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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "RenderNode.h"
18 
19 #include <SkPathOps.h>
20 #include <gui/TraceUtils.h>
21 #include <ui/FatVector.h>
22 
23 #include <algorithm>
24 #include <atomic>
25 #include <sstream>
26 #include <string>
27 
28 #include "DamageAccumulator.h"
29 #include "Debug.h"
30 #include "FeatureFlags.h"
31 #include "Properties.h"
32 #include "TreeInfo.h"
33 #include "VectorDrawable.h"
34 #include "private/hwui/WebViewFunctor.h"
35 #include "renderthread/CanvasContext.h"
36 
37 #ifdef __ANDROID__
38 #include "include/gpu/ganesh/SkImageGanesh.h"
39 #endif
40 #include "utils/ForceDark.h"
41 #include "utils/MathUtils.h"
42 #include "utils/StringUtils.h"
43 
44 namespace android {
45 namespace uirenderer {
46 
47 // Used for tree mutations that are purely destructive.
48 // Generic tree mutations should use MarkAndSweepObserver instead
49 class ImmediateRemoved : public TreeObserver {
50 public:
ImmediateRemoved(TreeInfo * info)51     explicit ImmediateRemoved(TreeInfo* info) : mTreeInfo(info) {}
52 
onMaybeRemovedFromTree(RenderNode * node)53     void onMaybeRemovedFromTree(RenderNode* node) override { node->onRemovedFromTree(mTreeInfo); }
54 
55 private:
56     TreeInfo* mTreeInfo;
57 };
58 
generateId()59 static int64_t generateId() {
60     static std::atomic<int64_t> sNextId{1};
61     return sNextId++;
62 }
63 
RenderNode()64 RenderNode::RenderNode()
65         : mUniqueId(generateId())
66         , mDirtyPropertyFields(0)
67         , mNeedsDisplayListSync(false)
68         , mDisplayList(nullptr)
69         , mStagingDisplayList(nullptr)
70         , mAnimatorManager(*this)
71         , mParentCount(0) {}
72 
~RenderNode()73 RenderNode::~RenderNode() {
74     ImmediateRemoved observer(nullptr);
75     deleteDisplayList(observer);
76     LOG_ALWAYS_FATAL_IF(hasLayer(), "layer missed detachment!");
77 }
78 
setStagingDisplayList(DisplayList && newData)79 void RenderNode::setStagingDisplayList(DisplayList&& newData) {
80     mValid = newData.isValid();
81     mNeedsDisplayListSync = true;
82     mStagingDisplayList = std::move(newData);
83 }
84 
discardStagingDisplayList()85 void RenderNode::discardStagingDisplayList() {
86     setStagingDisplayList(DisplayList());
87 }
88 
89 /**
90  * This function is a simplified version of replay(), where we simply retrieve and log the
91  * display list. This function should remain in sync with the replay() function.
92  */
output()93 void RenderNode::output() {
94     LogcatStream strout;
95     strout << "Root";
96     output(strout, 0);
97 }
98 
output(std::ostream & output,uint32_t level)99 void RenderNode::output(std::ostream& output, uint32_t level) {
100     output << "  (" << getName() << " " << this
101            << (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : "")
102            << (properties().hasShadow() ? ", casting shadow" : "")
103            << (isRenderable() ? "" : ", empty")
104            << (properties().getProjectBackwards() ? ", projected" : "")
105            << (hasLayer() ? ", on HW Layer" : "") << ")" << std::endl;
106 
107     properties().debugOutputProperties(output, level + 1);
108 
109     mDisplayList.output(output, level);
110     output << std::string(level * 2, ' ') << "/RenderNode(" << getName() << " " << this << ")";
111     output << std::endl;
112 }
113 
visit(std::function<void (const RenderNode &)> func) const114 void RenderNode::visit(std::function<void(const RenderNode&)> func) const {
115     func(*this);
116     if (mDisplayList) {
117         mDisplayList.visit(func);
118     }
119 }
120 
getUsageSize()121 int RenderNode::getUsageSize() {
122     int size = sizeof(RenderNode);
123     size += mStagingDisplayList.getUsedSize();
124     size += mDisplayList.getUsedSize();
125     return size;
126 }
127 
getAllocatedSize()128 int RenderNode::getAllocatedSize() {
129     int size = sizeof(RenderNode);
130     size += mStagingDisplayList.getAllocatedSize();
131     size += mDisplayList.getAllocatedSize();
132     return size;
133 }
134 
135 
prepareTree(TreeInfo & info)136 void RenderNode::prepareTree(TreeInfo& info) {
137     ATRACE_CALL();
138     LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
139     MarkAndSweepRemoved observer(&info);
140 
141     const int before = info.disableForceDark;
142     prepareTreeImpl(observer, info, false);
143     LOG_ALWAYS_FATAL_IF(before != info.disableForceDark, "Mis-matched force dark");
144 }
145 
addAnimator(const sp<BaseRenderNodeAnimator> & animator)146 void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
147     mAnimatorManager.addAnimator(animator);
148 }
149 
removeAnimator(const sp<BaseRenderNodeAnimator> & animator)150 void RenderNode::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) {
151     mAnimatorManager.removeAnimator(animator);
152 }
153 
damageSelf(TreeInfo & info)154 void RenderNode::damageSelf(TreeInfo& info) {
155     if (isRenderable()) {
156         mDamageGenerationId = info.damageGenerationId;
157         if (properties().getClipDamageToBounds()) {
158             info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
159         } else {
160             // Hope this is big enough?
161             // TODO: Get this from the display list ops or something
162             info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
163         }
164         if (!mIsTextureView) {
165             info.out.solelyTextureViewUpdates = false;
166         }
167     }
168 }
169 
prepareLayer(TreeInfo & info,uint32_t dirtyMask)170 void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) {
171     LayerType layerType = properties().effectiveLayerType();
172     if (CC_UNLIKELY(layerType == LayerType::RenderLayer)) {
173         // Damage applied so far needs to affect our parent, but does not require
174         // the layer to be updated. So we pop/push here to clear out the current
175         // damage and get a clean state for display list or children updates to
176         // affect, which will require the layer to be updated
177         info.damageAccumulator->popTransform();
178         info.damageAccumulator->pushTransform(this);
179         if (dirtyMask & DISPLAY_LIST) {
180             damageSelf(info);
181         }
182     }
183 }
184 
pushLayerUpdate(TreeInfo & info)185 void RenderNode::pushLayerUpdate(TreeInfo& info) {
186     LayerType layerType = properties().effectiveLayerType();
187     // If we are not a layer OR we cannot be rendered (eg, view was detached)
188     // we need to destroy any Layers we may have had previously
189     if (CC_LIKELY(layerType != LayerType::RenderLayer) || CC_UNLIKELY(!isRenderable()) ||
190         CC_UNLIKELY(properties().getWidth() <= 0) || CC_UNLIKELY(properties().getHeight() <= 0) ||
191         CC_UNLIKELY(!properties().fitsOnLayer())) {
192         if (CC_UNLIKELY(hasLayer())) {
193             this->setLayerSurface(nullptr);
194         }
195         return;
196     }
197 
198     if (info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator, info.errorHandler)) {
199         damageSelf(info);
200     }
201 
202     if (!hasLayer()) {
203         return;
204     }
205 
206     SkRect dirty;
207     info.damageAccumulator->peekAtDirty(&dirty);
208     info.layerUpdateQueue->enqueueLayerWithDamage(this, dirty);
209     if (!dirty.isEmpty()) {
210       mStretchMask.markDirty();
211     }
212 
213     // There might be prefetched layers that need to be accounted for.
214     // That might be us, so tell CanvasContext that this layer is in the
215     // tree and should not be destroyed.
216     info.canvasContext.markLayerInUse(this);
217 }
218 
219 /**
220  * Traverse down the the draw tree to prepare for a frame.
221  *
222  * MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven
223  *
224  * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the
225  * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer.
226  */
prepareTreeImpl(TreeObserver & observer,TreeInfo & info,bool functorsNeedLayer)227 void RenderNode::prepareTreeImpl(TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer) {
228     if (mDamageGenerationId == info.damageGenerationId && mDamageGenerationId != 0) {
229         // We hit the same node a second time in the same tree. We don't know the minimal
230         // damage rect anymore, so just push the biggest we can onto our parent's transform
231         // We push directly onto parent in case we are clipped to bounds but have moved position.
232         info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
233     }
234     info.damageAccumulator->pushTransform(this);
235 
236     if (info.mode == TreeInfo::MODE_FULL) {
237         pushStagingPropertiesChanges(info);
238     }
239 
240     if (!mProperties.getAllowForceDark()) {
241         info.disableForceDark++;
242     }
243     if (!mProperties.layerProperties().getStretchEffect().isEmpty()) {
244         info.stretchEffectCount++;
245     }
246 
247     uint32_t animatorDirtyMask = 0;
248     if (CC_LIKELY(info.runAnimations)) {
249         animatorDirtyMask = mAnimatorManager.animate(info);
250     }
251 
252     bool willHaveFunctor = false;
253     if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayList) {
254         willHaveFunctor = mStagingDisplayList.hasFunctor();
255     } else if (mDisplayList) {
256         willHaveFunctor = mDisplayList.hasFunctor();
257     }
258     bool childFunctorsNeedLayer =
259             mProperties.prepareForFunctorPresence(willHaveFunctor, functorsNeedLayer);
260 
261     if (CC_UNLIKELY(mPositionListener.get())) {
262         mPositionListener->onPositionUpdated(*this, info);
263     }
264 
265     prepareLayer(info, animatorDirtyMask);
266     if (info.mode == TreeInfo::MODE_FULL) {
267         pushStagingDisplayListChanges(observer, info);
268     }
269 
270     // always damageSelf when filtering backdrop content, or else the BackdropFilterDrawable will
271     // get a wrong snapshot of previous content.
272     if (mProperties.layerProperties().getBackdropImageFilter()) {
273         damageSelf(info);
274     }
275 
276     if (mDisplayList) {
277         info.out.hasFunctors |= mDisplayList.hasFunctor();
278         mHasHolePunches = mDisplayList.hasHolePunches();
279         bool isDirty = mDisplayList.prepareListAndChildren(
280                 observer, info, childFunctorsNeedLayer,
281                 [this](RenderNode* child, TreeObserver& observer, TreeInfo& info,
282                        bool functorsNeedLayer) {
283                     child->prepareTreeImpl(observer, info, functorsNeedLayer);
284                     mHasHolePunches |= child->hasHolePunches();
285                 });
286         if (isDirty) {
287             damageSelf(info);
288         }
289     } else {
290         mHasHolePunches = false;
291     }
292     pushLayerUpdate(info);
293 
294     if (!mProperties.getAllowForceDark()) {
295         info.disableForceDark--;
296     }
297     if (!mProperties.layerProperties().getStretchEffect().isEmpty()) {
298         info.stretchEffectCount--;
299     }
300     info.damageAccumulator->popTransform();
301 }
302 
syncProperties()303 void RenderNode::syncProperties() {
304     mProperties = mStagingProperties;
305 }
306 
pushStagingPropertiesChanges(TreeInfo & info)307 void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) {
308     if (mPositionListenerDirty) {
309         mPositionListener = std::move(mStagingPositionListener);
310         mStagingPositionListener = nullptr;
311         mPositionListenerDirty = false;
312     }
313 
314     // Push the animators first so that setupStartValueIfNecessary() is called
315     // before properties() is trampled by stagingProperties(), as they are
316     // required by some animators.
317     if (CC_LIKELY(info.runAnimations)) {
318         mAnimatorManager.pushStaging();
319     }
320     if (mDirtyPropertyFields) {
321         mDirtyPropertyFields = 0;
322         damageSelf(info);
323         info.damageAccumulator->popTransform();
324         syncProperties();
325 
326         auto& layerProperties = mProperties.layerProperties();
327         const StretchEffect& stagingStretch = layerProperties.getStretchEffect();
328         if (stagingStretch.isEmpty()) {
329             mStretchMask.clear();
330         }
331 
332         if (layerProperties.getImageFilter() == nullptr) {
333             mSnapshotResult.snapshot = nullptr;
334             mTargetImageFilter = nullptr;
335         }
336 
337         // We could try to be clever and only re-damage if the matrix changed.
338         // However, we don't need to worry about that. The cost of over-damaging
339         // here is only going to be a single additional map rect of this node
340         // plus a rect join(). The parent's transform (and up) will only be
341         // performed once.
342         info.damageAccumulator->pushTransform(this);
343         damageSelf(info);
344     }
345 }
346 
updateSnapshotIfRequired(GrRecordingContext * context,const SkImageFilter * imageFilter,const SkIRect & clipBounds)347 std::optional<RenderNode::SnapshotResult> RenderNode::updateSnapshotIfRequired(
348     GrRecordingContext* context,
349     const SkImageFilter* imageFilter,
350     const SkIRect& clipBounds
351 ) {
352     auto* layerSurface = getLayerSurface();
353     if (layerSurface == nullptr) {
354         return std::nullopt;
355     }
356 
357     sk_sp<SkImage> snapshot = layerSurface->makeImageSnapshot();
358     const auto subset = SkIRect::MakeWH(properties().getWidth(),
359                                         properties().getHeight());
360     uint32_t layerSurfaceGenerationId = layerSurface->generationID();
361     // If we don't have an ImageFilter just return the snapshot
362     if (imageFilter == nullptr) {
363         mSnapshotResult.snapshot = snapshot;
364         mSnapshotResult.outSubset = subset;
365         mSnapshotResult.outOffset = SkIPoint::Make(0.0f, 0.0f);
366         mImageFilterClipBounds = clipBounds;
367         mTargetImageFilter = nullptr;
368         mTargetImageFilterLayerSurfaceGenerationId = 0;
369     } else if (mSnapshotResult.snapshot == nullptr || imageFilter != mTargetImageFilter.get() ||
370                mImageFilterClipBounds != clipBounds ||
371                mTargetImageFilterLayerSurfaceGenerationId != layerSurfaceGenerationId) {
372         // Otherwise create a new snapshot with the given filter and snapshot
373 #ifdef __ANDROID__
374         if (context) {
375             mSnapshotResult.snapshot = SkImages::MakeWithFilter(
376                     context, snapshot, imageFilter, subset, clipBounds, &mSnapshotResult.outSubset,
377                     &mSnapshotResult.outOffset);
378         } else
379 #endif
380         {
381             mSnapshotResult.snapshot = SkImages::MakeWithFilter(
382                     snapshot, imageFilter, subset, clipBounds, &mSnapshotResult.outSubset,
383                     &mSnapshotResult.outOffset);
384         }
385         mTargetImageFilter = sk_ref_sp(imageFilter);
386         mImageFilterClipBounds = clipBounds;
387         mTargetImageFilterLayerSurfaceGenerationId = layerSurfaceGenerationId;
388     }
389 
390     return mSnapshotResult;
391 }
392 
syncDisplayList(TreeObserver & observer,TreeInfo * info)393 void RenderNode::syncDisplayList(TreeObserver& observer, TreeInfo* info) {
394     // Make sure we inc first so that we don't fluctuate between 0 and 1,
395     // which would thrash the layer cache
396     if (mStagingDisplayList) {
397         mStagingDisplayList.updateChildren([](RenderNode* child) { child->incParentRefCount(); });
398     }
399     deleteDisplayList(observer, info);
400     mDisplayList = std::move(mStagingDisplayList);
401     if (mDisplayList) {
402         WebViewSyncData syncData{.applyForceDark = shouldEnableForceDark(info) ||
403                                                    (info && isForceInvertDark(*info))};
404         mDisplayList.syncContents(syncData);
405         handleForceDark(info);
406     }
407 }
408 
409 // Return true if the tree should use the force invert feature that inverts
410 // the entire tree to darken it.
isForceInvertDark(TreeInfo & info)411 inline bool RenderNode::isForceInvertDark(TreeInfo& info) {
412     return CC_UNLIKELY(info.forceDarkType ==
413                        android::uirenderer::ForceDarkType::FORCE_INVERT_COLOR_DARK);
414 }
415 
416 // Return true if the tree should use the force dark feature that selectively
417 // darkens light nodes on the tree.
shouldEnableForceDark(TreeInfo * info)418 inline bool RenderNode::shouldEnableForceDark(TreeInfo* info) {
419     return CC_UNLIKELY(info && !info->disableForceDark);
420 }
421 
handleForceDark(TreeInfo * info)422 void RenderNode::handleForceDark(TreeInfo *info) {
423     if (CC_UNLIKELY(view_accessibility_flags::force_invert_color() && info &&
424                     isForceInvertDark(*info))) {
425         mDisplayList.applyColorTransform(ColorTransform::Invert);
426         return;
427     }
428     if (!shouldEnableForceDark(info)) {
429         return;
430     }
431     auto usage = usageHint();
432     FatVector<RenderNode*, 6> children;
433     mDisplayList.updateChildren([&children](RenderNode* node) {
434         children.push_back(node);
435     });
436     if (mDisplayList.hasText()) {
437         usage = UsageHint::Foreground;
438     }
439     if (usage == UsageHint::Unknown) {
440         if (children.size() > 1) {
441             usage = UsageHint::Background;
442         } else if (children.size() == 1 &&
443                 children.front()->usageHint() !=
444                         UsageHint::Background) {
445             usage = UsageHint::Background;
446         }
447     }
448     if (children.size() > 1) {
449         // Crude overlap check
450         SkRect drawn = SkRect::MakeEmpty();
451         for (auto iter = children.rbegin(); iter != children.rend(); ++iter) {
452             const auto& child = *iter;
453             // We use stagingProperties here because we haven't yet sync'd the children
454             SkRect bounds = SkRect::MakeXYWH(child->stagingProperties().getX(), child->stagingProperties().getY(),
455                     child->stagingProperties().getWidth(), child->stagingProperties().getHeight());
456             if (bounds.contains(drawn)) {
457                 // This contains everything drawn after it, so make it a background
458                 child->setUsageHint(UsageHint::Background);
459             }
460             drawn.join(bounds);
461         }
462     }
463 
464     if (usage == UsageHint::Container) {
465         mDisplayList.applyColorTransform(ColorTransform::Invert);
466     } else {
467         mDisplayList.applyColorTransform(usage == UsageHint::Background ? ColorTransform::Dark
468                                                                         : ColorTransform::Light);
469     }
470 }
471 
pushStagingDisplayListChanges(TreeObserver & observer,TreeInfo & info)472 void RenderNode::pushStagingDisplayListChanges(TreeObserver& observer, TreeInfo& info) {
473     if (mNeedsDisplayListSync) {
474         mNeedsDisplayListSync = false;
475         // Damage with the old display list first then the new one to catch any
476         // changes in isRenderable or, in the future, bounds
477         damageSelf(info);
478         syncDisplayList(observer, &info);
479         damageSelf(info);
480     }
481 }
482 
deleteDisplayList(TreeObserver & observer,TreeInfo * info)483 void RenderNode::deleteDisplayList(TreeObserver& observer, TreeInfo* info) {
484     if (mDisplayList) {
485         mDisplayList.updateChildren(
486                 [&observer, info](RenderNode* child) { child->decParentRefCount(observer, info); });
487         mDisplayList.clear(this);
488     }
489 }
490 
destroyHardwareResources(TreeInfo * info)491 void RenderNode::destroyHardwareResources(TreeInfo* info) {
492     if (hasLayer()) {
493         this->setLayerSurface(nullptr);
494     }
495     discardStagingDisplayList();
496 
497     ImmediateRemoved observer(info);
498     deleteDisplayList(observer, info);
499 }
500 
destroyLayers()501 void RenderNode::destroyLayers() {
502     if (hasLayer()) {
503         this->setLayerSurface(nullptr);
504     }
505 
506     if (mDisplayList) {
507         mDisplayList.updateChildren([](RenderNode* child) { child->destroyLayers(); });
508     }
509 }
510 
decParentRefCount(TreeObserver & observer,TreeInfo * info)511 void RenderNode::decParentRefCount(TreeObserver& observer, TreeInfo* info) {
512     LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!");
513     mParentCount--;
514     if (!mParentCount) {
515         observer.onMaybeRemovedFromTree(this);
516         if (CC_UNLIKELY(mPositionListener.get())) {
517             mPositionListener->onPositionLost(*this, info);
518         }
519     }
520 }
521 
onRemovedFromTree(TreeInfo * info)522 void RenderNode::onRemovedFromTree(TreeInfo* info) {
523     if (Properties::enableWebViewOverlays && mDisplayList) {
524         mDisplayList.onRemovedFromTree();
525     }
526     destroyHardwareResources(info);
527 }
528 
clearRoot()529 void RenderNode::clearRoot() {
530     ImmediateRemoved observer(nullptr);
531     decParentRefCount(observer);
532 }
533 
534 /**
535  * Apply property-based transformations to input matrix
536  *
537  * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
538  * matrix computation instead of the Skia 3x3 matrix + camera hackery.
539  */
applyViewPropertyTransforms(mat4 & matrix,bool true3dTransform) const540 void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const {
541     if (properties().getLeft() != 0 || properties().getTop() != 0) {
542         matrix.translate(properties().getLeft(), properties().getTop());
543     }
544     if (properties().getStaticMatrix()) {
545         mat4 stat(*properties().getStaticMatrix());
546         matrix.multiply(stat);
547     } else if (properties().getAnimationMatrix()) {
548         mat4 anim(*properties().getAnimationMatrix());
549         matrix.multiply(anim);
550     }
551 
552     bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ());
553     if (properties().hasTransformMatrix() || applyTranslationZ) {
554         if (properties().isTransformTranslateOnly()) {
555             matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
556                              true3dTransform ? properties().getZ() : 0.0f);
557         } else {
558             if (!true3dTransform) {
559                 matrix.multiply(*properties().getTransformMatrix());
560             } else {
561                 mat4 true3dMat;
562                 true3dMat.loadTranslate(properties().getPivotX() + properties().getTranslationX(),
563                                         properties().getPivotY() + properties().getTranslationY(),
564                                         properties().getZ());
565                 true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
566                 true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
567                 true3dMat.rotate(properties().getRotation(), 0, 0, 1);
568                 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
569                 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
570 
571                 matrix.multiply(true3dMat);
572             }
573         }
574     }
575 
576     if (Properties::getStretchEffectBehavior() == StretchEffectBehavior::UniformScale) {
577         const StretchEffect& stretch = properties().layerProperties().getStretchEffect();
578         if (!stretch.isEmpty()) {
579             matrix.multiply(
580                     stretch.makeLinearStretch(properties().getWidth(), properties().getHeight()));
581         }
582     }
583 }
584 
getClippedOutline(const SkRect & clipRect) const585 const SkPath* RenderNode::getClippedOutline(const SkRect& clipRect) const {
586     const SkPath* outlinePath = properties().getOutline().getPath();
587     const uint32_t outlineID = outlinePath->getGenerationID();
588 
589     if (outlineID != mClippedOutlineCache.outlineID || clipRect != mClippedOutlineCache.clipRect) {
590         // update the cache keys
591         mClippedOutlineCache.outlineID = outlineID;
592         mClippedOutlineCache.clipRect = clipRect;
593 
594         // update the cache value by recomputing a new path
595         SkPath clipPath;
596         clipPath.addRect(clipRect);
597         Op(*outlinePath, clipPath, kIntersect_SkPathOp, &mClippedOutlineCache.clippedOutline);
598     }
599     return &mClippedOutlineCache.clippedOutline;
600 }
601 
602 using StringBuffer = FatVector<char, 128>;
603 
604 template <typename... T>
605 // TODO:__printflike(2, 3)
606 // Doesn't work because the warning doesn't understand string_view and doesn't like that
607 // it's not a C-style variadic function.
format(StringBuffer & buffer,const std::string_view & format,T...args)608 static void format(StringBuffer& buffer, const std::string_view& format, T... args) {
609     buffer.resize(buffer.capacity());
610     while (1) {
611         int needed = snprintf(buffer.data(), buffer.size(),
612                 format.data(), std::forward<T>(args)...);
613         if (needed < 0) {
614             buffer[0] = '\0';
615             buffer.resize(1);
616             return;
617         }
618         if (needed < buffer.size()) {
619             buffer.resize(needed + 1);
620             return;
621         }
622         // If we're doing a heap alloc anyway might as well give it some slop
623         buffer.resize(needed + 100);
624     }
625 }
626 
markDrawStart(SkCanvas & canvas)627 void RenderNode::markDrawStart(SkCanvas& canvas) {
628     StringBuffer buffer;
629     format(buffer, "RenderNode(id=%" PRId64 ", name='%s')", uniqueId(), getName());
630     canvas.drawAnnotation(SkRect::MakeWH(getWidth(), getHeight()), buffer.data(), nullptr);
631 }
632 
markDrawEnd(SkCanvas & canvas)633 void RenderNode::markDrawEnd(SkCanvas& canvas) {
634     StringBuffer buffer;
635     format(buffer, "/RenderNode(id=%" PRId64 ", name='%s')", uniqueId(), getName());
636     canvas.drawAnnotation(SkRect::MakeWH(getWidth(), getHeight()), buffer.data(), nullptr);
637 }
638 
639 } /* namespace uirenderer */
640 } /* namespace android */
641