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1static float4 sk_FragColor;
2
3struct SPIRV_Cross_Output
4{
5    float4 sk_FragColor : SV_Target0;
6};
7
8float4 main(inout float2 _18)
9{
10    _18 *= 0.3333333432674407958984375f;
11    return 1.0f.xxxx;
12}
13
14void frag_main()
15{
16    float2 _14 = 0.0f.xx;
17    float4 _16 = main(_14);
18    sk_FragColor = _16;
19}
20
21SPIRV_Cross_Output main()
22{
23    frag_main();
24    SPIRV_Cross_Output stage_output;
25    stage_output.sk_FragColor = sk_FragColor;
26    return stage_output;
27}
28