• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.graphics.drawable;
18 
19 import com.android.tools.layoutlib.annotations.LayoutlibDelegate;
20 
21 import android.graphics.Canvas;
22 import android.graphics.drawable.AnimatedVectorDrawable.VectorDrawableAnimatorRT;
23 
24 public class AnimatedVectorDrawable_Delegate {
25 
26     /**
27      * We would like to do the same as in {@link AnimatedVectorDrawable#draw}, but bypass the
28      * {@link Canvas#isHardwareAccelerated} check and call
29      * {@link AnimatedVectorDrawable#forceAnimationOnUI}. We need this for the callbacks to be
30      * properly set up so that {@link AnimatedVectorDrawable} receives property updates.
31      * TODO (b/141682855): Figure out how to properly manage this in the hardware accelerated case
32      */
33     @LayoutlibDelegate
draw(AnimatedVectorDrawable thisDrawable, Canvas canvas)34     static void draw(AnimatedVectorDrawable thisDrawable, Canvas canvas) {
35         if (thisDrawable.mAnimatorSet instanceof VectorDrawableAnimatorRT) {
36             // If we have SW canvas and the RT animation is waiting to start, We need to fallback
37             // to UI thread animation for AVD.
38             if (!thisDrawable.mAnimatorSet.isRunning() &&
39                     ((VectorDrawableAnimatorRT)thisDrawable.mAnimatorSet).mPendingAnimationActions.size() > 0) {
40                 thisDrawable.forceAnimationOnUI();
41             }
42         }
43         thisDrawable.draw_Original(canvas);
44     }
45 }
46