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1#include <metal_stdlib>
2#include <simd/simd.h>
3#ifdef __clang__
4#pragma clang diagnostic ignored "-Wall"
5#endif
6using namespace metal;
7struct Uniforms {
8    half4 colorGreen;
9    half4 colorRed;
10};
11struct Inputs {
12};
13struct Outputs {
14    half4 sk_FragColor [[color(0)]];
15};
16thread bool operator==(const float3x3 left, const float3x3 right);thread bool operator!=(const float3x3 left, const float3x3 right);thread bool operator==(const float3x3 left, const float3x3 right) {return all(left[0] == right[0]) && all(left[1] == right[1]) && all(left[2] == right[2]);}thread bool operator!=(const float3x3 left, const float3x3 right) {return !(left == right);}fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
17    Outputs _out;
18    (void)_out;
19    float3x3 _skTemp0;
20    float3x3 _skTemp1;
21    float3x3 _skTemp2;
22    float3x3 _skTemp3;
23    bool ok = true;
24    int i = 5;
25    i++;
26    ok = ok && i++ == 6;
27    ok = ok && i == 7;
28    ok = ok && i-- == 7;
29    ok = ok && i == 6;
30    i--;
31    ok = ok && i == 5;
32    float f = 0.5;
33    f++;
34    ok = ok && f++ == 1.5;
35    ok = ok && f == 2.5;
36    ok = ok && f-- == 2.5;
37    ok = ok && f == 1.5;
38    f--;
39    ok = ok && f == 0.5;
40    float2 f2 = float2(0.5);
41    f2.x++;
42    ok = ok && f2.x++ == 1.5;
43    ok = ok && f2.x == 2.5;
44    ok = ok && f2.x-- == 2.5;
45    ok = ok && f2.x == 1.5;
46    f2.x--;
47    ok = ok && f2.x == 0.5;
48    f2++;
49    ok = ok && all(f2++ == float2(1.5));
50    ok = ok && all(f2 == float2(2.5));
51    ok = ok && all(f2-- == float2(2.5));
52    ok = ok && all(f2 == float2(1.5));
53    f2--;
54    ok = ok && all(f2 == float2(0.5));
55    int4 i4 = int4(7, 8, 9, 10);
56    i4++;
57    ok = ok && all(i4++ == int4(8, 9, 10, 11));
58    ok = ok && all(i4 == int4(9, 10, 11, 12));
59    ok = ok && all(i4-- == int4(9, 10, 11, 12));
60    ok = ok && all(i4 == int4(8, 9, 10, 11));
61    i4--;
62    ok = ok && all(i4 == int4(7, 8, 9, 10));
63    float3x3 m3x3 = float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0));
64    ((_skTemp0 = m3x3), (m3x3 += float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)), _skTemp0);
65    ok = ok && ((_skTemp1 = m3x3), (m3x3 += float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)), _skTemp1) == float3x3(float3(2.0, 3.0, 4.0), float3(5.0, 6.0, 7.0), float3(8.0, 9.0, 10.0));
66    ok = ok && m3x3 == float3x3(float3(3.0, 4.0, 5.0), float3(6.0, 7.0, 8.0), float3(9.0, 10.0, 11.0));
67    ok = ok && ((_skTemp2 = m3x3), (m3x3 -= float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)), _skTemp2) == float3x3(float3(3.0, 4.0, 5.0), float3(6.0, 7.0, 8.0), float3(9.0, 10.0, 11.0));
68    ok = ok && m3x3 == float3x3(float3(2.0, 3.0, 4.0), float3(5.0, 6.0, 7.0), float3(8.0, 9.0, 10.0));
69    ((_skTemp3 = m3x3), (m3x3 -= float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)), _skTemp3);
70    ok = ok && m3x3 == float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0));
71    _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed;
72    return _out;
73}
74