1KHR-GL31.CommonBugs.CommonBug_GetProgramivActiveUniformBlockMaxNameLength Pass 2KHR-GL31.CommonBugs.CommonBug_InputVariablesCannotBeModified Pass 3KHR-GL31.CommonBugs.CommonBug_InvalidUseCasesForAllNotFuncsAndExclMarkOp Pass 4KHR-GL31.CommonBugs.CommonBug_InvalidVSInputs Pass 5KHR-GL31.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue Pass 6KHR-GL31.CommonBugs.CommonBug_PerVertexValidation NotSupported 7KHR-GL31.CommonBugs.CommonBug_ReservedNames Fail 8KHR-GL31.CommonBugs.CommonBug_SparseBuffersWithCopyOps Pass 9KHR-GL31.clip_distance.coverage Pass 10KHR-GL31.clip_distance.functional Pass 11KHR-GL31.clip_distance.negative Pass 12KHR-GL31.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_fragment NotSupported 13KHR-GL31.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_vertex NotSupported 14KHR-GL31.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_fragment NotSupported 15KHR-GL31.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_vertex NotSupported 16KHR-GL31.ext_texture_shadow_lod.texturelod.samplercubearrayshadow_fragment NotSupported 17KHR-GL31.ext_texture_shadow_lod.texturelod.samplercubeshadow_fragment NotSupported 18KHR-GL31.ext_texture_shadow_lod.texturelod.samplercubeshadow_vertex NotSupported 19KHR-GL31.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_bias_fragment NotSupported 20KHR-GL31.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_fragment NotSupported 21KHR-GL31.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_vertex NotSupported 22KHR-GL31.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment NotSupported 23KHR-GL31.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment NotSupported 24KHR-GL31.ext_texture_shadow_lod.texture.samplercubearrayshadow_bias_fragment NotSupported 25KHR-GL31.ext_texture_shadow_lod.texture.samplercubearrayshadow_fragment NotSupported 26KHR-GL31.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex NotSupported 27KHR-GL31.glsl_noperspective.functionaltest Fail 28KHR-GL31.info.extensions Pass 29KHR-GL31.info.renderer Pass 30KHR-GL31.info.render_target Pass 31KHR-GL31.info.shading_language_version Pass 32KHR-GL31.info.vendor Pass 33KHR-GL31.info.version Pass 34KHR-GL31.shaders30.declarations.declarations.redeclare_gl_FragColor Pass 35KHR-GL31.shaders30.declarations.declarations.redeclare_gl_FragData Pass 36KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_fs Pass 37KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_vs Pass 38KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_fs Fail 39KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_vs Fail 40KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_fs Pass 41KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_vs Pass 42KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_fs Fail 43KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_vs Fail 44KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_fs Pass 45KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_vs Pass 46KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_fs Fail 47KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_vs Fail 48KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_fs Pass 49KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_vs Pass 50KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_fs Fail 51KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_vs Fail 52KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_fs Pass 53KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_vs Pass 54KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_fs Fail 55KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_vs Fail 56KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_fs Pass 57KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_vs Pass 58KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_fs Fail 59KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_vs Fail 60KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_fs Pass 61KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_vs Pass 62KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_fs Fail 63KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_vs Fail 64KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_fs Pass 65KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_vs Pass 66KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_fs Fail 67KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_vs Fail 68KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_fs Pass 69KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_vs Pass 70KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_fs Fail 71KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_vs Fail 72KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_fs Fail 73KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_fs Pass 74KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_vs Pass 75KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_vs Fail 76KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_fs Fail 77KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_fs Pass 78KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_vs Pass 79KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_vs Fail 80KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_fs Fail 81KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_fs Pass 82KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_vs Pass 83KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_vs Fail 84KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_fs Fail 85KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_fs Pass 86KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_vs Pass 87KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_vs Fail 88KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_fs Fail 89KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_fs Pass 90KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_vs Pass 91KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_vs Fail 92KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_fs Fail 93KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_fs Pass 94KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_vs Pass 95KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_vs Fail 96KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_fs Fail 97KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_fs Pass 98KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_vs Pass 99KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_vs Fail 100KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_fs Fail 101KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_fs Pass 102KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_vs Pass 103KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_vs Fail 104KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_fs Fail 105KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_fs Pass 106KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_vs Pass 107KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_vs Fail 108KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_fs Pass 109KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_vs Pass 110KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_fs Fail 111KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_vs Fail 112KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_fs Pass 113KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_vs Pass 114KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_fs Fail 115KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_vs Fail 116KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_fs Pass 117KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_vs Pass 118KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_fs Fail 119KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_vs Fail 120KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_fs Pass 121KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_vs Pass 122KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_fs Fail 123KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_vs Fail 124KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_fs Pass 125KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_vs Pass 126KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_fs Fail 127KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_vs Fail 128KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_fs Pass 129KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_vs Pass 130KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_fs Fail 131KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_vs Fail 132KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs Pass 133KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs Pass 134KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_fs Fail 135KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_vs Fail 136KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs Pass 137KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs Pass 138KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_fs Fail 139KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_vs Fail 140KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs Pass 141KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_vs Pass 142KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_fs Fail 143KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_vs Fail 144KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_fs Fail 145KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_fs Pass 146KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_vs Pass 147KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_vs Fail 148KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_fs Fail 149KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_fs Pass 150KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_vs Pass 151KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_vs Fail 152KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_fs Fail 153KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_fs Pass 154KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_vs Pass 155KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_vs Fail 156KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_fs Fail 157KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_fs Pass 158KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_vs Pass 159KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_vs Fail 160KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_fs Fail 161KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_fs Pass 162KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_vs Pass 163KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_vs Fail 164KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_fs Fail 165KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_fs Pass 166KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_vs Pass 167KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_vs Fail 168KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_fs Fail 169KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_fs Pass 170KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_vs Pass 171KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_vs Fail 172KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_fs Fail 173KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_fs Pass 174KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_vs Pass 175KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_vs Fail 176KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_fs Fail 177KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_fs Pass 178KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_vs Pass 179KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_vs Fail 180KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs Pass 181KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs Pass 182KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_fs Fail 183KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_vs Fail 184KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs Pass 185KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs Pass 186KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_fs Fail 187KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_vs Fail 188KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs Pass 189KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs Pass 190KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_fs Fail 191KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_vs Fail 192KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs Pass 193KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs Pass 194KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_fs Fail 195KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_vs Fail 196KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs Pass 197KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs Pass 198KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_fs Fail 199KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_vs Fail 200KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs Pass 201KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs Pass 202KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_fs Fail 203KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs Fail 204KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs Pass 205KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs Pass 206KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_fs Fail 207KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_vs Fail 208KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs Pass 209KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs Pass 210KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_fs Fail 211KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs Fail 212KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs Pass 213KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs Pass 214KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_fs Fail 215KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_vs Fail 216KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_fs Fail 217KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs Pass 218KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs Pass 219KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_vs Fail 220KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_fs Fail 221KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs Pass 222KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs Pass 223KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_vs Fail 224KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_fs Fail 225KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs Pass 226KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs Pass 227KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_vs Fail 228KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_fs Fail 229KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs Pass 230KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs Pass 231KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_vs Fail 232KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_fs Fail 233KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs Pass 234KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs Pass 235KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_vs Fail 236KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_fs Fail 237KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs Pass 238KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs Pass 239KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_vs Fail 240KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_fs Fail 241KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs Pass 242KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs Pass 243KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_vs Fail 244KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_fs Fail 245KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs Pass 246KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs Pass 247KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_vs Fail 248KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_fs Fail 249KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs Pass 250KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs Pass 251KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_vs Fail 252KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_fs Fail 253KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_fs Pass 254KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_vs Pass 255KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_vs Fail 256KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_fs Fail 257KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_fs Pass 258KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_vs Pass 259KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_vs Fail 260KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_fs Fail 261KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_fs Pass 262KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_vs Pass 263KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_vs Fail 264KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_fs Fail 265KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_fs Pass 266KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_vs Pass 267KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_vs Fail 268KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_fs Fail 269KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_fs Pass 270KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_vs Pass 271KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_vs Fail 272KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_fs Fail 273KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_fs Pass 274KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_vs Pass 275KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_vs Fail 276KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_fs Fail 277KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_fs Pass 278KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_vs Pass 279KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_vs Fail 280KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_fs Fail 281KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_fs Pass 282KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_vs Pass 283KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_vs Fail 284KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_fs Fail 285KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_fs Pass 286KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_vs Pass 287KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_vs Fail 288KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_fs Fail 289KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_fs Pass 290KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_vs Pass 291KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_vs Fail 292KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_fs Fail 293KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_fs Pass 294KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_vs Pass 295KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_vs Fail 296KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_fs Fail 297KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_fs Pass 298KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_vs Pass 299KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_vs Fail 300KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_fs Fail 301KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_fs Pass 302KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs Pass 303KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_vs Fail 304KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_fs Fail 305KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_fs Pass 306KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs Pass 307KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_vs Fail 308KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_fs Fail 309KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_fs Pass 310KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs Pass 311KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_vs Fail 312KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_fs Fail 313KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_fs Pass 314KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_vs Pass 315KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_vs Fail 316KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_fs Fail 317KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_fs Pass 318KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_vs Pass 319KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_vs Fail 320KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_fs Fail 321KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_fs Pass 322KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs Pass 323KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_vs Fail 324KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_fs Fail 325KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_fs Pass 326KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_vs Pass 327KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_vs Fail 328KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_fs Fail 329KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_fs Pass 330KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_vs Pass 331KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_vs Fail 332KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_fs Fail 333KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_fs Pass 334KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_vs Pass 335KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_vs Fail 336KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_fs Fail 337KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_fs Pass 338KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_vs Pass 339KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_vs Fail 340KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_fs Fail 341KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_fs Pass 342KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_vs Pass 343KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_vs Fail 344KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_fs Fail 345KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_fs Pass 346KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_vs Pass 347KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_vs Fail 348KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_fs Fail 349KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_fs Pass 350KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_vs Pass 351KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_vs Fail 352KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_fs Fail 353KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_fs Pass 354KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_vs Pass 355KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_vs Fail 356KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_fs Fail 357KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_fs Pass 358KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_vs Pass 359KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_vs Fail 360KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_fs Fail 361KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_fs Pass 362KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_vs Pass 363KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_vs Fail 364KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_fs Fail 365KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_fs Pass 366KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_vs Pass 367KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_vs Fail 368KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_fs Fail 369KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_fs Pass 370KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_vs Pass 371KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_vs Fail 372KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_fs Fail 373KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_fs Pass 374KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_vs Pass 375KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_vs Fail 376KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_fs Fail 377KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_fs Pass 378KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_vs Pass 379KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_vs Fail 380KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_fs Fail 381KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_fs Pass 382KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_vs Pass 383KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_vs Fail 384KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_fs Fail 385KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_fs Pass 386KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_vs Pass 387KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_vs Fail 388KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_fs Fail 389KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_fs Pass 390KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_vs Pass 391KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_vs Fail 392KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_fs Fail 393KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_fs Pass 394KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_vs Pass 395KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_vs Fail 396KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_fs Fail 397KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_fs Pass 398KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_vs Pass 399KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_vs Fail 400KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_fs Fail 401KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_fs Pass 402KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_vs Pass 403KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_vs Fail 404KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_fs Fail 405KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_fs Pass 406KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_vs Pass 407KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_vs Fail 408KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_fs Fail 409KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_fs Pass 410KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_vs Pass 411KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_vs Fail 412KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_fs Fail 413KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_fs Pass 414KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_vs Pass 415KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_vs Fail 416KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_fs Fail 417KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_fs Pass 418KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_vs Pass 419KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_vs Fail 420KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_fs Fail 421KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_fs Pass 422KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_vs Pass 423KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_vs Fail 424KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_fs Fail 425KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_fs Pass 426KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_vs Pass 427KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_vs Fail 428KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_fs Fail 429KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_fs Pass 430KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_vs Pass 431KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_vs Fail 432KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_fs Fail 433KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_fs Pass 434KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_vs Pass 435KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_vs Fail 436KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_fs Fail 437KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_fs Pass 438KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_vs Pass 439KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_vs Fail 440KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_fs Fail 441KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_fs Pass 442KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_vs Pass 443KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_vs Fail 444KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_fs Fail 445KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_fs Pass 446KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_vs Pass 447KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_vs Fail 448KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_fs Fail 449KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_fs Pass 450KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_vs Pass 451KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_vs Fail 452KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_fs Fail 453KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_fs Pass 454KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_vs Pass 455KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_vs Fail 456KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_fs Fail 457KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_fs Pass 458KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_vs Pass 459KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_vs Fail 460KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_fs Fail 461KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_fs Pass 462KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_vs Pass 463KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_vs Fail 464KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_fs Fail 465KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_fs Pass 466KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_vs Pass 467KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_vs Fail 468KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs Pass 469KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs Pass 470KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_fs Fail 471KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_vs Fail 472KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs Pass 473KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs Pass 474KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_fs Fail 475KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_vs Fail 476KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_fs Pass 477KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_vs Pass 478KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_fs Fail 479KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_vs Fail 480KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs Pass 481KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs Pass 482KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_fs Fail 483KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_vs Fail 484KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs Pass 485KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs Pass 486KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_fs Fail 487KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_vs Fail 488KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_fs Pass 489KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_vs Pass 490KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_fs Fail 491KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_vs Fail 492KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs Pass 493KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs Pass 494KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_fs Fail 495KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_vs Fail 496KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs Pass 497KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs Pass 498KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_fs Fail 499KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_vs Fail 500KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_fs Pass 501KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_vs Pass 502KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_fs Fail 503KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_vs Fail 504KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_fs Fail 505KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs Pass 506KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs Pass 507KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_vs Fail 508KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_fs Fail 509KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs Pass 510KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs Pass 511KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_vs Fail 512KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_fs Fail 513KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_fs Pass 514KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_vs Pass 515KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_vs Fail 516KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_fs Fail 517KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs Pass 518KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs Pass 519KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_vs Fail 520KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_fs Fail 521KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs Pass 522KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs Pass 523KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_vs Fail 524KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_fs Fail 525KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_fs Pass 526KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_vs Pass 527KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_vs Fail 528KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_fs Fail 529KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs Pass 530KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs Pass 531KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_vs Fail 532KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_fs Fail 533KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs Pass 534KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs Pass 535KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_vs Fail 536KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_fs Fail 537KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_fs Pass 538KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_vs Pass 539KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_vs Fail 540KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_fs Pass 541KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_vs Pass 542KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_fs Fail 543KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_vs Fail 544KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_fs Pass 545KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_vs Pass 546KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_fs Fail 547KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_vs Fail 548KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_fs Pass 549KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_vs Pass 550KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_fs Fail 551KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_vs Fail 552KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_fs Pass 553KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_vs Pass 554KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_fs Fail 555KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_vs Fail 556KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_fs Pass 557KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_vs Pass 558KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x4_fs Fail 559KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x4_vs Fail 560KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_fs Pass 561KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_vs Pass 562KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3_fs Fail 563KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3_vs Fail 564KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_fs Pass 565KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_vs Pass 566KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x2_fs Fail 567KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x2_vs Fail 568KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_fs Pass 569KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_vs Pass 570KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x3_fs Fail 571KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x3_vs Fail 572KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_fs Pass 573KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_vs Pass 574KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4_fs Fail 575KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4_vs Fail 576KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_fs Fail 577KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs Pass 578KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs Pass 579KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_vs Fail 580KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_fs Fail 581KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs Pass 582KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs Pass 583KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_vs Fail 584KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_fs Fail 585KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_fs Pass 586KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_vs Pass 587KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_vs Fail 588KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x2_fs Fail 589KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_fs Pass 590KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_vs Pass 591KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x2_vs Fail 592KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x4_fs Fail 593KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_fs Pass 594KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_vs Pass 595KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x4_vs Fail 596KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3_fs Fail 597KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_fs Pass 598KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_vs Pass 599KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3_vs Fail 600KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x2_fs Fail 601KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_fs Pass 602KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_vs Pass 603KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x2_vs Fail 604KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x3_fs Fail 605KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_fs Pass 606KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_vs Pass 607KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x3_vs Fail 608KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4_fs Fail 609KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_fs Pass 610KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_vs Pass 611KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4_vs Fail 612KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_fs Pass 613KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_vs Pass 614KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x3_fs Fail 615KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x3_vs Fail 616KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_fs Pass 617KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_vs Pass 618KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x4_fs Fail 619KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x4_vs Fail 620KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_fs Pass 621KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_vs Pass 622KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2_fs Fail 623KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2_vs Fail 624KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_fs Pass 625KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_vs Pass 626KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x2_fs Fail 627KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x2_vs Fail 628KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_fs Pass 629KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_vs Pass 630KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x4_fs Fail 631KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x4_vs Fail 632KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_fs Pass 633KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_vs Pass 634KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3_fs Fail 635KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3_vs Fail 636KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_fs Pass 637KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_vs Pass 638KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x2_fs Fail 639KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x2_vs Fail 640KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_fs Pass 641KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_vs Pass 642KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x3_fs Fail 643KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x3_vs Fail 644KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_fs Pass 645KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_vs Pass 646KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4_fs Fail 647KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4_vs Fail 648KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x3_fs Fail 649KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_fs Pass 650KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_vs Pass 651KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x3_vs Fail 652KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x4_fs Fail 653KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_fs Pass 654KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_vs Pass 655KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x4_vs Fail 656KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2_fs Fail 657KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_fs Pass 658KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_vs Pass 659KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2_vs Fail 660KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x2_fs Fail 661KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_fs Pass 662KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_vs Pass 663KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x2_vs Fail 664KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x4_fs Fail 665KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_fs Pass 666KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_vs Pass 667KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x4_vs Fail 668KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3_fs Fail 669KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_fs Pass 670KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_vs Pass 671KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3_vs Fail 672KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x2_fs Fail 673KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_fs Pass 674KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_vs Pass 675KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x2_vs Fail 676KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x3_fs Fail 677KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_fs Pass 678KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_vs Pass 679KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x3_vs Fail 680KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4_fs Fail 681KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_fs Pass 682KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_vs Pass 683KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4_vs Fail 684KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_0_clamp_to_edge Pass 685KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_0_mirrored_repeat Pass 686KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_0_repeat Pass 687KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_1_clamp_to_edge Pass 688KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_1_mirrored_repeat Pass 689KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_1_repeat Pass 690KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_2_clamp_to_edge Pass 691KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat Pass 692KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_2_repeat Pass 693KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_0_clamp_to_edge Pass 694KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_0_mirrored_repeat Pass 695KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_0_repeat Pass 696KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_1_clamp_to_edge Pass 697KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_1_mirrored_repeat Pass 698KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_1_repeat Pass 699KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_2_clamp_to_edge Pass 700KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_2_mirrored_repeat Pass 701KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_2_repeat Pass 702KHR-GL31.texture_repeat_mode.depth_component16_11x131_0_clamp_to_edge Pass 703KHR-GL31.texture_repeat_mode.depth_component16_11x131_0_mirrored_repeat Pass 704KHR-GL31.texture_repeat_mode.depth_component16_11x131_0_repeat Pass 705KHR-GL31.texture_repeat_mode.depth_component16_11x131_1_clamp_to_edge Pass 706KHR-GL31.texture_repeat_mode.depth_component16_11x131_1_mirrored_repeat Pass 707KHR-GL31.texture_repeat_mode.depth_component16_11x131_1_repeat Pass 708KHR-GL31.texture_repeat_mode.depth_component16_11x131_2_clamp_to_edge Pass 709KHR-GL31.texture_repeat_mode.depth_component16_11x131_2_mirrored_repeat Pass 710KHR-GL31.texture_repeat_mode.depth_component16_11x131_2_repeat Pass 711KHR-GL31.texture_repeat_mode.depth_component16_49x23_0_clamp_to_edge Pass 712KHR-GL31.texture_repeat_mode.depth_component16_49x23_0_mirrored_repeat Pass 713KHR-GL31.texture_repeat_mode.depth_component16_49x23_0_repeat Pass 714KHR-GL31.texture_repeat_mode.depth_component16_49x23_1_clamp_to_edge Pass 715KHR-GL31.texture_repeat_mode.depth_component16_49x23_1_mirrored_repeat Pass 716KHR-GL31.texture_repeat_mode.depth_component16_49x23_1_repeat Pass 717KHR-GL31.texture_repeat_mode.depth_component16_49x23_2_clamp_to_edge Pass 718KHR-GL31.texture_repeat_mode.depth_component16_49x23_2_mirrored_repeat Pass 719KHR-GL31.texture_repeat_mode.depth_component16_49x23_2_repeat Pass 720KHR-GL31.texture_repeat_mode.r8_11x131_0_clamp_to_edge Pass 721KHR-GL31.texture_repeat_mode.r8_11x131_0_mirrored_repeat Pass 722KHR-GL31.texture_repeat_mode.r8_11x131_0_repeat Pass 723KHR-GL31.texture_repeat_mode.r8_11x131_1_clamp_to_edge Pass 724KHR-GL31.texture_repeat_mode.r8_11x131_1_mirrored_repeat Pass 725KHR-GL31.texture_repeat_mode.r8_11x131_1_repeat Pass 726KHR-GL31.texture_repeat_mode.r8_11x131_2_clamp_to_edge Pass 727KHR-GL31.texture_repeat_mode.r8_11x131_2_mirrored_repeat Pass 728KHR-GL31.texture_repeat_mode.r8_11x131_2_repeat Pass 729KHR-GL31.texture_repeat_mode.r8_49x23_0_clamp_to_edge Pass 730KHR-GL31.texture_repeat_mode.r8_49x23_0_mirrored_repeat Pass 731KHR-GL31.texture_repeat_mode.r8_49x23_0_repeat Pass 732KHR-GL31.texture_repeat_mode.r8_49x23_1_clamp_to_edge Pass 733KHR-GL31.texture_repeat_mode.r8_49x23_1_mirrored_repeat Pass 734KHR-GL31.texture_repeat_mode.r8_49x23_1_repeat Pass 735KHR-GL31.texture_repeat_mode.r8_49x23_2_clamp_to_edge Pass 736KHR-GL31.texture_repeat_mode.r8_49x23_2_mirrored_repeat Pass 737KHR-GL31.texture_repeat_mode.r8_49x23_2_repeat Pass 738KHR-GL31.texture_repeat_mode.r32ui_11x131_0_clamp_to_edge Pass 739KHR-GL31.texture_repeat_mode.r32ui_11x131_0_mirrored_repeat Pass 740KHR-GL31.texture_repeat_mode.r32ui_11x131_0_repeat Pass 741KHR-GL31.texture_repeat_mode.r32ui_11x131_1_clamp_to_edge Pass 742KHR-GL31.texture_repeat_mode.r32ui_11x131_1_mirrored_repeat Pass 743KHR-GL31.texture_repeat_mode.r32ui_11x131_1_repeat Pass 744KHR-GL31.texture_repeat_mode.r32ui_11x131_2_clamp_to_edge Pass 745KHR-GL31.texture_repeat_mode.r32ui_11x131_2_mirrored_repeat Pass 746KHR-GL31.texture_repeat_mode.r32ui_11x131_2_repeat Pass 747KHR-GL31.texture_repeat_mode.r32ui_49x23_0_clamp_to_edge Pass 748KHR-GL31.texture_repeat_mode.r32ui_49x23_0_mirrored_repeat Pass 749KHR-GL31.texture_repeat_mode.r32ui_49x23_0_repeat Pass 750KHR-GL31.texture_repeat_mode.r32ui_49x23_1_clamp_to_edge Pass 751KHR-GL31.texture_repeat_mode.r32ui_49x23_1_mirrored_repeat Pass 752KHR-GL31.texture_repeat_mode.r32ui_49x23_1_repeat Pass 753KHR-GL31.texture_repeat_mode.r32ui_49x23_2_clamp_to_edge Pass 754KHR-GL31.texture_repeat_mode.r32ui_49x23_2_mirrored_repeat Pass 755KHR-GL31.texture_repeat_mode.r32ui_49x23_2_repeat Pass 756KHR-GL31.texture_repeat_mode.rg32ui_11x131_0_clamp_to_edge Pass 757KHR-GL31.texture_repeat_mode.rg32ui_11x131_0_mirrored_repeat Pass 758KHR-GL31.texture_repeat_mode.rg32ui_11x131_0_repeat Pass 759KHR-GL31.texture_repeat_mode.rg32ui_11x131_1_clamp_to_edge Pass 760KHR-GL31.texture_repeat_mode.rg32ui_11x131_1_mirrored_repeat Pass 761KHR-GL31.texture_repeat_mode.rg32ui_11x131_1_repeat Pass 762KHR-GL31.texture_repeat_mode.rg32ui_11x131_2_clamp_to_edge Pass 763KHR-GL31.texture_repeat_mode.rg32ui_11x131_2_mirrored_repeat Pass 764KHR-GL31.texture_repeat_mode.rg32ui_11x131_2_repeat Pass 765KHR-GL31.texture_repeat_mode.rg32ui_49x23_0_clamp_to_edge Pass 766KHR-GL31.texture_repeat_mode.rg32ui_49x23_0_mirrored_repeat Pass 767KHR-GL31.texture_repeat_mode.rg32ui_49x23_0_repeat Pass 768KHR-GL31.texture_repeat_mode.rg32ui_49x23_1_clamp_to_edge Pass 769KHR-GL31.texture_repeat_mode.rg32ui_49x23_1_mirrored_repeat Pass 770KHR-GL31.texture_repeat_mode.rg32ui_49x23_1_repeat Pass 771KHR-GL31.texture_repeat_mode.rg32ui_49x23_2_clamp_to_edge Pass 772KHR-GL31.texture_repeat_mode.rg32ui_49x23_2_mirrored_repeat Pass 773KHR-GL31.texture_repeat_mode.rg32ui_49x23_2_repeat Pass 774KHR-GL31.texture_repeat_mode.rgb8_11x131_0_clamp_to_edge Pass 775KHR-GL31.texture_repeat_mode.rgb8_11x131_0_mirrored_repeat Pass 776KHR-GL31.texture_repeat_mode.rgb8_11x131_0_repeat Pass 777KHR-GL31.texture_repeat_mode.rgb8_11x131_1_clamp_to_edge Pass 778KHR-GL31.texture_repeat_mode.rgb8_11x131_1_mirrored_repeat Pass 779KHR-GL31.texture_repeat_mode.rgb8_11x131_1_repeat Pass 780KHR-GL31.texture_repeat_mode.rgb8_11x131_2_clamp_to_edge Pass 781KHR-GL31.texture_repeat_mode.rgb8_11x131_2_mirrored_repeat Pass 782KHR-GL31.texture_repeat_mode.rgb8_11x131_2_repeat Pass 783KHR-GL31.texture_repeat_mode.rgb8_49x23_0_clamp_to_edge Pass 784KHR-GL31.texture_repeat_mode.rgb8_49x23_0_mirrored_repeat Pass 785KHR-GL31.texture_repeat_mode.rgb8_49x23_0_repeat Pass 786KHR-GL31.texture_repeat_mode.rgb8_49x23_1_clamp_to_edge Pass 787KHR-GL31.texture_repeat_mode.rgb8_49x23_1_mirrored_repeat Pass 788KHR-GL31.texture_repeat_mode.rgb8_49x23_1_repeat Pass 789KHR-GL31.texture_repeat_mode.rgb8_49x23_2_clamp_to_edge Pass 790KHR-GL31.texture_repeat_mode.rgb8_49x23_2_mirrored_repeat Pass 791KHR-GL31.texture_repeat_mode.rgb8_49x23_2_repeat Pass 792KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_0_clamp_to_edge Pass 793KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_0_mirrored_repeat Pass 794KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_0_repeat Pass 795KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_1_clamp_to_edge Pass 796KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_1_mirrored_repeat Pass 797KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_1_repeat Pass 798KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_2_clamp_to_edge Pass 799KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_2_mirrored_repeat Pass 800KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_2_repeat Pass 801KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_0_clamp_to_edge Pass 802KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_0_mirrored_repeat Pass 803KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_0_repeat Pass 804KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_1_clamp_to_edge Pass 805KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_1_mirrored_repeat Pass 806KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_1_repeat Pass 807KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_2_clamp_to_edge Pass 808KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_2_mirrored_repeat Pass 809KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_2_repeat Pass 810KHR-GL31.texture_repeat_mode.rgb565_11x131_0_clamp_to_edge Pass 811KHR-GL31.texture_repeat_mode.rgb565_11x131_0_mirrored_repeat Pass 812KHR-GL31.texture_repeat_mode.rgb565_11x131_0_repeat Pass 813KHR-GL31.texture_repeat_mode.rgb565_11x131_1_clamp_to_edge Pass 814KHR-GL31.texture_repeat_mode.rgb565_11x131_1_mirrored_repeat Pass 815KHR-GL31.texture_repeat_mode.rgb565_11x131_1_repeat Pass 816KHR-GL31.texture_repeat_mode.rgb565_11x131_2_clamp_to_edge Pass 817KHR-GL31.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat Pass 818KHR-GL31.texture_repeat_mode.rgb565_11x131_2_repeat Pass 819KHR-GL31.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge Pass 820KHR-GL31.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat Pass 821KHR-GL31.texture_repeat_mode.rgb565_49x23_0_repeat Pass 822KHR-GL31.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge Pass 823KHR-GL31.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat Pass 824KHR-GL31.texture_repeat_mode.rgb565_49x23_1_repeat Pass 825KHR-GL31.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge Pass 826KHR-GL31.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat Pass 827KHR-GL31.texture_repeat_mode.rgb565_49x23_2_repeat Pass 828KHR-GL31.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge Pass 829KHR-GL31.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat Pass 830KHR-GL31.texture_repeat_mode.rgba32ui_11x131_0_repeat Pass 831KHR-GL31.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge Pass 832KHR-GL31.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat Pass 833KHR-GL31.texture_repeat_mode.rgba32ui_11x131_1_repeat Pass 834KHR-GL31.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge Pass 835KHR-GL31.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat Pass 836KHR-GL31.texture_repeat_mode.rgba32ui_11x131_2_repeat Pass 837KHR-GL31.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge Pass 838KHR-GL31.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat Pass 839KHR-GL31.texture_repeat_mode.rgba32ui_49x23_0_repeat Pass 840KHR-GL31.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge Pass 841KHR-GL31.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat Pass 842KHR-GL31.texture_repeat_mode.rgba32ui_49x23_1_repeat Pass 843KHR-GL31.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge Pass 844KHR-GL31.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat Pass 845KHR-GL31.texture_repeat_mode.rgba32ui_49x23_2_repeat Pass 846KHR-GL31.texture_size_promotion.functional Pass 847KHR-GL31.transform_feedback.api_errors_test Fail 848KHR-GL31.transform_feedback.capture_geometry_interleaved_test Pass 849KHR-GL31.transform_feedback.capture_geometry_separate_test Pass 850KHR-GL31.transform_feedback.capture_special_interleaved_test Pass 851KHR-GL31.transform_feedback.capture_vertex_interleaved_test Pass 852KHR-GL31.transform_feedback.capture_vertex_separate_test Pass 853KHR-GL31.transform_feedback.discard_geometry_test Pass 854KHR-GL31.transform_feedback.discard_vertex_test Pass 855KHR-GL31.transform_feedback.draw_xfb_feedbackk_test Pass 856KHR-GL31.transform_feedback.draw_xfb_instanced_test BadTerminate 857KHR-GL31.transform_feedback.draw_xfb_stream_instanced_test Pass 858KHR-GL31.transform_feedback.draw_xfb_stream_test Pass 859KHR-GL31.transform_feedback.draw_xfb_test Pass 860KHR-GL31.transform_feedback.get_xfb_varying InternalError 861KHR-GL31.transform_feedback.limits_test Pass 862KHR-GL31.transform_feedback.linking_errors_test Pass 863KHR-GL31.transform_feedback.query_geometry_interleaved_test Pass 864KHR-GL31.transform_feedback.query_geometry_separate_test Pass 865KHR-GL31.transform_feedback.query_vertex_interleaved_test Pass 866KHR-GL31.transform_feedback.query_vertex_separate_test Pass 867