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1
2out vec4 sk_FragColor;
3float userfunc_ff(float v) {
4    return v + 1.0;
5}
6vec4 main() {
7    float b = 2.0;
8    float c = 3.0;
9    b = 2.0;
10    b = c + 77.0;
11    b = sin(c + 77.0);
12    userfunc_ff(c + 77.0);
13    b = userfunc_ff(c + 77.0);
14    b = (b = cos(c));
15    for (int x = 0;x < 1; ++x) {
16        continue;
17    }
18    float d = c;
19    b = 3.0;
20    d++;
21    return vec4(float(b == 2.0), float(b == 3.0), float(d == 5.0), float(d == 4.0));
22}
23