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1KHR-GL30.clip_distance.coverage Pass
2KHR-GL30.clip_distance.functional Pass
3KHR-GL30.clip_distance.negative Pass
4KHR-GL30.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_fragment NotSupported
5KHR-GL30.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_vertex NotSupported
6KHR-GL30.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_fragment NotSupported
7KHR-GL30.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_vertex NotSupported
8KHR-GL30.ext_texture_shadow_lod.texturelod.samplercubearrayshadow_fragment NotSupported
9KHR-GL30.ext_texture_shadow_lod.texturelod.samplercubeshadow_fragment NotSupported
10KHR-GL30.ext_texture_shadow_lod.texturelod.samplercubeshadow_vertex NotSupported
11KHR-GL30.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_bias_fragment NotSupported
12KHR-GL30.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_fragment NotSupported
13KHR-GL30.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_vertex NotSupported
14KHR-GL30.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment NotSupported
15KHR-GL30.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment NotSupported
16KHR-GL30.ext_texture_shadow_lod.texture.samplercubearrayshadow_bias_fragment NotSupported
17KHR-GL30.ext_texture_shadow_lod.texture.samplercubearrayshadow_fragment NotSupported
18KHR-GL30.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex NotSupported
19KHR-GL30.glsl_noperspective.functionaltest Fail
20KHR-GL30.info.extensions Pass
21KHR-GL30.info.renderer Pass
22KHR-GL30.info.render_target Pass
23KHR-GL30.info.shading_language_version Pass
24KHR-GL30.info.vendor Pass
25KHR-GL30.info.version Pass
26KHR-GL30.shaders30.declarations.declarations.redeclare_gl_FragColor Pass
27KHR-GL30.shaders30.declarations.declarations.redeclare_gl_FragData Pass
28KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_fs Pass
29KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_vs Pass
30KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_fs Fail
31KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_vs Fail
32KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_fs Pass
33KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_vs Pass
34KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_fs Fail
35KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_vs Fail
36KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_fs Pass
37KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_vs Pass
38KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2_fs Fail
39KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2_vs Fail
40KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_fs Pass
41KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_vs Pass
42KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_fs Fail
43KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_vs Fail
44KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_fs Pass
45KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_vs Pass
46KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_fs Fail
47KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_vs Fail
48KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_fs Pass
49KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_vs Pass
50KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3_fs Fail
51KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3_vs Fail
52KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_fs Pass
53KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_vs Pass
54KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_fs Fail
55KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_vs Fail
56KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_fs Pass
57KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_vs Pass
58KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_fs Fail
59KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_vs Fail
60KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_fs Pass
61KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_vs Pass
62KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4_fs Fail
63KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4_vs Fail
64KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x3_fs Fail
65KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_fs Pass
66KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_vs Pass
67KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x3_vs Fail
68KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x4_fs Fail
69KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_fs Pass
70KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_vs Pass
71KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x4_vs Fail
72KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2_fs Fail
73KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_fs Pass
74KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_vs Pass
75KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2_vs Fail
76KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x2_fs Fail
77KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_fs Pass
78KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_vs Pass
79KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x2_vs Fail
80KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x4_fs Fail
81KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_fs Pass
82KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_vs Pass
83KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x4_vs Fail
84KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3_fs Fail
85KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_fs Pass
86KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_vs Pass
87KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3_vs Fail
88KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x2_fs Fail
89KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_fs Pass
90KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_vs Pass
91KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x2_vs Fail
92KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x3_fs Fail
93KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_fs Pass
94KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_vs Pass
95KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x3_vs Fail
96KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4_fs Fail
97KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_fs Pass
98KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_vs Pass
99KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4_vs Fail
100KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_fs Pass
101KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_vs Pass
102KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_fs Fail
103KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_vs Fail
104KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_fs Pass
105KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_vs Pass
106KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_fs Fail
107KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_vs Fail
108KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_fs Pass
109KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_vs Pass
110KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2_fs Fail
111KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2_vs Fail
112KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_fs Pass
113KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_vs Pass
114KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_fs Fail
115KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_vs Fail
116KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_fs Pass
117KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_vs Pass
118KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_fs Fail
119KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_vs Fail
120KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_fs Pass
121KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_vs Pass
122KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3_fs Fail
123KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3_vs Fail
124KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs Pass
125KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs Pass
126KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_fs Fail
127KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_vs Fail
128KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs Pass
129KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs Pass
130KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_fs Fail
131KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_vs Fail
132KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs Pass
133KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_vs Pass
134KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4_fs Fail
135KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4_vs Fail
136KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x3_fs Fail
137KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_fs Pass
138KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_vs Pass
139KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x3_vs Fail
140KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x4_fs Fail
141KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_fs Pass
142KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_vs Pass
143KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x4_vs Fail
144KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2_fs Fail
145KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_fs Pass
146KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_vs Pass
147KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2_vs Fail
148KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x2_fs Fail
149KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_fs Pass
150KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_vs Pass
151KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x2_vs Fail
152KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x4_fs Fail
153KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_fs Pass
154KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_vs Pass
155KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x4_vs Fail
156KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3_fs Fail
157KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_fs Pass
158KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_vs Pass
159KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3_vs Fail
160KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x2_fs Fail
161KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_fs Pass
162KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_vs Pass
163KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x2_vs Fail
164KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x3_fs Fail
165KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_fs Pass
166KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_vs Pass
167KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x3_vs Fail
168KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4_fs Fail
169KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_fs Pass
170KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_vs Pass
171KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4_vs Fail
172KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs Pass
173KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs Pass
174KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_fs Fail
175KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_vs Fail
176KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs Pass
177KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs Pass
178KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_fs Fail
179KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_vs Fail
180KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs Pass
181KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs Pass
182KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2_fs Fail
183KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2_vs Fail
184KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs Pass
185KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs Pass
186KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_fs Fail
187KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_vs Fail
188KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs Pass
189KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs Pass
190KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_fs Fail
191KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_vs Fail
192KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs Pass
193KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs Pass
194KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3_fs Fail
195KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs Fail
196KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs Pass
197KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs Pass
198KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_fs Fail
199KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_vs Fail
200KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs Pass
201KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs Pass
202KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_fs Fail
203KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs Fail
204KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs Pass
205KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs Pass
206KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4_fs Fail
207KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4_vs Fail
208KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x3_fs Fail
209KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs Pass
210KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs Pass
211KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x3_vs Fail
212KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x4_fs Fail
213KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs Pass
214KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs Pass
215KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x4_vs Fail
216KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2_fs Fail
217KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs Pass
218KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs Pass
219KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2_vs Fail
220KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x2_fs Fail
221KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs Pass
222KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs Pass
223KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x2_vs Fail
224KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x4_fs Fail
225KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs Pass
226KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs Pass
227KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x4_vs Fail
228KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3_fs Fail
229KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs Pass
230KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs Pass
231KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3_vs Fail
232KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x2_fs Fail
233KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs Pass
234KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs Pass
235KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x2_vs Fail
236KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x3_fs Fail
237KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs Pass
238KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs Pass
239KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x3_vs Fail
240KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4_fs Fail
241KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs Pass
242KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs Pass
243KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4_vs Fail
244KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x3_fs Fail
245KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_fs Pass
246KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_vs Pass
247KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x3_vs Fail
248KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x4_fs Fail
249KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_fs Pass
250KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_vs Pass
251KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x4_vs Fail
252KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2_fs Fail
253KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_fs Pass
254KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_vs Pass
255KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2_vs Fail
256KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x2_fs Fail
257KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_fs Pass
258KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_vs Pass
259KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x2_vs Fail
260KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x4_fs Fail
261KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_fs Pass
262KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_vs Pass
263KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x4_vs Fail
264KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3_fs Fail
265KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_fs Pass
266KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_vs Pass
267KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3_vs Fail
268KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x2_fs Fail
269KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_fs Pass
270KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_vs Pass
271KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x2_vs Fail
272KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x3_fs Fail
273KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_fs Pass
274KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_vs Pass
275KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x3_vs Fail
276KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4_fs Fail
277KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_fs Pass
278KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_vs Pass
279KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4_vs Fail
280KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x3_fs Fail
281KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_fs Pass
282KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_vs Pass
283KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x3_vs Fail
284KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x4_fs Fail
285KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_fs Pass
286KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_vs Pass
287KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x4_vs Fail
288KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2_fs Fail
289KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_fs Pass
290KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_vs Pass
291KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2_vs Fail
292KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x2_fs Fail
293KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_fs Pass
294KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs Pass
295KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x2_vs Fail
296KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x4_fs Fail
297KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_fs Pass
298KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs Pass
299KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x4_vs Fail
300KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3_fs Fail
301KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_fs Pass
302KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs Pass
303KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3_vs Fail
304KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x2_fs Fail
305KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_fs Pass
306KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_vs Pass
307KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x2_vs Fail
308KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x3_fs Fail
309KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_fs Pass
310KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_vs Pass
311KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x3_vs Fail
312KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4_fs Fail
313KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_fs Pass
314KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs Pass
315KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4_vs Fail
316KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x3_fs Fail
317KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_fs Pass
318KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_vs Pass
319KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x3_vs Fail
320KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x4_fs Fail
321KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_fs Pass
322KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_vs Pass
323KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x4_vs Fail
324KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2_fs Fail
325KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_fs Pass
326KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_vs Pass
327KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2_vs Fail
328KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x2_fs Fail
329KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_fs Pass
330KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_vs Pass
331KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x2_vs Fail
332KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x4_fs Fail
333KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_fs Pass
334KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_vs Pass
335KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x4_vs Fail
336KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3_fs Fail
337KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_fs Pass
338KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_vs Pass
339KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3_vs Fail
340KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x2_fs Fail
341KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_fs Pass
342KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_vs Pass
343KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x2_vs Fail
344KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x3_fs Fail
345KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_fs Pass
346KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_vs Pass
347KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x3_vs Fail
348KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4_fs Fail
349KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_fs Pass
350KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_vs Pass
351KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4_vs Fail
352KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x3_fs Fail
353KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_fs Pass
354KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_vs Pass
355KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x3_vs Fail
356KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x4_fs Fail
357KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_fs Pass
358KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_vs Pass
359KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x4_vs Fail
360KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2_fs Fail
361KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_fs Pass
362KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_vs Pass
363KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2_vs Fail
364KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x2_fs Fail
365KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_fs Pass
366KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_vs Pass
367KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x2_vs Fail
368KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x4_fs Fail
369KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_fs Pass
370KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_vs Pass
371KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x4_vs Fail
372KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3_fs Fail
373KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_fs Pass
374KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_vs Pass
375KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3_vs Fail
376KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x2_fs Fail
377KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_fs Pass
378KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_vs Pass
379KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x2_vs Fail
380KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x3_fs Fail
381KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_fs Pass
382KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_vs Pass
383KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x3_vs Fail
384KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4_fs Fail
385KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_fs Pass
386KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_vs Pass
387KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4_vs Fail
388KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x3_fs Fail
389KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_fs Pass
390KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_vs Pass
391KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x3_vs Fail
392KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x4_fs Fail
393KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_fs Pass
394KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_vs Pass
395KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x4_vs Fail
396KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2_fs Fail
397KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_fs Pass
398KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_vs Pass
399KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2_vs Fail
400KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x2_fs Fail
401KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_fs Pass
402KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_vs Pass
403KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x2_vs Fail
404KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x4_fs Fail
405KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_fs Pass
406KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_vs Pass
407KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x4_vs Fail
408KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3_fs Fail
409KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_fs Pass
410KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_vs Pass
411KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3_vs Fail
412KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x2_fs Fail
413KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_fs Pass
414KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_vs Pass
415KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x2_vs Fail
416KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x3_fs Fail
417KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_fs Pass
418KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_vs Pass
419KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x3_vs Fail
420KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4_fs Fail
421KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_fs Pass
422KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_vs Pass
423KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4_vs Fail
424KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x3_fs Fail
425KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_fs Pass
426KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_vs Pass
427KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x3_vs Fail
428KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x4_fs Fail
429KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_fs Pass
430KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_vs Pass
431KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x4_vs Fail
432KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2_fs Fail
433KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_fs Pass
434KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_vs Pass
435KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2_vs Fail
436KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x2_fs Fail
437KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_fs Pass
438KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_vs Pass
439KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x2_vs Fail
440KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x4_fs Fail
441KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_fs Pass
442KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_vs Pass
443KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x4_vs Fail
444KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3_fs Fail
445KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_fs Pass
446KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_vs Pass
447KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3_vs Fail
448KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x2_fs Fail
449KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_fs Pass
450KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_vs Pass
451KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x2_vs Fail
452KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x3_fs Fail
453KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_fs Pass
454KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_vs Pass
455KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x3_vs Fail
456KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4_fs Fail
457KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_fs Pass
458KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_vs Pass
459KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4_vs Fail
460KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs Pass
461KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs Pass
462KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x3_fs Fail
463KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x3_vs Fail
464KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs Pass
465KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs Pass
466KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x4_fs Fail
467KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x4_vs Fail
468KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_fs Pass
469KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_vs Pass
470KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2_fs Fail
471KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2_vs Fail
472KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs Pass
473KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs Pass
474KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x2_fs Fail
475KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x2_vs Fail
476KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs Pass
477KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs Pass
478KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x4_fs Fail
479KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x4_vs Fail
480KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_fs Pass
481KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_vs Pass
482KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3_fs Fail
483KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3_vs Fail
484KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs Pass
485KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs Pass
486KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x2_fs Fail
487KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x2_vs Fail
488KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs Pass
489KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs Pass
490KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x3_fs Fail
491KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x3_vs Fail
492KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_fs Pass
493KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_vs Pass
494KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4_fs Fail
495KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4_vs Fail
496KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x3_fs Fail
497KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs Pass
498KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs Pass
499KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x3_vs Fail
500KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x4_fs Fail
501KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs Pass
502KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs Pass
503KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x4_vs Fail
504KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2_fs Fail
505KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_fs Pass
506KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_vs Pass
507KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2_vs Fail
508KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x2_fs Fail
509KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs Pass
510KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs Pass
511KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x2_vs Fail
512KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x4_fs Fail
513KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs Pass
514KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs Pass
515KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x4_vs Fail
516KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3_fs Fail
517KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_fs Pass
518KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_vs Pass
519KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3_vs Fail
520KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x2_fs Fail
521KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs Pass
522KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs Pass
523KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x2_vs Fail
524KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x3_fs Fail
525KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs Pass
526KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs Pass
527KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x3_vs Fail
528KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4_fs Fail
529KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_fs Pass
530KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_vs Pass
531KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4_vs Fail
532KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_fs Pass
533KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_vs Pass
534KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x3_fs Fail
535KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x3_vs Fail
536KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_fs Pass
537KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_vs Pass
538KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x4_fs Fail
539KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x4_vs Fail
540KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_fs Pass
541KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_vs Pass
542KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2_fs Fail
543KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2_vs Fail
544KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_fs Pass
545KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_vs Pass
546KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x2_fs Fail
547KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x2_vs Fail
548KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_fs Pass
549KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_vs Pass
550KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x4_fs Fail
551KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x4_vs Fail
552KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_fs Pass
553KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_vs Pass
554KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3_fs Fail
555KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3_vs Fail
556KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_fs Pass
557KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_vs Pass
558KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x2_fs Fail
559KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x2_vs Fail
560KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_fs Pass
561KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_vs Pass
562KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x3_fs Fail
563KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x3_vs Fail
564KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_fs Pass
565KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_vs Pass
566KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4_fs Fail
567KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4_vs Fail
568KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x3_fs Fail
569KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs Pass
570KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs Pass
571KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x3_vs Fail
572KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x4_fs Fail
573KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs Pass
574KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs Pass
575KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x4_vs Fail
576KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2_fs Fail
577KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_fs Pass
578KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_vs Pass
579KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2_vs Fail
580KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x2_fs Fail
581KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_fs Pass
582KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_vs Pass
583KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x2_vs Fail
584KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x4_fs Fail
585KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_fs Pass
586KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_vs Pass
587KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x4_vs Fail
588KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3_fs Fail
589KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_fs Pass
590KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_vs Pass
591KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3_vs Fail
592KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x2_fs Fail
593KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_fs Pass
594KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_vs Pass
595KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x2_vs Fail
596KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x3_fs Fail
597KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_fs Pass
598KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_vs Pass
599KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x3_vs Fail
600KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4_fs Fail
601KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_fs Pass
602KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_vs Pass
603KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4_vs Fail
604KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_fs Pass
605KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_vs Pass
606KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x3_fs Fail
607KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x3_vs Fail
608KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_fs Pass
609KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_vs Pass
610KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x4_fs Fail
611KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x4_vs Fail
612KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_fs Pass
613KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_vs Pass
614KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2_fs Fail
615KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2_vs Fail
616KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_fs Pass
617KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_vs Pass
618KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x2_fs Fail
619KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x2_vs Fail
620KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_fs Pass
621KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_vs Pass
622KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x4_fs Fail
623KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x4_vs Fail
624KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_fs Pass
625KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_vs Pass
626KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3_fs Fail
627KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3_vs Fail
628KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_fs Pass
629KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_vs Pass
630KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x2_fs Fail
631KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x2_vs Fail
632KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_fs Pass
633KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_vs Pass
634KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x3_fs Fail
635KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x3_vs Fail
636KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_fs Pass
637KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_vs Pass
638KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4_fs Fail
639KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4_vs Fail
640KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x3_fs Fail
641KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_fs Pass
642KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_vs Pass
643KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x3_vs Fail
644KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x4_fs Fail
645KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_fs Pass
646KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_vs Pass
647KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x4_vs Fail
648KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2_fs Fail
649KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_fs Pass
650KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_vs Pass
651KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2_vs Fail
652KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x2_fs Fail
653KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_fs Pass
654KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_vs Pass
655KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x2_vs Fail
656KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x4_fs Fail
657KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_fs Pass
658KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_vs Pass
659KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x4_vs Fail
660KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3_fs Fail
661KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_fs Pass
662KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_vs Pass
663KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3_vs Fail
664KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x2_fs Fail
665KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_fs Pass
666KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_vs Pass
667KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x2_vs Fail
668KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x3_fs Fail
669KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_fs Pass
670KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_vs Pass
671KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x3_vs Fail
672KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4_fs Fail
673KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_fs Pass
674KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_vs Pass
675KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4_vs Fail
676KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_0_clamp_to_edge Pass
677KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_0_mirrored_repeat Pass
678KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_0_repeat Pass
679KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_1_clamp_to_edge Pass
680KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_1_mirrored_repeat Pass
681KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_1_repeat Pass
682KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_2_clamp_to_edge Pass
683KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat Pass
684KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_2_repeat Pass
685KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_0_clamp_to_edge Pass
686KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_0_mirrored_repeat Pass
687KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_0_repeat Pass
688KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_1_clamp_to_edge Pass
689KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_1_mirrored_repeat Pass
690KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_1_repeat Pass
691KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_2_clamp_to_edge Pass
692KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_2_mirrored_repeat Pass
693KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_2_repeat Pass
694KHR-GL30.texture_repeat_mode.depth_component16_11x131_0_clamp_to_edge Pass
695KHR-GL30.texture_repeat_mode.depth_component16_11x131_0_mirrored_repeat Pass
696KHR-GL30.texture_repeat_mode.depth_component16_11x131_0_repeat Pass
697KHR-GL30.texture_repeat_mode.depth_component16_11x131_1_clamp_to_edge Pass
698KHR-GL30.texture_repeat_mode.depth_component16_11x131_1_mirrored_repeat Pass
699KHR-GL30.texture_repeat_mode.depth_component16_11x131_1_repeat Pass
700KHR-GL30.texture_repeat_mode.depth_component16_11x131_2_clamp_to_edge Pass
701KHR-GL30.texture_repeat_mode.depth_component16_11x131_2_mirrored_repeat Pass
702KHR-GL30.texture_repeat_mode.depth_component16_11x131_2_repeat Pass
703KHR-GL30.texture_repeat_mode.depth_component16_49x23_0_clamp_to_edge Pass
704KHR-GL30.texture_repeat_mode.depth_component16_49x23_0_mirrored_repeat Pass
705KHR-GL30.texture_repeat_mode.depth_component16_49x23_0_repeat Pass
706KHR-GL30.texture_repeat_mode.depth_component16_49x23_1_clamp_to_edge Pass
707KHR-GL30.texture_repeat_mode.depth_component16_49x23_1_mirrored_repeat Pass
708KHR-GL30.texture_repeat_mode.depth_component16_49x23_1_repeat Pass
709KHR-GL30.texture_repeat_mode.depth_component16_49x23_2_clamp_to_edge Pass
710KHR-GL30.texture_repeat_mode.depth_component16_49x23_2_mirrored_repeat Pass
711KHR-GL30.texture_repeat_mode.depth_component16_49x23_2_repeat Pass
712KHR-GL30.texture_repeat_mode.r8_11x131_0_clamp_to_edge Pass
713KHR-GL30.texture_repeat_mode.r8_11x131_0_mirrored_repeat Pass
714KHR-GL30.texture_repeat_mode.r8_11x131_0_repeat Pass
715KHR-GL30.texture_repeat_mode.r8_11x131_1_clamp_to_edge Pass
716KHR-GL30.texture_repeat_mode.r8_11x131_1_mirrored_repeat Pass
717KHR-GL30.texture_repeat_mode.r8_11x131_1_repeat Pass
718KHR-GL30.texture_repeat_mode.r8_11x131_2_clamp_to_edge Pass
719KHR-GL30.texture_repeat_mode.r8_11x131_2_mirrored_repeat Pass
720KHR-GL30.texture_repeat_mode.r8_11x131_2_repeat Pass
721KHR-GL30.texture_repeat_mode.r8_49x23_0_clamp_to_edge Pass
722KHR-GL30.texture_repeat_mode.r8_49x23_0_mirrored_repeat Pass
723KHR-GL30.texture_repeat_mode.r8_49x23_0_repeat Pass
724KHR-GL30.texture_repeat_mode.r8_49x23_1_clamp_to_edge Pass
725KHR-GL30.texture_repeat_mode.r8_49x23_1_mirrored_repeat Pass
726KHR-GL30.texture_repeat_mode.r8_49x23_1_repeat Pass
727KHR-GL30.texture_repeat_mode.r8_49x23_2_clamp_to_edge Pass
728KHR-GL30.texture_repeat_mode.r8_49x23_2_mirrored_repeat Pass
729KHR-GL30.texture_repeat_mode.r8_49x23_2_repeat Pass
730KHR-GL30.texture_repeat_mode.r32ui_11x131_0_clamp_to_edge Pass
731KHR-GL30.texture_repeat_mode.r32ui_11x131_0_mirrored_repeat Pass
732KHR-GL30.texture_repeat_mode.r32ui_11x131_0_repeat Pass
733KHR-GL30.texture_repeat_mode.r32ui_11x131_1_clamp_to_edge Pass
734KHR-GL30.texture_repeat_mode.r32ui_11x131_1_mirrored_repeat Pass
735KHR-GL30.texture_repeat_mode.r32ui_11x131_1_repeat Pass
736KHR-GL30.texture_repeat_mode.r32ui_11x131_2_clamp_to_edge Pass
737KHR-GL30.texture_repeat_mode.r32ui_11x131_2_mirrored_repeat Pass
738KHR-GL30.texture_repeat_mode.r32ui_11x131_2_repeat Pass
739KHR-GL30.texture_repeat_mode.r32ui_49x23_0_clamp_to_edge Pass
740KHR-GL30.texture_repeat_mode.r32ui_49x23_0_mirrored_repeat Pass
741KHR-GL30.texture_repeat_mode.r32ui_49x23_0_repeat Pass
742KHR-GL30.texture_repeat_mode.r32ui_49x23_1_clamp_to_edge Pass
743KHR-GL30.texture_repeat_mode.r32ui_49x23_1_mirrored_repeat Pass
744KHR-GL30.texture_repeat_mode.r32ui_49x23_1_repeat Pass
745KHR-GL30.texture_repeat_mode.r32ui_49x23_2_clamp_to_edge Pass
746KHR-GL30.texture_repeat_mode.r32ui_49x23_2_mirrored_repeat Pass
747KHR-GL30.texture_repeat_mode.r32ui_49x23_2_repeat Pass
748KHR-GL30.texture_repeat_mode.rg32ui_11x131_0_clamp_to_edge Pass
749KHR-GL30.texture_repeat_mode.rg32ui_11x131_0_mirrored_repeat Pass
750KHR-GL30.texture_repeat_mode.rg32ui_11x131_0_repeat Pass
751KHR-GL30.texture_repeat_mode.rg32ui_11x131_1_clamp_to_edge Pass
752KHR-GL30.texture_repeat_mode.rg32ui_11x131_1_mirrored_repeat Pass
753KHR-GL30.texture_repeat_mode.rg32ui_11x131_1_repeat Pass
754KHR-GL30.texture_repeat_mode.rg32ui_11x131_2_clamp_to_edge Pass
755KHR-GL30.texture_repeat_mode.rg32ui_11x131_2_mirrored_repeat Pass
756KHR-GL30.texture_repeat_mode.rg32ui_11x131_2_repeat Pass
757KHR-GL30.texture_repeat_mode.rg32ui_49x23_0_clamp_to_edge Pass
758KHR-GL30.texture_repeat_mode.rg32ui_49x23_0_mirrored_repeat Pass
759KHR-GL30.texture_repeat_mode.rg32ui_49x23_0_repeat Pass
760KHR-GL30.texture_repeat_mode.rg32ui_49x23_1_clamp_to_edge Pass
761KHR-GL30.texture_repeat_mode.rg32ui_49x23_1_mirrored_repeat Pass
762KHR-GL30.texture_repeat_mode.rg32ui_49x23_1_repeat Pass
763KHR-GL30.texture_repeat_mode.rg32ui_49x23_2_clamp_to_edge Pass
764KHR-GL30.texture_repeat_mode.rg32ui_49x23_2_mirrored_repeat Pass
765KHR-GL30.texture_repeat_mode.rg32ui_49x23_2_repeat Pass
766KHR-GL30.texture_repeat_mode.rgb8_11x131_0_clamp_to_edge Pass
767KHR-GL30.texture_repeat_mode.rgb8_11x131_0_mirrored_repeat Pass
768KHR-GL30.texture_repeat_mode.rgb8_11x131_0_repeat Pass
769KHR-GL30.texture_repeat_mode.rgb8_11x131_1_clamp_to_edge Pass
770KHR-GL30.texture_repeat_mode.rgb8_11x131_1_mirrored_repeat Pass
771KHR-GL30.texture_repeat_mode.rgb8_11x131_1_repeat Pass
772KHR-GL30.texture_repeat_mode.rgb8_11x131_2_clamp_to_edge Pass
773KHR-GL30.texture_repeat_mode.rgb8_11x131_2_mirrored_repeat Pass
774KHR-GL30.texture_repeat_mode.rgb8_11x131_2_repeat Pass
775KHR-GL30.texture_repeat_mode.rgb8_49x23_0_clamp_to_edge Pass
776KHR-GL30.texture_repeat_mode.rgb8_49x23_0_mirrored_repeat Pass
777KHR-GL30.texture_repeat_mode.rgb8_49x23_0_repeat Pass
778KHR-GL30.texture_repeat_mode.rgb8_49x23_1_clamp_to_edge Pass
779KHR-GL30.texture_repeat_mode.rgb8_49x23_1_mirrored_repeat Pass
780KHR-GL30.texture_repeat_mode.rgb8_49x23_1_repeat Pass
781KHR-GL30.texture_repeat_mode.rgb8_49x23_2_clamp_to_edge Pass
782KHR-GL30.texture_repeat_mode.rgb8_49x23_2_mirrored_repeat Pass
783KHR-GL30.texture_repeat_mode.rgb8_49x23_2_repeat Pass
784KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_0_clamp_to_edge Pass
785KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_0_mirrored_repeat Pass
786KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_0_repeat Pass
787KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_1_clamp_to_edge Pass
788KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_1_mirrored_repeat Pass
789KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_1_repeat Pass
790KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_2_clamp_to_edge Pass
791KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_2_mirrored_repeat Pass
792KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_2_repeat Pass
793KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_0_clamp_to_edge Pass
794KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_0_mirrored_repeat Pass
795KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_0_repeat Pass
796KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_1_clamp_to_edge Pass
797KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_1_mirrored_repeat Pass
798KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_1_repeat Pass
799KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_2_clamp_to_edge Pass
800KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_2_mirrored_repeat Pass
801KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_2_repeat Pass
802KHR-GL30.texture_repeat_mode.rgb565_11x131_0_clamp_to_edge Pass
803KHR-GL30.texture_repeat_mode.rgb565_11x131_0_mirrored_repeat Pass
804KHR-GL30.texture_repeat_mode.rgb565_11x131_0_repeat Pass
805KHR-GL30.texture_repeat_mode.rgb565_11x131_1_clamp_to_edge Pass
806KHR-GL30.texture_repeat_mode.rgb565_11x131_1_mirrored_repeat Pass
807KHR-GL30.texture_repeat_mode.rgb565_11x131_1_repeat Pass
808KHR-GL30.texture_repeat_mode.rgb565_11x131_2_clamp_to_edge Pass
809KHR-GL30.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat Pass
810KHR-GL30.texture_repeat_mode.rgb565_11x131_2_repeat Pass
811KHR-GL30.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge Pass
812KHR-GL30.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat Pass
813KHR-GL30.texture_repeat_mode.rgb565_49x23_0_repeat Pass
814KHR-GL30.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge Pass
815KHR-GL30.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat Pass
816KHR-GL30.texture_repeat_mode.rgb565_49x23_1_repeat Pass
817KHR-GL30.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge Pass
818KHR-GL30.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat Pass
819KHR-GL30.texture_repeat_mode.rgb565_49x23_2_repeat Pass
820KHR-GL30.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge Pass
821KHR-GL30.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat Pass
822KHR-GL30.texture_repeat_mode.rgba32ui_11x131_0_repeat Pass
823KHR-GL30.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge Pass
824KHR-GL30.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat Pass
825KHR-GL30.texture_repeat_mode.rgba32ui_11x131_1_repeat Pass
826KHR-GL30.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge Pass
827KHR-GL30.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat Pass
828KHR-GL30.texture_repeat_mode.rgba32ui_11x131_2_repeat Pass
829KHR-GL30.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge Pass
830KHR-GL30.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat Pass
831KHR-GL30.texture_repeat_mode.rgba32ui_49x23_0_repeat Pass
832KHR-GL30.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge Pass
833KHR-GL30.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat Pass
834KHR-GL30.texture_repeat_mode.rgba32ui_49x23_1_repeat Pass
835KHR-GL30.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge Pass
836KHR-GL30.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat Pass
837KHR-GL30.texture_repeat_mode.rgba32ui_49x23_2_repeat Pass
838KHR-GL30.transform_feedback.api_errors_test Fail
839KHR-GL30.transform_feedback.capture_geometry_interleaved_test Pass
840KHR-GL30.transform_feedback.capture_geometry_separate_test Pass
841KHR-GL30.transform_feedback.capture_special_interleaved_test Pass
842KHR-GL30.transform_feedback.capture_vertex_interleaved_test Pass
843KHR-GL30.transform_feedback.capture_vertex_separate_test Pass
844KHR-GL30.transform_feedback.discard_geometry_test Pass
845KHR-GL30.transform_feedback.discard_vertex_test Pass
846KHR-GL30.transform_feedback.draw_xfb_feedbackk_test Pass
847KHR-GL30.transform_feedback.draw_xfb_instanced_test BadTerminate
848KHR-GL30.transform_feedback.draw_xfb_stream_instanced_test Pass
849KHR-GL30.transform_feedback.draw_xfb_stream_test Pass
850KHR-GL30.transform_feedback.draw_xfb_test Pass
851KHR-GL30.transform_feedback.get_xfb_varying InternalError
852KHR-GL30.transform_feedback.limits_test Pass
853KHR-GL30.transform_feedback.linking_errors_test Pass
854KHR-GL30.transform_feedback.query_geometry_interleaved_test Pass
855KHR-GL30.transform_feedback.query_geometry_separate_test Pass
856KHR-GL30.transform_feedback.query_vertex_interleaved_test Pass
857KHR-GL30.transform_feedback.query_vertex_separate_test Pass
858