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1#version 400
2int _absemulation(int x) { return x * sign(x); }
3out vec4 sk_FragColor;
4uniform int ui;
5uniform float uf;
6void main() {
7    int i = _absemulation(ui);
8    float f = abs(uf);
9    sk_FragColor.x = float(i);
10    sk_FragColor.y = f;
11}
12