1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7struct Uniforms { 8 half4 colorGreen; 9 half4 colorRed; 10 float2x2 testMatrix2x2; 11}; 12struct Inputs { 13}; 14struct Outputs { 15 half4 sk_FragColor [[color(0)]]; 16}; 17thread bool operator==(const float3x3 left, const float3x3 right);thread bool operator!=(const float3x3 left, const float3x3 right);thread bool operator==(const float2x2 left, const float2x2 right);thread bool operator!=(const float2x2 left, const float2x2 right);thread bool operator==(const float3x3 left, const float3x3 right) {return all(left[0] == right[0]) && all(left[1] == right[1]) && all(left[2] == right[2]);}thread bool operator!=(const float3x3 left, const float3x3 right) {return !(left == right);}thread bool operator==(const float2x2 left, const float2x2 right) {return all(left[0] == right[0]) && all(left[1] == right[1]);}thread bool operator!=(const float2x2 left, const float2x2 right) {return !(left == right);}fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 18 Outputs _out; 19 (void)_out; 20 bool ok = true; 21 int i = 5; 22 ++i; 23 ok = ok && i == 6; 24 ok = ok && ++i == 7; 25 ok = ok && --i == 6; 26 --i; 27 ok = ok && i == 5; 28 float f = 0.5; 29 ++f; 30 ok = ok && f == 1.5; 31 ok = ok && ++f == 2.5; 32 ok = ok && --f == 1.5; 33 --f; 34 ok = ok && f == 0.5; 35 float2 f2 = float2(0.5); 36 ++f2.x; 37 ok = ok && f2.x == 1.5; 38 ok = ok && ++f2.x == 2.5; 39 ok = ok && --f2.x == 1.5; 40 --f2.x; 41 ok = ok && f2.x == 0.5; 42 ++f2; 43 ok = ok && all(f2 == float2(1.5)); 44 ok = ok && all(++f2 == float2(2.5)); 45 ok = ok && all(--f2 == float2(1.5)); 46 --f2; 47 ok = ok && all(f2 == float2(0.5)); 48 int4 i4 = int4(7, 8, 9, 10); 49 ++i4; 50 ok = ok && all(i4 == int4(8, 9, 10, 11)); 51 ok = ok && all(++i4 == int4(9, 10, 11, 12)); 52 ok = ok && all(--i4 == int4(8, 9, 10, 11)); 53 --i4; 54 ok = ok && all(i4 == int4(7, 8, 9, 10)); 55 float3x3 m3x3 = float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0)); 56 (m3x3 += float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)); 57 ok = ok && m3x3 == float3x3(float3(2.0, 3.0, 4.0), float3(5.0, 6.0, 7.0), float3(8.0, 9.0, 10.0)); 58 ok = ok && (m3x3 += float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)) == float3x3(float3(3.0, 4.0, 5.0), float3(6.0, 7.0, 8.0), float3(9.0, 10.0, 11.0)); 59 ok = ok && (m3x3 -= float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)) == float3x3(float3(2.0, 3.0, 4.0), float3(5.0, 6.0, 7.0), float3(8.0, 9.0, 10.0)); 60 (m3x3 -= float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)); 61 ok = ok && m3x3 == float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0)); 62 ok = ok && _uniforms.colorGreen.x != 1.0h; 63 ok = ok && -1.0h == -_uniforms.colorGreen.y; 64 ok = ok && all(half4(0.0h, -1.0h, 0.0h, -1.0h) == -_uniforms.colorGreen); 65 ok = ok && float2x2(float2(-1.0, -2.0), float2(-3.0, -4.0)) == (-1.0 * _uniforms.testMatrix2x2); 66 int2 iv = int2(i, -i); 67 ok = ok && -i == -5; 68 ok = ok && all(-iv == int2(-5, 5)); 69 _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed; 70 return _out; 71} 72