1 /* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_SURFACE_TEXTURE_GL_H 18 #define ANDROID_SURFACE_TEXTURE_GL_H 19 20 #include "Constants.h" 21 #include "GLTest.h" 22 23 #include "FrameWaiter.h" 24 #include "TextureRenderer.h" 25 26 #include <gui/GLConsumer.h> 27 #include <gui/Surface.h> 28 29 namespace android { 30 31 class FrameWaiter; 32 class GLConsumer; 33 class TextureRenderer; 34 35 class SurfaceTextureGLTest : public GLTest { 36 protected: 37 enum { TEX_ID = 123 }; 38 SetUp()39 void SetUp() { 40 GLTest::SetUp(); 41 std::tie(mST, mSTC) = GLConsumer::create(TEX_ID, GLConsumer::TEXTURE_EXTERNAL, true, false); 42 mANW = mSTC; 43 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), TEST_PRODUCER_USAGE_BITS)); 44 mTextureRenderer = new TextureRenderer(TEX_ID, mST); 45 ASSERT_NO_FATAL_FAILURE(mTextureRenderer->SetUp()); 46 mFW = new FrameWaiter; 47 mST->setFrameAvailableListener(mFW); 48 } 49 TearDown()50 void TearDown() { 51 mTextureRenderer.clear(); 52 mANW.clear(); 53 mSTC.clear(); 54 mST.clear(); 55 GLTest::TearDown(); 56 } 57 drawTexture()58 void drawTexture() { 59 mTextureRenderer->drawTexture(); 60 } 61 62 sp<GLConsumer> mST; 63 sp<Surface> mSTC; 64 sp<ANativeWindow> mANW; 65 sp<TextureRenderer> mTextureRenderer; 66 sp<FrameWaiter> mFW; 67 }; 68 69 } // namespace android 70 71 #endif 72