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1#include <metal_stdlib>
2#include <simd/simd.h>
3#ifdef __clang__
4#pragma clang diagnostic ignored "-Wall"
5#endif
6using namespace metal;
7struct S {
8    int x;
9    int y;
10    half2x2 m;
11    array<float, 5> a;
12};
13struct Uniforms {
14    half4 colorGreen;
15    half4 colorRed;
16    array<float, 5> testArray;
17};
18struct Inputs {
19};
20struct Outputs {
21    half4 sk_FragColor [[color(0)]];
22};
23thread bool operator==(const half2x2 left, const half2x2 right);thread bool operator!=(const half2x2 left, const half2x2 right);template <typename T1, typename T2>bool operator==(const array_ref<T1> left, const array_ref<T2> right);template <typename T1, typename T2>bool operator!=(const array_ref<T1> left, const array_ref<T2> right);thread bool operator==(thread const S& left, thread const S& right);thread bool operator!=(thread const S& left, thread const S& right);thread bool operator==(const half2x2 left, const half2x2 right) {return all(left[0] == right[0]) && all(left[1] == right[1]);}thread bool operator!=(const half2x2 left, const half2x2 right) {return !(left == right);}template <typename T1, typename T2>bool operator==(const array_ref<T1> left, const array_ref<T2> right) {if (left.size() != right.size()) {return false;}for (size_t index = 0; index < left.size(); ++index) {if (!all(left[index] == right[index])) {return false;}}return true;}template <typename T1, typename T2>bool operator!=(const array_ref<T1> left, const array_ref<T2> right) {return !(left == right);}thread bool operator==(thread const S& left, thread const S& right) {return all(left.x == right.x) && all(left.y == right.y) && all(left.m == right.m) && (make_array_ref(left.a) == make_array_ref(right.a));}thread bool operator!=(thread const S& left, thread const S& right) {return !(left == right);}fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
24    Outputs _out;
25    (void)_out;
26    array<float, 5> array = array<float, 5>{1.0, 2.0, 3.0, 4.0, 5.0};
27    S s1 = S{1, 2, half2x2(1.0h), array};
28    S s2 = S{1, 2, half2x2(1.0h), _uniforms.testArray};
29    S s3 = S{1, 2, half2x2(2.0h), array<float, 5>{1.0, 2.0, 3.0, 4.0, 5.0}};
30    _out.sk_FragColor = s1 == s2 && s1 != s3 ? _uniforms.colorGreen : _uniforms.colorRed;
31    return _out;
32}
33