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1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5vec4 main() {
6    int check = 0;
7    check += colorGreen.y == 1.0 ? 0 : 1;
8    check += int(colorGreen.x == 1.0);
9    check += colorGreen.yx == colorRed.xy ? 0 : 1;
10    check += int(colorGreen.yx != colorRed.xy);
11    return check == 0 ? colorGreen : colorRed;
12}
13