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1KHR-GL31.CommonBugs.CommonBug_GetProgramivActiveUniformBlockMaxNameLength Pass
2KHR-GL31.CommonBugs.CommonBug_InputVariablesCannotBeModified Pass
3KHR-GL31.CommonBugs.CommonBug_InvalidUseCasesForAllNotFuncsAndExclMarkOp Pass
4KHR-GL31.CommonBugs.CommonBug_InvalidVSInputs Pass
5KHR-GL31.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue Pass
6KHR-GL31.CommonBugs.CommonBug_PerVertexValidation NotSupported
7KHR-GL31.CommonBugs.CommonBug_ReservedNames Fail
8KHR-GL31.CommonBugs.CommonBug_SparseBuffersWithCopyOps Pass
9KHR-GL31.clip_distance.coverage Pass
10KHR-GL31.clip_distance.functional Pass
11KHR-GL31.clip_distance.negative Pass
12KHR-GL31.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_fragment NotSupported
13KHR-GL31.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_vertex NotSupported
14KHR-GL31.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_fragment NotSupported
15KHR-GL31.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_vertex NotSupported
16KHR-GL31.ext_texture_shadow_lod.texturelod.samplercubearrayshadow_fragment NotSupported
17KHR-GL31.ext_texture_shadow_lod.texturelod.samplercubeshadow_fragment NotSupported
18KHR-GL31.ext_texture_shadow_lod.texturelod.samplercubeshadow_vertex NotSupported
19KHR-GL31.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_bias_fragment NotSupported
20KHR-GL31.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_fragment NotSupported
21KHR-GL31.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_vertex NotSupported
22KHR-GL31.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment NotSupported
23KHR-GL31.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment NotSupported
24KHR-GL31.ext_texture_shadow_lod.texture.samplercubearrayshadow_bias_fragment NotSupported
25KHR-GL31.ext_texture_shadow_lod.texture.samplercubearrayshadow_fragment NotSupported
26KHR-GL31.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex NotSupported
27KHR-GL31.glsl_noperspective.functionaltest Fail
28KHR-GL31.info.extensions Pass
29KHR-GL31.info.renderer Pass
30KHR-GL31.info.render_target Pass
31KHR-GL31.info.shading_language_version Pass
32KHR-GL31.info.vendor Pass
33KHR-GL31.info.version Pass
34KHR-GL31.shaders30.declarations.declarations.redeclare_gl_FragColor Pass
35KHR-GL31.shaders30.declarations.declarations.redeclare_gl_FragData Pass
36KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_fs Pass
37KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_vs Pass
38KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_fs Fail
39KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_vs Fail
40KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_fs Pass
41KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_vs Pass
42KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_fs Fail
43KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_vs Fail
44KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_fs Pass
45KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_vs Pass
46KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_fs Fail
47KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_vs Fail
48KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_fs Pass
49KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_vs Pass
50KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_fs Fail
51KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_vs Fail
52KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_fs Pass
53KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_vs Pass
54KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_fs Fail
55KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_vs Fail
56KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_fs Pass
57KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_vs Pass
58KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_fs Fail
59KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_vs Fail
60KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_fs Pass
61KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_vs Pass
62KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_fs Fail
63KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_vs Fail
64KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_fs Pass
65KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_vs Pass
66KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_fs Fail
67KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_vs Fail
68KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_fs Pass
69KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_vs Pass
70KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_fs Fail
71KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_vs Fail
72KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_fs Fail
73KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_fs Pass
74KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_vs Pass
75KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_vs Fail
76KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_fs Fail
77KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_fs Pass
78KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_vs Pass
79KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_vs Fail
80KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_fs Fail
81KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_fs Pass
82KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_vs Pass
83KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_vs Fail
84KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_fs Fail
85KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_fs Pass
86KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_vs Pass
87KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_vs Fail
88KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_fs Fail
89KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_fs Pass
90KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_vs Pass
91KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_vs Fail
92KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_fs Fail
93KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_fs Pass
94KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_vs Pass
95KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_vs Fail
96KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_fs Fail
97KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_fs Pass
98KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_vs Pass
99KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_vs Fail
100KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_fs Fail
101KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_fs Pass
102KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_vs Pass
103KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_vs Fail
104KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_fs Fail
105KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_fs Pass
106KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_vs Pass
107KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_vs Fail
108KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_fs Pass
109KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_vs Pass
110KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_fs Fail
111KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_vs Fail
112KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_fs Pass
113KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_vs Pass
114KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_fs Fail
115KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_vs Fail
116KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_fs Pass
117KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_vs Pass
118KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_fs Fail
119KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_vs Fail
120KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_fs Pass
121KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_vs Pass
122KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_fs Fail
123KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_vs Fail
124KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_fs Pass
125KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_vs Pass
126KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_fs Fail
127KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_vs Fail
128KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_fs Pass
129KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_vs Pass
130KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_fs Fail
131KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_vs Fail
132KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs Pass
133KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs Pass
134KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_fs Fail
135KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_vs Fail
136KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs Pass
137KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs Pass
138KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_fs Fail
139KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_vs Fail
140KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs Pass
141KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_vs Pass
142KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_fs Fail
143KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_vs Fail
144KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_fs Fail
145KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_fs Pass
146KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_vs Pass
147KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_vs Fail
148KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_fs Fail
149KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_fs Pass
150KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_vs Pass
151KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_vs Fail
152KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_fs Fail
153KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_fs Pass
154KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_vs Pass
155KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_vs Fail
156KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_fs Fail
157KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_fs Pass
158KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_vs Pass
159KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_vs Fail
160KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_fs Fail
161KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_fs Pass
162KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_vs Pass
163KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_vs Fail
164KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_fs Fail
165KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_fs Pass
166KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_vs Pass
167KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_vs Fail
168KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_fs Fail
169KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_fs Pass
170KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_vs Pass
171KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_vs Fail
172KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_fs Fail
173KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_fs Pass
174KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_vs Pass
175KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_vs Fail
176KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_fs Fail
177KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_fs Pass
178KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_vs Pass
179KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_vs Fail
180KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs Pass
181KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs Pass
182KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_fs Fail
183KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_vs Fail
184KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs Pass
185KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs Pass
186KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_fs Fail
187KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_vs Fail
188KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs Pass
189KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs Pass
190KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_fs Fail
191KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_vs Fail
192KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs Pass
193KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs Pass
194KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_fs Fail
195KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_vs Fail
196KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs Pass
197KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs Pass
198KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_fs Fail
199KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_vs Fail
200KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs Pass
201KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs Pass
202KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_fs Fail
203KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs Fail
204KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs Pass
205KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs Pass
206KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_fs Fail
207KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_vs Fail
208KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs Pass
209KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs Pass
210KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_fs Fail
211KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs Fail
212KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs Pass
213KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs Pass
214KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_fs Fail
215KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_vs Fail
216KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_fs Fail
217KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs Pass
218KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs Pass
219KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_vs Fail
220KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_fs Fail
221KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs Pass
222KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs Pass
223KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_vs Fail
224KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_fs Fail
225KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs Pass
226KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs Pass
227KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_vs Fail
228KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_fs Fail
229KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs Pass
230KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs Pass
231KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_vs Fail
232KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_fs Fail
233KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs Pass
234KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs Pass
235KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_vs Fail
236KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_fs Fail
237KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs Pass
238KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs Pass
239KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_vs Fail
240KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_fs Fail
241KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs Pass
242KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs Pass
243KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_vs Fail
244KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_fs Fail
245KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs Pass
246KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs Pass
247KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_vs Fail
248KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_fs Fail
249KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs Pass
250KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs Pass
251KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_vs Fail
252KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_fs Fail
253KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_fs Pass
254KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_vs Pass
255KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_vs Fail
256KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_fs Fail
257KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_fs Pass
258KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_vs Pass
259KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_vs Fail
260KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_fs Fail
261KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_fs Pass
262KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_vs Pass
263KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_vs Fail
264KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_fs Fail
265KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_fs Pass
266KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_vs Pass
267KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_vs Fail
268KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_fs Fail
269KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_fs Pass
270KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_vs Pass
271KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_vs Fail
272KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_fs Fail
273KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_fs Pass
274KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_vs Pass
275KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_vs Fail
276KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_fs Fail
277KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_fs Pass
278KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_vs Pass
279KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_vs Fail
280KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_fs Fail
281KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_fs Pass
282KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_vs Pass
283KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_vs Fail
284KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_fs Fail
285KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_fs Pass
286KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_vs Pass
287KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_vs Fail
288KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_fs Fail
289KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_fs Pass
290KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_vs Pass
291KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_vs Fail
292KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_fs Fail
293KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_fs Pass
294KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_vs Pass
295KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_vs Fail
296KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_fs Fail
297KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_fs Pass
298KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_vs Pass
299KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_vs Fail
300KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_fs Fail
301KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_fs Pass
302KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs Pass
303KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_vs Fail
304KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_fs Fail
305KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_fs Pass
306KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs Pass
307KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_vs Fail
308KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_fs Fail
309KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_fs Pass
310KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs Pass
311KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_vs Fail
312KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_fs Fail
313KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_fs Pass
314KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_vs Pass
315KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_vs Fail
316KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_fs Fail
317KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_fs Pass
318KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_vs Pass
319KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_vs Fail
320KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_fs Fail
321KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_fs Pass
322KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs Pass
323KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_vs Fail
324KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_fs Fail
325KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_fs Pass
326KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_vs Pass
327KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_vs Fail
328KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_fs Fail
329KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_fs Pass
330KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_vs Pass
331KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_vs Fail
332KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_fs Fail
333KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_fs Pass
334KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_vs Pass
335KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_vs Fail
336KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_fs Fail
337KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_fs Pass
338KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_vs Pass
339KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_vs Fail
340KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_fs Fail
341KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_fs Pass
342KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_vs Pass
343KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_vs Fail
344KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_fs Fail
345KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_fs Pass
346KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_vs Pass
347KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_vs Fail
348KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_fs Fail
349KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_fs Pass
350KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_vs Pass
351KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_vs Fail
352KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_fs Fail
353KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_fs Pass
354KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_vs Pass
355KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_vs Fail
356KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_fs Fail
357KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_fs Pass
358KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_vs Pass
359KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_vs Fail
360KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_fs Fail
361KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_fs Pass
362KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_vs Pass
363KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_vs Fail
364KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_fs Fail
365KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_fs Pass
366KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_vs Pass
367KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_vs Fail
368KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_fs Fail
369KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_fs Pass
370KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_vs Pass
371KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_vs Fail
372KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_fs Fail
373KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_fs Pass
374KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_vs Pass
375KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_vs Fail
376KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_fs Fail
377KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_fs Pass
378KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_vs Pass
379KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_vs Fail
380KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_fs Fail
381KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_fs Pass
382KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_vs Pass
383KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_vs Fail
384KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_fs Fail
385KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_fs Pass
386KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_vs Pass
387KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_vs Fail
388KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_fs Fail
389KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_fs Pass
390KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_vs Pass
391KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_vs Fail
392KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_fs Fail
393KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_fs Pass
394KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_vs Pass
395KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_vs Fail
396KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_fs Fail
397KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_fs Pass
398KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_vs Pass
399KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_vs Fail
400KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_fs Fail
401KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_fs Pass
402KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_vs Pass
403KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_vs Fail
404KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_fs Fail
405KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_fs Pass
406KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_vs Pass
407KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_vs Fail
408KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_fs Fail
409KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_fs Pass
410KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_vs Pass
411KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_vs Fail
412KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_fs Fail
413KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_fs Pass
414KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_vs Pass
415KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_vs Fail
416KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_fs Fail
417KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_fs Pass
418KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_vs Pass
419KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_vs Fail
420KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_fs Fail
421KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_fs Pass
422KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_vs Pass
423KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_vs Fail
424KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_fs Fail
425KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_fs Pass
426KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_vs Pass
427KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_vs Fail
428KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_fs Fail
429KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_fs Pass
430KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_vs Pass
431KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_vs Fail
432KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_fs Fail
433KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_fs Pass
434KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_vs Pass
435KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_vs Fail
436KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_fs Fail
437KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_fs Pass
438KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_vs Pass
439KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_vs Fail
440KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_fs Fail
441KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_fs Pass
442KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_vs Pass
443KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_vs Fail
444KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_fs Fail
445KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_fs Pass
446KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_vs Pass
447KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_vs Fail
448KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_fs Fail
449KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_fs Pass
450KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_vs Pass
451KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_vs Fail
452KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_fs Fail
453KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_fs Pass
454KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_vs Pass
455KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_vs Fail
456KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_fs Fail
457KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_fs Pass
458KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_vs Pass
459KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_vs Fail
460KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_fs Fail
461KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_fs Pass
462KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_vs Pass
463KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_vs Fail
464KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_fs Fail
465KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_fs Pass
466KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_vs Pass
467KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_vs Fail
468KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs Pass
469KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs Pass
470KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_fs Fail
471KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_vs Fail
472KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs Pass
473KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs Pass
474KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_fs Fail
475KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_vs Fail
476KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_fs Pass
477KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_vs Pass
478KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_fs Fail
479KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_vs Fail
480KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs Pass
481KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs Pass
482KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_fs Fail
483KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_vs Fail
484KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs Pass
485KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs Pass
486KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_fs Fail
487KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_vs Fail
488KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_fs Pass
489KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_vs Pass
490KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_fs Fail
491KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_vs Fail
492KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs Pass
493KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs Pass
494KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_fs Fail
495KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_vs Fail
496KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs Pass
497KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs Pass
498KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_fs Fail
499KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_vs Fail
500KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_fs Pass
501KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_vs Pass
502KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_fs Fail
503KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_vs Fail
504KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_fs Fail
505KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs Pass
506KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs Pass
507KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_vs Fail
508KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_fs Fail
509KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs Pass
510KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs Pass
511KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_vs Fail
512KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_fs Fail
513KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_fs Pass
514KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_vs Pass
515KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_vs Fail
516KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_fs Fail
517KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs Pass
518KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs Pass
519KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_vs Fail
520KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_fs Fail
521KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs Pass
522KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs Pass
523KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_vs Fail
524KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_fs Fail
525KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_fs Pass
526KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_vs Pass
527KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_vs Fail
528KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_fs Fail
529KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs Pass
530KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs Pass
531KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_vs Fail
532KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_fs Fail
533KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs Pass
534KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs Pass
535KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_vs Fail
536KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_fs Fail
537KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_fs Pass
538KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_vs Pass
539KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_vs Fail
540KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_fs Pass
541KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_vs Pass
542KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_fs Fail
543KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_vs Fail
544KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_fs Pass
545KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_vs Pass
546KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_fs Fail
547KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_vs Fail
548KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_fs Pass
549KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_vs Pass
550KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_fs Fail
551KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_vs Fail
552KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_fs Pass
553KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_vs Pass
554KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_fs Fail
555KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_vs Fail
556KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_fs Pass
557KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_vs Pass
558KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x4_fs Fail
559KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x4_vs Fail
560KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_fs Pass
561KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_vs Pass
562KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3_fs Fail
563KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3_vs Fail
564KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_fs Pass
565KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_vs Pass
566KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x2_fs Fail
567KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x2_vs Fail
568KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_fs Pass
569KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_vs Pass
570KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x3_fs Fail
571KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x3_vs Fail
572KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_fs Pass
573KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_vs Pass
574KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4_fs Fail
575KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4_vs Fail
576KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_fs Fail
577KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs Pass
578KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs Pass
579KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_vs Fail
580KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_fs Fail
581KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs Pass
582KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs Pass
583KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_vs Fail
584KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_fs Fail
585KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_fs Pass
586KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_vs Pass
587KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_vs Fail
588KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x2_fs Fail
589KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_fs Pass
590KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_vs Pass
591KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x2_vs Fail
592KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x4_fs Fail
593KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_fs Pass
594KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_vs Pass
595KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x4_vs Fail
596KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3_fs Fail
597KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_fs Pass
598KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_vs Pass
599KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3_vs Fail
600KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x2_fs Fail
601KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_fs Pass
602KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_vs Pass
603KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x2_vs Fail
604KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x3_fs Fail
605KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_fs Pass
606KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_vs Pass
607KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4x3_vs Fail
608KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4_fs Fail
609KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_fs Pass
610KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_vs Pass
611KHR-GL31.shaders30.glsl_constructors.vec3_from_mat4_vs Fail
612KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_fs Pass
613KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_vs Pass
614KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x3_fs Fail
615KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x3_vs Fail
616KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_fs Pass
617KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_vs Pass
618KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x4_fs Fail
619KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2x4_vs Fail
620KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_fs Pass
621KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_vs Pass
622KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2_fs Fail
623KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat2_vs Fail
624KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_fs Pass
625KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_vs Pass
626KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x2_fs Fail
627KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x2_vs Fail
628KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_fs Pass
629KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_vs Pass
630KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x4_fs Fail
631KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3x4_vs Fail
632KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_fs Pass
633KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_vs Pass
634KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3_fs Fail
635KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat3_vs Fail
636KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_fs Pass
637KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_vs Pass
638KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x2_fs Fail
639KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x2_vs Fail
640KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_fs Pass
641KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_vs Pass
642KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x3_fs Fail
643KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4x3_vs Fail
644KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_fs Pass
645KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_vs Pass
646KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4_fs Fail
647KHR-GL31.shaders30.glsl_constructors.vec4_from_float_mat4_vs Fail
648KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x3_fs Fail
649KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_fs Pass
650KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_vs Pass
651KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x3_vs Fail
652KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x4_fs Fail
653KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_fs Pass
654KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_vs Pass
655KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2x4_vs Fail
656KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2_fs Fail
657KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_fs Pass
658KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_vs Pass
659KHR-GL31.shaders30.glsl_constructors.vec4_from_mat2_vs Fail
660KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x2_fs Fail
661KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_fs Pass
662KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_vs Pass
663KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x2_vs Fail
664KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x4_fs Fail
665KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_fs Pass
666KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_vs Pass
667KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3x4_vs Fail
668KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3_fs Fail
669KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_fs Pass
670KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_vs Pass
671KHR-GL31.shaders30.glsl_constructors.vec4_from_mat3_vs Fail
672KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x2_fs Fail
673KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_fs Pass
674KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_vs Pass
675KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x2_vs Fail
676KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x3_fs Fail
677KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_fs Pass
678KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_vs Pass
679KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4x3_vs Fail
680KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4_fs Fail
681KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_fs Pass
682KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_vs Pass
683KHR-GL31.shaders30.glsl_constructors.vec4_from_mat4_vs Fail
684KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_0_clamp_to_edge Pass
685KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_0_mirrored_repeat Pass
686KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_0_repeat Pass
687KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_1_clamp_to_edge Pass
688KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_1_mirrored_repeat Pass
689KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_1_repeat Pass
690KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_2_clamp_to_edge Pass
691KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat Pass
692KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_2_repeat Pass
693KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_0_clamp_to_edge Pass
694KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_0_mirrored_repeat Pass
695KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_0_repeat Pass
696KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_1_clamp_to_edge Pass
697KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_1_mirrored_repeat Pass
698KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_1_repeat Pass
699KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_2_clamp_to_edge Pass
700KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_2_mirrored_repeat Pass
701KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_2_repeat Pass
702KHR-GL31.texture_repeat_mode.depth_component16_11x131_0_clamp_to_edge Pass
703KHR-GL31.texture_repeat_mode.depth_component16_11x131_0_mirrored_repeat Pass
704KHR-GL31.texture_repeat_mode.depth_component16_11x131_0_repeat Pass
705KHR-GL31.texture_repeat_mode.depth_component16_11x131_1_clamp_to_edge Pass
706KHR-GL31.texture_repeat_mode.depth_component16_11x131_1_mirrored_repeat Pass
707KHR-GL31.texture_repeat_mode.depth_component16_11x131_1_repeat Pass
708KHR-GL31.texture_repeat_mode.depth_component16_11x131_2_clamp_to_edge Pass
709KHR-GL31.texture_repeat_mode.depth_component16_11x131_2_mirrored_repeat Pass
710KHR-GL31.texture_repeat_mode.depth_component16_11x131_2_repeat Pass
711KHR-GL31.texture_repeat_mode.depth_component16_49x23_0_clamp_to_edge Pass
712KHR-GL31.texture_repeat_mode.depth_component16_49x23_0_mirrored_repeat Pass
713KHR-GL31.texture_repeat_mode.depth_component16_49x23_0_repeat Pass
714KHR-GL31.texture_repeat_mode.depth_component16_49x23_1_clamp_to_edge Pass
715KHR-GL31.texture_repeat_mode.depth_component16_49x23_1_mirrored_repeat Pass
716KHR-GL31.texture_repeat_mode.depth_component16_49x23_1_repeat Pass
717KHR-GL31.texture_repeat_mode.depth_component16_49x23_2_clamp_to_edge Pass
718KHR-GL31.texture_repeat_mode.depth_component16_49x23_2_mirrored_repeat Pass
719KHR-GL31.texture_repeat_mode.depth_component16_49x23_2_repeat Pass
720KHR-GL31.texture_repeat_mode.r8_11x131_0_clamp_to_edge Pass
721KHR-GL31.texture_repeat_mode.r8_11x131_0_mirrored_repeat Pass
722KHR-GL31.texture_repeat_mode.r8_11x131_0_repeat Pass
723KHR-GL31.texture_repeat_mode.r8_11x131_1_clamp_to_edge Pass
724KHR-GL31.texture_repeat_mode.r8_11x131_1_mirrored_repeat Pass
725KHR-GL31.texture_repeat_mode.r8_11x131_1_repeat Pass
726KHR-GL31.texture_repeat_mode.r8_11x131_2_clamp_to_edge Pass
727KHR-GL31.texture_repeat_mode.r8_11x131_2_mirrored_repeat Pass
728KHR-GL31.texture_repeat_mode.r8_11x131_2_repeat Pass
729KHR-GL31.texture_repeat_mode.r8_49x23_0_clamp_to_edge Pass
730KHR-GL31.texture_repeat_mode.r8_49x23_0_mirrored_repeat Pass
731KHR-GL31.texture_repeat_mode.r8_49x23_0_repeat Pass
732KHR-GL31.texture_repeat_mode.r8_49x23_1_clamp_to_edge Pass
733KHR-GL31.texture_repeat_mode.r8_49x23_1_mirrored_repeat Pass
734KHR-GL31.texture_repeat_mode.r8_49x23_1_repeat Pass
735KHR-GL31.texture_repeat_mode.r8_49x23_2_clamp_to_edge Pass
736KHR-GL31.texture_repeat_mode.r8_49x23_2_mirrored_repeat Pass
737KHR-GL31.texture_repeat_mode.r8_49x23_2_repeat Pass
738KHR-GL31.texture_repeat_mode.r32ui_11x131_0_clamp_to_edge Pass
739KHR-GL31.texture_repeat_mode.r32ui_11x131_0_mirrored_repeat Pass
740KHR-GL31.texture_repeat_mode.r32ui_11x131_0_repeat Pass
741KHR-GL31.texture_repeat_mode.r32ui_11x131_1_clamp_to_edge Pass
742KHR-GL31.texture_repeat_mode.r32ui_11x131_1_mirrored_repeat Pass
743KHR-GL31.texture_repeat_mode.r32ui_11x131_1_repeat Pass
744KHR-GL31.texture_repeat_mode.r32ui_11x131_2_clamp_to_edge Pass
745KHR-GL31.texture_repeat_mode.r32ui_11x131_2_mirrored_repeat Pass
746KHR-GL31.texture_repeat_mode.r32ui_11x131_2_repeat Pass
747KHR-GL31.texture_repeat_mode.r32ui_49x23_0_clamp_to_edge Pass
748KHR-GL31.texture_repeat_mode.r32ui_49x23_0_mirrored_repeat Pass
749KHR-GL31.texture_repeat_mode.r32ui_49x23_0_repeat Pass
750KHR-GL31.texture_repeat_mode.r32ui_49x23_1_clamp_to_edge Pass
751KHR-GL31.texture_repeat_mode.r32ui_49x23_1_mirrored_repeat Pass
752KHR-GL31.texture_repeat_mode.r32ui_49x23_1_repeat Pass
753KHR-GL31.texture_repeat_mode.r32ui_49x23_2_clamp_to_edge Pass
754KHR-GL31.texture_repeat_mode.r32ui_49x23_2_mirrored_repeat Pass
755KHR-GL31.texture_repeat_mode.r32ui_49x23_2_repeat Pass
756KHR-GL31.texture_repeat_mode.rg32ui_11x131_0_clamp_to_edge Pass
757KHR-GL31.texture_repeat_mode.rg32ui_11x131_0_mirrored_repeat Pass
758KHR-GL31.texture_repeat_mode.rg32ui_11x131_0_repeat Pass
759KHR-GL31.texture_repeat_mode.rg32ui_11x131_1_clamp_to_edge Pass
760KHR-GL31.texture_repeat_mode.rg32ui_11x131_1_mirrored_repeat Pass
761KHR-GL31.texture_repeat_mode.rg32ui_11x131_1_repeat Pass
762KHR-GL31.texture_repeat_mode.rg32ui_11x131_2_clamp_to_edge Pass
763KHR-GL31.texture_repeat_mode.rg32ui_11x131_2_mirrored_repeat Pass
764KHR-GL31.texture_repeat_mode.rg32ui_11x131_2_repeat Pass
765KHR-GL31.texture_repeat_mode.rg32ui_49x23_0_clamp_to_edge Pass
766KHR-GL31.texture_repeat_mode.rg32ui_49x23_0_mirrored_repeat Pass
767KHR-GL31.texture_repeat_mode.rg32ui_49x23_0_repeat Pass
768KHR-GL31.texture_repeat_mode.rg32ui_49x23_1_clamp_to_edge Pass
769KHR-GL31.texture_repeat_mode.rg32ui_49x23_1_mirrored_repeat Pass
770KHR-GL31.texture_repeat_mode.rg32ui_49x23_1_repeat Pass
771KHR-GL31.texture_repeat_mode.rg32ui_49x23_2_clamp_to_edge Pass
772KHR-GL31.texture_repeat_mode.rg32ui_49x23_2_mirrored_repeat Pass
773KHR-GL31.texture_repeat_mode.rg32ui_49x23_2_repeat Pass
774KHR-GL31.texture_repeat_mode.rgb8_11x131_0_clamp_to_edge Pass
775KHR-GL31.texture_repeat_mode.rgb8_11x131_0_mirrored_repeat Pass
776KHR-GL31.texture_repeat_mode.rgb8_11x131_0_repeat Pass
777KHR-GL31.texture_repeat_mode.rgb8_11x131_1_clamp_to_edge Pass
778KHR-GL31.texture_repeat_mode.rgb8_11x131_1_mirrored_repeat Pass
779KHR-GL31.texture_repeat_mode.rgb8_11x131_1_repeat Pass
780KHR-GL31.texture_repeat_mode.rgb8_11x131_2_clamp_to_edge Pass
781KHR-GL31.texture_repeat_mode.rgb8_11x131_2_mirrored_repeat Pass
782KHR-GL31.texture_repeat_mode.rgb8_11x131_2_repeat Pass
783KHR-GL31.texture_repeat_mode.rgb8_49x23_0_clamp_to_edge Pass
784KHR-GL31.texture_repeat_mode.rgb8_49x23_0_mirrored_repeat Pass
785KHR-GL31.texture_repeat_mode.rgb8_49x23_0_repeat Pass
786KHR-GL31.texture_repeat_mode.rgb8_49x23_1_clamp_to_edge Pass
787KHR-GL31.texture_repeat_mode.rgb8_49x23_1_mirrored_repeat Pass
788KHR-GL31.texture_repeat_mode.rgb8_49x23_1_repeat Pass
789KHR-GL31.texture_repeat_mode.rgb8_49x23_2_clamp_to_edge Pass
790KHR-GL31.texture_repeat_mode.rgb8_49x23_2_mirrored_repeat Pass
791KHR-GL31.texture_repeat_mode.rgb8_49x23_2_repeat Pass
792KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_0_clamp_to_edge Pass
793KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_0_mirrored_repeat Pass
794KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_0_repeat Pass
795KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_1_clamp_to_edge Pass
796KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_1_mirrored_repeat Pass
797KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_1_repeat Pass
798KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_2_clamp_to_edge Pass
799KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_2_mirrored_repeat Pass
800KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_2_repeat Pass
801KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_0_clamp_to_edge Pass
802KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_0_mirrored_repeat Pass
803KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_0_repeat Pass
804KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_1_clamp_to_edge Pass
805KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_1_mirrored_repeat Pass
806KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_1_repeat Pass
807KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_2_clamp_to_edge Pass
808KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_2_mirrored_repeat Pass
809KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_2_repeat Pass
810KHR-GL31.texture_repeat_mode.rgb565_11x131_0_clamp_to_edge Pass
811KHR-GL31.texture_repeat_mode.rgb565_11x131_0_mirrored_repeat Pass
812KHR-GL31.texture_repeat_mode.rgb565_11x131_0_repeat Pass
813KHR-GL31.texture_repeat_mode.rgb565_11x131_1_clamp_to_edge Pass
814KHR-GL31.texture_repeat_mode.rgb565_11x131_1_mirrored_repeat Pass
815KHR-GL31.texture_repeat_mode.rgb565_11x131_1_repeat Pass
816KHR-GL31.texture_repeat_mode.rgb565_11x131_2_clamp_to_edge Pass
817KHR-GL31.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat Pass
818KHR-GL31.texture_repeat_mode.rgb565_11x131_2_repeat Pass
819KHR-GL31.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge Pass
820KHR-GL31.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat Pass
821KHR-GL31.texture_repeat_mode.rgb565_49x23_0_repeat Pass
822KHR-GL31.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge Pass
823KHR-GL31.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat Pass
824KHR-GL31.texture_repeat_mode.rgb565_49x23_1_repeat Pass
825KHR-GL31.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge Pass
826KHR-GL31.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat Pass
827KHR-GL31.texture_repeat_mode.rgb565_49x23_2_repeat Pass
828KHR-GL31.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge Pass
829KHR-GL31.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat Pass
830KHR-GL31.texture_repeat_mode.rgba32ui_11x131_0_repeat Pass
831KHR-GL31.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge Pass
832KHR-GL31.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat Pass
833KHR-GL31.texture_repeat_mode.rgba32ui_11x131_1_repeat Pass
834KHR-GL31.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge Pass
835KHR-GL31.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat Pass
836KHR-GL31.texture_repeat_mode.rgba32ui_11x131_2_repeat Pass
837KHR-GL31.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge Pass
838KHR-GL31.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat Pass
839KHR-GL31.texture_repeat_mode.rgba32ui_49x23_0_repeat Pass
840KHR-GL31.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge Pass
841KHR-GL31.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat Pass
842KHR-GL31.texture_repeat_mode.rgba32ui_49x23_1_repeat Pass
843KHR-GL31.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge Pass
844KHR-GL31.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat Pass
845KHR-GL31.texture_repeat_mode.rgba32ui_49x23_2_repeat Pass
846KHR-GL31.texture_size_promotion.functional Pass
847KHR-GL31.transform_feedback.api_errors_test Fail
848KHR-GL31.transform_feedback.capture_geometry_interleaved_test Pass
849KHR-GL31.transform_feedback.capture_geometry_separate_test Pass
850KHR-GL31.transform_feedback.capture_special_interleaved_test Pass
851KHR-GL31.transform_feedback.capture_vertex_interleaved_test Pass
852KHR-GL31.transform_feedback.capture_vertex_separate_test Pass
853KHR-GL31.transform_feedback.discard_geometry_test Pass
854KHR-GL31.transform_feedback.discard_vertex_test Pass
855KHR-GL31.transform_feedback.draw_xfb_feedbackk_test Pass
856KHR-GL31.transform_feedback.draw_xfb_instanced_test BadTerminate
857KHR-GL31.transform_feedback.draw_xfb_stream_instanced_test Pass
858KHR-GL31.transform_feedback.draw_xfb_stream_test Pass
859KHR-GL31.transform_feedback.draw_xfb_test Pass
860KHR-GL31.transform_feedback.get_xfb_varying InternalError
861KHR-GL31.transform_feedback.limits_test Pass
862KHR-GL31.transform_feedback.linking_errors_test Pass
863KHR-GL31.transform_feedback.query_geometry_interleaved_test Pass
864KHR-GL31.transform_feedback.query_geometry_separate_test Pass
865KHR-GL31.transform_feedback.query_vertex_interleaved_test Pass
866KHR-GL31.transform_feedback.query_vertex_separate_test Pass
867