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1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5bool return_in_one_case_bi(int x) {
6    int val = 0;
7    switch (x) {
8        case 1:
9            ++val;
10            return false;
11        default:
12            ++val;
13    }
14    return val == 1;
15}
16bool return_in_default_bi(int x) {
17    switch (x) {
18        case 0:
19        default:
20            return true;
21    }
22}
23bool return_in_every_case_bi(int x) {
24    switch (x) {
25        case 1:
26            return false;
27        default:
28            return true;
29    }
30}
31bool return_in_every_case_no_default_bi(int x) {
32    int val = 0;
33    switch (x) {
34        case 1:
35            return false;
36        case 2:
37            return true;
38    }
39    ++val;
40    return val == 1;
41}
42bool case_has_break_before_return_bi(int x) {
43    int val = 0;
44    switch (x) {
45        case 1:
46            break;
47        case 2:
48            return true;
49        default:
50            return true;
51    }
52    ++val;
53    return val == 1;
54}
55bool case_has_break_after_return_bi(int x) {
56    switch (x) {
57        case 1:
58            return false;
59        case 2:
60            return true;
61        default:
62            return true;
63    }
64}
65bool no_return_in_default_bi(int x) {
66    int val = 0;
67    switch (x) {
68        case 1:
69            return false;
70        case 2:
71            return true;
72        default:
73            break;
74    }
75    ++val;
76    return val == 1;
77}
78bool empty_default_bi(int x) {
79    int val = 0;
80    switch (x) {
81        case 1:
82            return false;
83        case 2:
84            return true;
85        default:
86            break;
87    }
88    ++val;
89    return val == 1;
90}
91bool return_with_fallthrough_bi(int x) {
92    switch (x) {
93        case 1:
94        case 2:
95            return true;
96        default:
97            return false;
98    }
99}
100bool fallthrough_ends_in_break_bi(int x) {
101    int val = 0;
102    switch (x) {
103        case 1:
104        case 2:
105            break;
106        default:
107            return false;
108    }
109    ++val;
110    return val == 1;
111}
112bool fallthrough_to_default_with_break_bi(int x) {
113    int val = 0;
114    switch (x) {
115        case 1:
116        case 2:
117        default:
118            break;
119    }
120    ++val;
121    return val == 1;
122}
123bool fallthrough_to_default_with_return_bi(int x) {
124    switch (x) {
125        case 1:
126        case 2:
127        default:
128            return true;
129    }
130}
131bool fallthrough_with_loop_break_bi(int x) {
132    int val = 0;
133    switch (x) {
134        case 1:
135            for (int i = 0;i < 5; ++i) {
136                ++val;
137                break;
138            }
139        case 2:
140        default:
141            return true;
142    }
143}
144bool fallthrough_with_loop_continue_bi(int x) {
145    int val = 0;
146    switch (x) {
147        case 1:
148            for (int i = 0;i < 5; ++i) {
149                ++val;
150                continue;
151            }
152        case 2:
153        default:
154            return true;
155    }
156}
157vec4 main() {
158    int x = int(colorGreen.y);
159    return ((((((((((((return_in_one_case_bi(x) && return_in_default_bi(x)) && return_in_every_case_bi(x)) && return_in_every_case_no_default_bi(x)) && case_has_break_before_return_bi(x)) && case_has_break_after_return_bi(x)) && no_return_in_default_bi(x)) && empty_default_bi(x)) && return_with_fallthrough_bi(x)) && fallthrough_ends_in_break_bi(x)) && fallthrough_to_default_with_break_bi(x)) && fallthrough_to_default_with_return_bi(x)) && fallthrough_with_loop_break_bi(x)) && fallthrough_with_loop_continue_bi(x) ? colorGreen : colorRed;
160}
161