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1 /*
2  * Copyright (C) 2018 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "CanvasTransform.h"
18 
19 #include <SkAndroidFrameworkUtils.h>
20 #include <SkBlendMode.h>
21 #include <SkColorFilter.h>
22 #include <SkGradientShader.h>
23 #include <SkHighContrastFilter.h>
24 #include <SkPaint.h>
25 #include <SkShader.h>
26 #include <log/log.h>
27 
28 #include <algorithm>
29 #include <cmath>
30 
31 #include "Properties.h"
32 #include "utils/Color.h"
33 
34 namespace android::uirenderer {
35 
makeLight(SkColor color)36 SkColor makeLight(SkColor color) {
37     Lab lab = sRGBToLab(color);
38     float invertedL = std::min(110 - lab.L, 100.0f);
39     if (invertedL > lab.L) {
40         lab.L = invertedL;
41         return LabToSRGB(lab, SkColorGetA(color));
42     } else {
43         return color;
44     }
45 }
46 
makeDark(SkColor color)47 SkColor makeDark(SkColor color) {
48     Lab lab = sRGBToLab(color);
49     float invertedL = std::min(110 - lab.L, 100.0f);
50     if (invertedL < lab.L) {
51         lab.L = invertedL;
52         return LabToSRGB(lab, SkColorGetA(color));
53     } else {
54         return color;
55     }
56 }
57 
invert(SkColor color)58 SkColor invert(SkColor color) {
59     Lab lab = sRGBToLab(color);
60     lab.L = 100 - lab.L;
61     return LabToSRGB(lab, SkColorGetA(color));
62 }
63 
transformColor(ColorTransform transform,SkColor color)64 SkColor transformColor(ColorTransform transform, SkColor color) {
65     switch (transform) {
66         case ColorTransform::Light:
67             return makeLight(color);
68         case ColorTransform::Dark:
69             return makeDark(color);
70         case ColorTransform::Invert:
71             return invert(color);
72         default:
73             return color;
74     }
75 }
76 
transformColorInverse(ColorTransform transform,SkColor color)77 SkColor transformColorInverse(ColorTransform transform, SkColor color) {
78     switch (transform) {
79         case ColorTransform::Dark:
80             return makeLight(color);
81         case ColorTransform::Light:
82             return makeDark(color);
83         default:
84             return color;
85     }
86 }
87 
applyColorTransform(ColorTransform transform,SkPaint & paint)88 static void applyColorTransform(ColorTransform transform, SkPaint& paint) {
89     if (transform == ColorTransform::None) return;
90 
91     SkColor newColor = transformColor(transform, paint.getColor());
92     paint.setColor(newColor);
93 
94     if (paint.getShader()) {
95         SkAndroidFrameworkUtils::LinearGradientInfo info;
96         std::array<SkColor, 10> _colorStorage;
97         std::array<SkScalar, _colorStorage.size()> _offsetStorage;
98         info.fColorCount = _colorStorage.size();
99         info.fColors = _colorStorage.data();
100         info.fColorOffsets = _offsetStorage.data();
101 
102         if (SkAndroidFrameworkUtils::ShaderAsALinearGradient(paint.getShader(), &info) &&
103             info.fColorCount <= _colorStorage.size()) {
104             for (int i = 0; i < info.fColorCount; i++) {
105                 info.fColors[i] = transformColor(transform, info.fColors[i]);
106             }
107             paint.setShader(SkGradientShader::MakeLinear(
108                     info.fPoints, info.fColors, info.fColorOffsets, info.fColorCount,
109                     info.fTileMode, info.fGradientFlags, nullptr));
110         } else {
111             if (transform == ColorTransform::Invert) {
112                 // Since we're trying to invert every thing around this draw call, we invert
113                 // the color of the draw call if we don't know what it is.
114                 auto filter = SkHighContrastFilter::Make(
115                         {/* grayscale= */ false,
116                          SkHighContrastConfig::InvertStyle::kInvertLightness,
117                          /* contrast= */ 0.0f});
118 
119                 if (paint.getColorFilter()) {
120                     paint.setColorFilter(SkColorFilters::Compose(filter, paint.refColorFilter()));
121                 } else {
122                     paint.setColorFilter(filter);
123                 }
124                 return;
125             }
126         }
127     }
128 
129     if (paint.getColorFilter()) {
130         SkBlendMode mode;
131         SkColor color;
132         // TODO: LRU this or something to avoid spamming new color mode filters
133         if (paint.getColorFilter()->asAColorMode(&color, &mode)) {
134             color = transformColor(transform, color);
135             paint.setColorFilter(SkColorFilters::Blend(color, mode));
136         }
137     }
138 }
139 
paletteForColorHSV(SkColor color)140 static BitmapPalette paletteForColorHSV(SkColor color) {
141     float hsv[3];
142     SkColorToHSV(color, hsv);
143     return hsv[2] >= .5f ? BitmapPalette::Light : BitmapPalette::Dark;
144 }
145 
filterPalette(const SkPaint * paint,BitmapPalette palette)146 static BitmapPalette filterPalette(const SkPaint* paint, BitmapPalette palette) {
147     if (palette == BitmapPalette::Unknown || !paint || !paint->getColorFilter()) {
148         return palette;
149     }
150 
151     SkColor4f color = palette == BitmapPalette::Light ? SkColors::kWhite : SkColors::kBlack;
152     sk_sp<SkColorSpace> srgb = SkColorSpace::MakeSRGB();
153     color = paint->getColorFilter()->filterColor4f(color, srgb.get(), srgb.get());
154     return paletteForColorHSV(color.toSkColor());
155 }
156 
transformPaint(ColorTransform transform,SkPaint * paint)157 bool transformPaint(ColorTransform transform, SkPaint* paint) {
158     // TODO
159     applyColorTransform(transform, *paint);
160     return true;
161 }
162 
transformPaint(ColorTransform transform,SkPaint * paint,BitmapPalette palette)163 bool transformPaint(ColorTransform transform, SkPaint* paint, BitmapPalette palette) {
164     bool shouldInvert = false;
165     if (transform == ColorTransform::Invert && palette != BitmapPalette::Colorful) {
166         // When the transform is Invert we invert any image that is not deemed "colorful",
167         // regardless of calculated image brightness.
168         shouldInvert = true;
169     }
170     palette = filterPalette(paint, palette);
171     if (palette == BitmapPalette::Light && transform == ColorTransform::Dark) {
172         shouldInvert = true;
173     }
174     if (palette == BitmapPalette::Dark && transform == ColorTransform::Light) {
175         shouldInvert = true;
176     }
177     if (shouldInvert) {
178         SkHighContrastConfig config;
179         config.fInvertStyle = SkHighContrastConfig::InvertStyle::kInvertLightness;
180         paint->setColorFilter(SkHighContrastFilter::Make(config)->makeComposed(paint->refColorFilter()));
181     }
182     return shouldInvert;
183 }
184 
185 }  // namespace android::uirenderer
186