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1static float4 sk_FragColor;
2
3struct SPIRV_Cross_Output
4{
5    float4 sk_FragColor : SV_Target0;
6};
7
8void frag_main()
9{
10    float x = 0.0f;
11    switch (0)
12    {
13        case 0:
14        {
15            x = 0.0f;
16            if (0.0f < 1.0f)
17            {
18                break;
19            }
20            x = 1.0f;
21            break;
22        }
23        case 1:
24        {
25            x = 1.0f;
26            break;
27        }
28    }
29    sk_FragColor = x.xxxx;
30}
31
32SPIRV_Cross_Output main()
33{
34    frag_main();
35    SPIRV_Cross_Output stage_output;
36    stage_output.sk_FragColor = sk_FragColor;
37    return stage_output;
38}
39