1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7struct sampler2D {texture2d<half> tex;sampler smp;};half4 sample(sampler2D i, float2 p, float b=-0.475) { return i.tex.sample(i.smp, p, bias(b)); }half4 sample(sampler2D i, float3 p, float b=-0.475) { return i.tex.sample(i.smp, p.xy / p.z, bias(b)); }half4 sampleLod(sampler2D i, float2 p, float lod) { return i.tex.sample(i.smp, p, level(lod)); }half4 sampleLod(sampler2D i, float3 p, float lod) {return i.tex.sample(i.smp, p.xy / p.z, level(lod));}half4 sampleGrad(sampler2D i, float2 p, float2 dPdx, float2 dPdy) {return i.tex.sample(i.smp, p, gradient2d(dPdx, dPdy));}struct Inputs { 8}; 9struct Outputs { 10 half4 sk_FragColor [[color(0)]]; 11}; 12struct Globals { 13 sampler2D s; 14}; 15fragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d<half> s_Tex [[texture(0)]], sampler s_Smplr [[sampler(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 16 Globals _globals{{s_Tex, s_Smplr}}; 17 (void)_globals; 18 Outputs _out; 19 (void)_out; 20 float4 a = float4(sample(_globals.s, float2(0.0))); 21 float4 b = float4(sample(_globals.s, float3(0.0))); 22 _out.sk_FragColor = half4(half2(a.xy), half2(b.xy)); 23 return _out; 24} 25