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1#include <metal_stdlib>
2#include <simd/simd.h>
3#ifdef __clang__
4#pragma clang diagnostic ignored "-Wall"
5#endif
6using namespace metal;
7struct Uniforms {
8    half4 colorGreen;
9    half4 colorRed;
10    float2x2 testMatrix2x2;
11};
12struct Inputs {
13};
14struct Outputs {
15    half4 sk_FragColor [[color(0)]];
16};
17thread bool operator==(const float3x3 left, const float3x3 right);thread bool operator!=(const float3x3 left, const float3x3 right);thread bool operator==(const float2x2 left, const float2x2 right);thread bool operator!=(const float2x2 left, const float2x2 right);thread bool operator==(const float3x3 left, const float3x3 right) {return all(left[0] == right[0]) && all(left[1] == right[1]) && all(left[2] == right[2]);}thread bool operator!=(const float3x3 left, const float3x3 right) {return !(left == right);}thread bool operator==(const float2x2 left, const float2x2 right) {return all(left[0] == right[0]) && all(left[1] == right[1]);}thread bool operator!=(const float2x2 left, const float2x2 right) {return !(left == right);}fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
18    Outputs _out;
19    (void)_out;
20    bool ok = true;
21    int i = 5;
22    ++i;
23    ok = ok && i == 6;
24    ok = ok && ++i == 7;
25    ok = ok && --i == 6;
26    --i;
27    ok = ok && i == 5;
28    float f = 0.5;
29    ++f;
30    ok = ok && f == 1.5;
31    ok = ok && ++f == 2.5;
32    ok = ok && --f == 1.5;
33    --f;
34    ok = ok && f == 0.5;
35    float2 f2 = float2(0.5);
36    ++f2.x;
37    ok = ok && f2.x == 1.5;
38    ok = ok && ++f2.x == 2.5;
39    ok = ok && --f2.x == 1.5;
40    --f2.x;
41    ok = ok && f2.x == 0.5;
42    ++f2;
43    ok = ok && all(f2 == float2(1.5));
44    ok = ok && all(++f2 == float2(2.5));
45    ok = ok && all(--f2 == float2(1.5));
46    --f2;
47    ok = ok && all(f2 == float2(0.5));
48    int4 i4 = int4(7, 8, 9, 10);
49    ++i4;
50    ok = ok && all(i4 == int4(8, 9, 10, 11));
51    ok = ok && all(++i4 == int4(9, 10, 11, 12));
52    ok = ok && all(--i4 == int4(8, 9, 10, 11));
53    --i4;
54    ok = ok && all(i4 == int4(7, 8, 9, 10));
55    float3x3 m3x3 = float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0));
56    (m3x3 += float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0));
57    ok = ok && m3x3 == float3x3(float3(2.0, 3.0, 4.0), float3(5.0, 6.0, 7.0), float3(8.0, 9.0, 10.0));
58    ok = ok && (m3x3 += float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)) == float3x3(float3(3.0, 4.0, 5.0), float3(6.0, 7.0, 8.0), float3(9.0, 10.0, 11.0));
59    ok = ok && (m3x3 -= float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)) == float3x3(float3(2.0, 3.0, 4.0), float3(5.0, 6.0, 7.0), float3(8.0, 9.0, 10.0));
60    (m3x3 -= float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0));
61    ok = ok && m3x3 == float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0));
62    ok = ok && _uniforms.colorGreen.x != 1.0h;
63    ok = ok && -1.0h == -_uniforms.colorGreen.y;
64    ok = ok && all(half4(0.0h, -1.0h, 0.0h, -1.0h) == -_uniforms.colorGreen);
65    ok = ok && float2x2(float2(-1.0, -2.0), float2(-3.0, -4.0)) == (-1.0 * _uniforms.testMatrix2x2);
66    int2 iv = int2(i, -i);
67    ok = ok && -i == -5;
68    ok = ok && all(-iv == int2(-5, 5));
69    _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed;
70    return _out;
71}
72