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1static float4 sk_FragColor;
2
3struct SPIRV_Cross_Output
4{
5    float4 sk_FragColor : SV_Target0;
6};
7
8void frag_main()
9{
10    float x = 0.0f;
11    x = 1.0f;
12    sk_FragColor = 1.0f.xxxx;
13}
14
15SPIRV_Cross_Output main()
16{
17    frag_main();
18    SPIRV_Cross_Output stage_output;
19    stage_output.sk_FragColor = sk_FragColor;
20    return stage_output;
21}
22