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1dEQP-VK.shader_object.misc.off.off.after.non_null.16.destroyed
2dEQP-VK.shader_object.misc.off.off.after.non_null.16.set
3dEQP-VK.shader_object.misc.off.off.after.non_null.32.destroyed
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43dEQP-VK.shader_object.misc.off.on.after.null.32.destroyed
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46dEQP-VK.shader_object.misc.off.on.after.null.40.set
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53dEQP-VK.shader_object.misc.off.on.before.non_null.40.destroyed
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55dEQP-VK.shader_object.misc.off.on.before.non_null.48.destroyed
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58dEQP-VK.shader_object.misc.off.on.before.null.16.set
59dEQP-VK.shader_object.misc.off.on.before.null.32.destroyed
60dEQP-VK.shader_object.misc.off.on.before.null.32.set
61dEQP-VK.shader_object.misc.off.on.before.null.40.destroyed
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63dEQP-VK.shader_object.misc.off.on.before.null.48.destroyed
64dEQP-VK.shader_object.misc.off.on.before.null.48.set
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67dEQP-VK.shader_object.misc.on.off.after.non_null.32.destroyed
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71dEQP-VK.shader_object.misc.on.off.after.non_null.48.destroyed
72dEQP-VK.shader_object.misc.on.off.after.non_null.48.set
73dEQP-VK.shader_object.misc.on.off.after.null.16.destroyed
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75dEQP-VK.shader_object.misc.on.off.after.null.32.destroyed
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81dEQP-VK.shader_object.misc.on.off.before.non_null.16.destroyed
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88dEQP-VK.shader_object.misc.on.off.before.non_null.48.set
89dEQP-VK.shader_object.misc.on.off.before.null.16.destroyed
90dEQP-VK.shader_object.misc.on.off.before.null.16.set
91dEQP-VK.shader_object.misc.on.off.before.null.32.destroyed
92dEQP-VK.shader_object.misc.on.off.before.null.32.set
93dEQP-VK.shader_object.misc.on.off.before.null.40.destroyed
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96dEQP-VK.shader_object.misc.on.off.before.null.48.set
97dEQP-VK.shader_object.misc.on.on.after.non_null.16.destroyed
98dEQP-VK.shader_object.misc.on.on.after.non_null.16.set
99dEQP-VK.shader_object.misc.on.on.after.non_null.32.destroyed
100dEQP-VK.shader_object.misc.on.on.after.non_null.32.set
101dEQP-VK.shader_object.misc.on.on.after.non_null.40.destroyed
102dEQP-VK.shader_object.misc.on.on.after.non_null.40.set
103dEQP-VK.shader_object.misc.on.on.after.non_null.48.destroyed
104dEQP-VK.shader_object.misc.on.on.after.non_null.48.set
105dEQP-VK.shader_object.misc.on.on.after.null.16.destroyed
106dEQP-VK.shader_object.misc.on.on.after.null.16.set
107dEQP-VK.shader_object.misc.on.on.after.null.32.destroyed
108dEQP-VK.shader_object.misc.on.on.after.null.32.set
109dEQP-VK.shader_object.misc.on.on.after.null.40.destroyed
110dEQP-VK.shader_object.misc.on.on.after.null.40.set
111dEQP-VK.shader_object.misc.on.on.after.null.48.destroyed
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113dEQP-VK.shader_object.misc.on.on.before.non_null.16.destroyed
114dEQP-VK.shader_object.misc.on.on.before.non_null.16.set
115dEQP-VK.shader_object.misc.on.on.before.non_null.32.destroyed
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120dEQP-VK.shader_object.misc.on.on.before.non_null.48.set
121dEQP-VK.shader_object.misc.on.on.before.null.16.destroyed
122dEQP-VK.shader_object.misc.on.on.before.null.16.set
123dEQP-VK.shader_object.misc.on.on.before.null.32.destroyed
124dEQP-VK.shader_object.misc.on.on.before.null.32.set
125dEQP-VK.shader_object.misc.on.on.before.null.40.destroyed
126dEQP-VK.shader_object.misc.on.on.before.null.40.set
127dEQP-VK.shader_object.misc.on.on.before.null.48.destroyed
128dEQP-VK.shader_object.misc.on.on.before.null.48.set
129dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.alphaToOne.disabled
130dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.alphaToOne.enabled
131dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_blend.disabled
132dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_blend.enabled
133dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_write.disabled
134dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_write.false
135dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_write.true
136dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.conservative_rasterization.disabled
137dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.conservative_rasterization.enabled
138dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.conservative_rasterization.overestimate
139dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.cull.back
140dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.cull.front
141dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.cull.front_and_back
142dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.cull.none
143dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.bias
144dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.bounds_disabled
145dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.bounds_enabled
146dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.clamp
147dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.clip
148dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.clip_control
149dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.none
150dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.discard_rectangles.disabled
151dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.discard_rectangles.discard
152dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.discard_rectangles.enabled
153dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.default
154dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.rectangular
155dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.rectangular_stippled
156dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.logic_op.copy
157dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.logic_op.disabled
158dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.logic_op.enabled
159dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.primitives.lines
160dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.primitives.triangles
161dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.provoking_vertex.disabled
162dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.provoking_vertex.enabled
163dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.rasterization_discard.disabled
164dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.rasterization_discard.enabled
165dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.sample_locations.disabled
166dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.sample_locations.enabled
167dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.sample_locations.used
168dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.stencil.disabled
169dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.stencil.enabled
170dEQP-VK.shader_object.misc.state.pipeline.vert.alphaToOne.disabled
171dEQP-VK.shader_object.misc.state.pipeline.vert.alphaToOne.enabled
172dEQP-VK.shader_object.misc.state.pipeline.vert.color_blend.disabled
173dEQP-VK.shader_object.misc.state.pipeline.vert.color_blend.enabled
174dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.disabled
175dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.false
176dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.true
177dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.disabled
178dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.enabled
179dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.overestimate
180dEQP-VK.shader_object.misc.state.pipeline.vert.cull.back
181dEQP-VK.shader_object.misc.state.pipeline.vert.cull.front
182dEQP-VK.shader_object.misc.state.pipeline.vert.cull.front_and_back
183dEQP-VK.shader_object.misc.state.pipeline.vert.cull.none
184dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bias
185dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bounds_disabled
186dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bounds_enabled
187dEQP-VK.shader_object.misc.state.pipeline.vert.depth.clamp
188dEQP-VK.shader_object.misc.state.pipeline.vert.depth.clip
189dEQP-VK.shader_object.misc.state.pipeline.vert.depth.clip_control
190dEQP-VK.shader_object.misc.state.pipeline.vert.depth.none
191dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.disabled
192dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.discard
193dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.enabled
194dEQP-VK.shader_object.misc.state.pipeline.vert.lines.default
195dEQP-VK.shader_object.misc.state.pipeline.vert.lines.rectangular
196dEQP-VK.shader_object.misc.state.pipeline.vert.lines.rectangular_stippled
197dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.copy
198dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.disabled
199dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.enabled
200dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.lines
201dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.triangles
202dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.disabled
203dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.enabled
204dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.disabled
205dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.enabled
206dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.disabled
207dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.enabled
208dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.used
209dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.disabled
210dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.enabled
211dEQP-VK.shader_object.misc.state.pipeline.vert_frag.alphaToOne.disabled
212dEQP-VK.shader_object.misc.state.pipeline.vert_frag.alphaToOne.enabled
213dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_blend.disabled
214dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_blend.enabled
215dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.disabled
216dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.false
217dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.true
218dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.disabled
219dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.enabled
220dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.overestimate
221dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.back
222dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.front
223dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.front_and_back
224dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.none
225dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bias
226dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bounds_disabled
227dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bounds_enabled
228dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.clamp
229dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.clip
230dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.clip_control
231dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.none
232dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.disabled
233dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.discard
234dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.enabled
235dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.default
236dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.rectangular
237dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.rectangular_stippled
238dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.copy
239dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.disabled
240dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.enabled
241dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.lines
242dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.triangles
243dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.disabled
244dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.enabled
245dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.disabled
246dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.enabled
247dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.disabled
248dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.enabled
249dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.used
250dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.disabled
251dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.enabled
252dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.alphaToOne.disabled
253dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.alphaToOne.enabled
254dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_blend.disabled
255dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_blend.enabled
256dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.disabled
257dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.false
258dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.true
259dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.disabled
260dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.enabled
261dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.overestimate
262dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.back
263dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.front
264dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.front_and_back
265dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.none
266dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bias
267dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bounds_disabled
268dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bounds_enabled
269dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.clamp
270dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.clip
271dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.clip_control
272dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.none
273dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.disabled
274dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.discard
275dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.enabled
276dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.disabled
277dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.enabled
278dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.default
279dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.rectangular
280dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.rectangular_stippled
281dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.copy
282dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.disabled
283dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.enabled
284dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.lines
285dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.triangles
286dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.disabled
287dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.enabled
288dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.disabled
289dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.enabled
290dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.disabled
291dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.enabled
292dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.used
293dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.disabled
294dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.enabled
295dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.alphaToOne.disabled
296dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.alphaToOne.enabled
297dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_blend.disabled
298dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_blend.enabled
299dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_write.disabled
300dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_write.false
301dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_write.true
302dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.conservative_rasterization.disabled
303dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.conservative_rasterization.enabled
304dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.conservative_rasterization.overestimate
305dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.cull.back
306dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.cull.front
307dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.cull.front_and_back
308dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.cull.none
309dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.bias
310dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.bounds_disabled
311dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.bounds_enabled
312dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.clamp
313dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.clip
314dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.clip_control
315dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.none
316dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.discard_rectangles.disabled
317dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.discard_rectangles.discard
318dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.discard_rectangles.enabled
319dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.default
320dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.rectangular
321dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.rectangular_stippled
322dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.logic_op.copy
323dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.logic_op.disabled
324dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.logic_op.enabled
325dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.primitives.lines
326dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.primitives.triangles
327dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.provoking_vertex.disabled
328dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.provoking_vertex.enabled
329dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.rasterization_discard.disabled
330dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.rasterization_discard.enabled
331dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.sample_locations.disabled
332dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.sample_locations.enabled
333dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.sample_locations.used
334dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.stencil.disabled
335dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.stencil.enabled
336dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.alphaToOne.disabled
337dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.alphaToOne.enabled
338dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_blend.disabled
339dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_blend.enabled
340dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_write.disabled
341dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_write.false
342dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_write.true
343dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.conservative_rasterization.disabled
344dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.conservative_rasterization.enabled
345dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.conservative_rasterization.overestimate
346dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.cull.back
347dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.cull.front
348dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.cull.front_and_back
349dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.cull.none
350dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.bias
351dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.bounds_disabled
352dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.bounds_enabled
353dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.clamp
354dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.clip
355dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.clip_control
356dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.none
357dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.discard_rectangles.disabled
358dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.discard_rectangles.discard
359dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.discard_rectangles.enabled
360dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.geometry_streams.disabled
361dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.geometry_streams.enabled
362dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.default
363dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.rectangular
364dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.rectangular_stippled
365dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.logic_op.copy
366dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.logic_op.disabled
367dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.logic_op.enabled
368dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.primitives.lines
369dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.primitives.triangles
370dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.provoking_vertex.disabled
371dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.provoking_vertex.enabled
372dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.rasterization_discard.disabled
373dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.rasterization_discard.enabled
374dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.sample_locations.disabled
375dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.sample_locations.enabled
376dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.sample_locations.used
377dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.stencil.disabled
378dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.stencil.enabled
379dEQP-VK.shader_object.misc.state.shaders.mesh_frag.alphaToOne.disabled
380dEQP-VK.shader_object.misc.state.shaders.mesh_frag.alphaToOne.enabled
381dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_blend.disabled
382dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_blend.enabled
383dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_write.disabled
384dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_write.false
385dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_write.true
386dEQP-VK.shader_object.misc.state.shaders.mesh_frag.conservative_rasterization.disabled
387dEQP-VK.shader_object.misc.state.shaders.mesh_frag.conservative_rasterization.enabled
388dEQP-VK.shader_object.misc.state.shaders.mesh_frag.conservative_rasterization.overestimate
389dEQP-VK.shader_object.misc.state.shaders.mesh_frag.cull.back
390dEQP-VK.shader_object.misc.state.shaders.mesh_frag.cull.front
391dEQP-VK.shader_object.misc.state.shaders.mesh_frag.cull.front_and_back
392dEQP-VK.shader_object.misc.state.shaders.mesh_frag.cull.none
393dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.bias
394dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.bounds_disabled
395dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.bounds_enabled
396dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.clamp
397dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.clip
398dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.clip_control
399dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.none
400dEQP-VK.shader_object.misc.state.shaders.mesh_frag.discard_rectangles.disabled
401dEQP-VK.shader_object.misc.state.shaders.mesh_frag.discard_rectangles.discard
402dEQP-VK.shader_object.misc.state.shaders.mesh_frag.discard_rectangles.enabled
403dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.default
404dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.rectangular
405dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.rectangular_stippled
406dEQP-VK.shader_object.misc.state.shaders.mesh_frag.logic_op.copy
407dEQP-VK.shader_object.misc.state.shaders.mesh_frag.logic_op.disabled
408dEQP-VK.shader_object.misc.state.shaders.mesh_frag.logic_op.enabled
409dEQP-VK.shader_object.misc.state.shaders.mesh_frag.primitives.lines
410dEQP-VK.shader_object.misc.state.shaders.mesh_frag.primitives.triangles
411dEQP-VK.shader_object.misc.state.shaders.mesh_frag.provoking_vertex.disabled
412dEQP-VK.shader_object.misc.state.shaders.mesh_frag.provoking_vertex.enabled
413dEQP-VK.shader_object.misc.state.shaders.mesh_frag.rasterization_discard.disabled
414dEQP-VK.shader_object.misc.state.shaders.mesh_frag.rasterization_discard.enabled
415dEQP-VK.shader_object.misc.state.shaders.mesh_frag.sample_locations.disabled
416dEQP-VK.shader_object.misc.state.shaders.mesh_frag.sample_locations.enabled
417dEQP-VK.shader_object.misc.state.shaders.mesh_frag.sample_locations.used
418dEQP-VK.shader_object.misc.state.shaders.mesh_frag.stencil.disabled
419dEQP-VK.shader_object.misc.state.shaders.mesh_frag.stencil.enabled
420dEQP-VK.shader_object.misc.state.shaders.vert.alphaToOne.disabled
421dEQP-VK.shader_object.misc.state.shaders.vert.alphaToOne.enabled
422dEQP-VK.shader_object.misc.state.shaders.vert.color_blend.disabled
423dEQP-VK.shader_object.misc.state.shaders.vert.color_blend.enabled
424dEQP-VK.shader_object.misc.state.shaders.vert.color_write.disabled
425dEQP-VK.shader_object.misc.state.shaders.vert.color_write.false
426dEQP-VK.shader_object.misc.state.shaders.vert.color_write.true
427dEQP-VK.shader_object.misc.state.shaders.vert.conservative_rasterization.disabled
428dEQP-VK.shader_object.misc.state.shaders.vert.conservative_rasterization.enabled
429dEQP-VK.shader_object.misc.state.shaders.vert.conservative_rasterization.overestimate
430dEQP-VK.shader_object.misc.state.shaders.vert.cull.back
431dEQP-VK.shader_object.misc.state.shaders.vert.cull.front
432dEQP-VK.shader_object.misc.state.shaders.vert.cull.front_and_back
433dEQP-VK.shader_object.misc.state.shaders.vert.cull.none
434dEQP-VK.shader_object.misc.state.shaders.vert.depth.bias
435dEQP-VK.shader_object.misc.state.shaders.vert.depth.bounds_disabled
436dEQP-VK.shader_object.misc.state.shaders.vert.depth.bounds_enabled
437dEQP-VK.shader_object.misc.state.shaders.vert.depth.clamp
438dEQP-VK.shader_object.misc.state.shaders.vert.depth.clip
439dEQP-VK.shader_object.misc.state.shaders.vert.depth.clip_control
440dEQP-VK.shader_object.misc.state.shaders.vert.depth.none
441dEQP-VK.shader_object.misc.state.shaders.vert.discard_rectangles.disabled
442dEQP-VK.shader_object.misc.state.shaders.vert.discard_rectangles.discard
443dEQP-VK.shader_object.misc.state.shaders.vert.discard_rectangles.enabled
444dEQP-VK.shader_object.misc.state.shaders.vert.lines.default
445dEQP-VK.shader_object.misc.state.shaders.vert.lines.rectangular
446dEQP-VK.shader_object.misc.state.shaders.vert.lines.rectangular_stippled
447dEQP-VK.shader_object.misc.state.shaders.vert.logic_op.copy
448dEQP-VK.shader_object.misc.state.shaders.vert.logic_op.disabled
449dEQP-VK.shader_object.misc.state.shaders.vert.logic_op.enabled
450dEQP-VK.shader_object.misc.state.shaders.vert.primitives.lines
451dEQP-VK.shader_object.misc.state.shaders.vert.primitives.triangles
452dEQP-VK.shader_object.misc.state.shaders.vert.provoking_vertex.disabled
453dEQP-VK.shader_object.misc.state.shaders.vert.provoking_vertex.enabled
454dEQP-VK.shader_object.misc.state.shaders.vert.rasterization_discard.disabled
455dEQP-VK.shader_object.misc.state.shaders.vert.rasterization_discard.enabled
456dEQP-VK.shader_object.misc.state.shaders.vert.sample_locations.disabled
457dEQP-VK.shader_object.misc.state.shaders.vert.sample_locations.enabled
458dEQP-VK.shader_object.misc.state.shaders.vert.sample_locations.used
459dEQP-VK.shader_object.misc.state.shaders.vert.stencil.disabled
460dEQP-VK.shader_object.misc.state.shaders.vert.stencil.enabled
461dEQP-VK.shader_object.misc.state.shaders.vert_frag.alphaToOne.disabled
462dEQP-VK.shader_object.misc.state.shaders.vert_frag.alphaToOne.enabled
463dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_blend.disabled
464dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_blend.enabled
465dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_write.disabled
466dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_write.false
467dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_write.true
468dEQP-VK.shader_object.misc.state.shaders.vert_frag.conservative_rasterization.disabled
469dEQP-VK.shader_object.misc.state.shaders.vert_frag.conservative_rasterization.enabled
470dEQP-VK.shader_object.misc.state.shaders.vert_frag.conservative_rasterization.overestimate
471dEQP-VK.shader_object.misc.state.shaders.vert_frag.cull.back
472dEQP-VK.shader_object.misc.state.shaders.vert_frag.cull.front
473dEQP-VK.shader_object.misc.state.shaders.vert_frag.cull.front_and_back
474dEQP-VK.shader_object.misc.state.shaders.vert_frag.cull.none
475dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.bias
476dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.bounds_disabled
477dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.bounds_enabled
478dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.clamp
479dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.clip
480dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.clip_control
481dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.none
482dEQP-VK.shader_object.misc.state.shaders.vert_frag.discard_rectangles.disabled
483dEQP-VK.shader_object.misc.state.shaders.vert_frag.discard_rectangles.discard
484dEQP-VK.shader_object.misc.state.shaders.vert_frag.discard_rectangles.enabled
485dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.default
486dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.rectangular
487dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.rectangular_stippled
488dEQP-VK.shader_object.misc.state.shaders.vert_frag.logic_op.copy
489dEQP-VK.shader_object.misc.state.shaders.vert_frag.logic_op.disabled
490dEQP-VK.shader_object.misc.state.shaders.vert_frag.logic_op.enabled
491dEQP-VK.shader_object.misc.state.shaders.vert_frag.primitives.lines
492dEQP-VK.shader_object.misc.state.shaders.vert_frag.primitives.triangles
493dEQP-VK.shader_object.misc.state.shaders.vert_frag.provoking_vertex.disabled
494dEQP-VK.shader_object.misc.state.shaders.vert_frag.provoking_vertex.enabled
495dEQP-VK.shader_object.misc.state.shaders.vert_frag.rasterization_discard.disabled
496dEQP-VK.shader_object.misc.state.shaders.vert_frag.rasterization_discard.enabled
497dEQP-VK.shader_object.misc.state.shaders.vert_frag.sample_locations.disabled
498dEQP-VK.shader_object.misc.state.shaders.vert_frag.sample_locations.enabled
499dEQP-VK.shader_object.misc.state.shaders.vert_frag.sample_locations.used
500dEQP-VK.shader_object.misc.state.shaders.vert_frag.stencil.disabled
501dEQP-VK.shader_object.misc.state.shaders.vert_frag.stencil.enabled
502dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.alphaToOne.disabled
503dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.alphaToOne.enabled
504dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_blend.disabled
505dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_blend.enabled
506dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_write.disabled
507dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_write.false
508dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_write.true
509dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.conservative_rasterization.disabled
510dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.conservative_rasterization.enabled
511dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.conservative_rasterization.overestimate
512dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.cull.back
513dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.cull.front
514dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.cull.front_and_back
515dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.cull.none
516dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.bias
517dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.bounds_disabled
518dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.bounds_enabled
519dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.clamp
520dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.clip
521dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.clip_control
522dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.none
523dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.discard_rectangles.disabled
524dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.discard_rectangles.discard
525dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.discard_rectangles.enabled
526dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.geometry_streams.disabled
527dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.geometry_streams.enabled
528dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.default
529dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.rectangular
530dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.rectangular_stippled
531dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.logic_op.copy
532dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.logic_op.disabled
533dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.logic_op.enabled
534dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.primitives.lines
535dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.primitives.triangles
536dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.provoking_vertex.disabled
537dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.provoking_vertex.enabled
538dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.rasterization_discard.disabled
539dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.rasterization_discard.enabled
540dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.sample_locations.disabled
541dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.sample_locations.enabled
542dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.sample_locations.used
543dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.stencil.disabled
544dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.stencil.enabled
545dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.alphaToOne.disabled
546dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.alphaToOne.enabled
547dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_blend.disabled
548dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_blend.enabled
549dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_write.disabled
550dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_write.false
551dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_write.true
552dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.conservative_rasterization.disabled
553dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.conservative_rasterization.enabled
554dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.conservative_rasterization.overestimate
555dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.cull.back
556dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.cull.front
557dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.cull.front_and_back
558dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.cull.none
559dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.bias
560dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.bounds_disabled
561dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.bounds_enabled
562dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.clamp
563dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.clip
564dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.clip_control
565dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.none
566dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.discard_rectangles.disabled
567dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.discard_rectangles.discard
568dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.discard_rectangles.enabled
569dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.default
570dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular
571dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular_stippled
572dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.logic_op.copy
573dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.logic_op.disabled
574dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.logic_op.enabled
575dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.primitives.lines
576dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.primitives.triangles
577dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.provoking_vertex.disabled
578dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.provoking_vertex.enabled
579dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.rasterization_discard.disabled
580dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.rasterization_discard.enabled
581dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.sample_locations.disabled
582dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.sample_locations.enabled
583dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.sample_locations.used
584dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.stencil.disabled
585dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.stencil.enabled
586dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.alphaToOne.disabled
587dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.alphaToOne.enabled
588dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_blend.disabled
589dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_blend.enabled
590dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_write.disabled
591dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_write.false
592dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_write.true
593dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.conservative_rasterization.disabled
594dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.conservative_rasterization.enabled
595dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.conservative_rasterization.overestimate
596dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.cull.back
597dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.cull.front
598dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.cull.front_and_back
599dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.cull.none
600dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.bias
601dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.bounds_disabled
602dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.bounds_enabled
603dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.clamp
604dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.clip
605dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.clip_control
606dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.none
607dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.discard_rectangles.disabled
608dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.discard_rectangles.discard
609dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.discard_rectangles.enabled
610dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.geometry_streams.disabled
611dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.geometry_streams.enabled
612dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.default
613dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular
614dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular_stippled
615dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.logic_op.copy
616dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.logic_op.disabled
617dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.logic_op.enabled
618dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.primitives.lines
619dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.primitives.triangles
620dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.provoking_vertex.disabled
621dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.provoking_vertex.enabled
622dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.rasterization_discard.disabled
623dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.rasterization_discard.enabled
624dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.sample_locations.disabled
625dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.sample_locations.enabled
626dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.sample_locations.used
627dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.stencil.disabled
628dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.stencil.enabled
629dEQP-VK.shader_object.misc.tessellation_modes.one.equal
630dEQP-VK.shader_object.misc.tessellation_modes.one.even
631dEQP-VK.shader_object.misc.tessellation_modes.one.odd
632dEQP-VK.shader_object.misc.tessellation_modes.two.equal
633dEQP-VK.shader_object.misc.tessellation_modes.two.even
634dEQP-VK.shader_object.misc.tessellation_modes.two.odd
635dEQP-VK.shader_object.misc.unused_variable.linked.builtin.geom
636dEQP-VK.shader_object.misc.unused_variable.linked.builtin.tesc
637dEQP-VK.shader_object.misc.unused_variable.linked.builtin.tese
638dEQP-VK.shader_object.misc.unused_variable.linked.builtin.vert
639dEQP-VK.shader_object.misc.unused_variable.linked.output.geom
640dEQP-VK.shader_object.misc.unused_variable.linked.output.tesc
641dEQP-VK.shader_object.misc.unused_variable.linked.output.tese
642dEQP-VK.shader_object.misc.unused_variable.linked.output.vert
643dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.geom
644dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.tesc
645dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.tese
646dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.vert
647dEQP-VK.shader_object.misc.unused_variable.unlinked.output.geom
648dEQP-VK.shader_object.misc.unused_variable.unlinked.output.tesc
649dEQP-VK.shader_object.misc.unused_variable.unlinked.output.tese
650dEQP-VK.shader_object.misc.unused_variable.unlinked.output.vert
651