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1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4float setGreen_vh4(inout vec4 c) {
5    c.y = 1.0;
6    return 0.0;
7}
8float setAlpha_vh4(inout vec4 c) {
9    c.w = 1.0;
10    return 0.0;
11    return 0.0;
12}
13void main() {
14    vec4 color = vec4(0.0);
15    sk_FragColor = ((setGreen_vh4(color), setAlpha_vh4(color)), color);
16    return;
17}
18