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1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _7_colorRed : packoffset(c0);
4};
5
6
7static float4 sk_FragColor;
8
9struct SPIRV_Cross_Output
10{
11    float4 sk_FragColor : SV_Target0;
12};
13
14float4 main(float2 _21)
15{
16    return _7_colorRed.zwyx;
17}
18
19void frag_main()
20{
21    float2 _17 = 0.0f.xx;
22    sk_FragColor = main(_17);
23}
24
25SPIRV_Cross_Output main()
26{
27    frag_main();
28    SPIRV_Cross_Output stage_output;
29    stage_output.sk_FragColor = sk_FragColor;
30    return stage_output;
31}
32