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1 /**
2  * Copyright (c) 2020, The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *     http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.os;
18 
19 
20 /** @hide */
21 interface IInputConstants
22 {
23     // This should be multiplied by the value of the system property ro.hw_timeout_multiplier before
24     // use. A pre-multiplied constant is available in Java in
25     // android.os.InputConstants.DEFAULT_DISPATCHING_TIMEOUT_MILLIS.
26     const int UNMULTIPLIED_DEFAULT_DISPATCHING_TIMEOUT_MILLIS = 5000; // 5 seconds
27 
28     // Indicate invalid battery capacity
29     const int INVALID_BATTERY_CAPACITY = -1;
30 
31     /**
32      * Every input event has an id. This constant value is used when a valid input event id is not
33      * available.
34      */
35     const int INVALID_INPUT_EVENT_ID = 0;
36 
37     /**
38      * Every input device has an id. This constant value is used when a valid input device id is not
39      * available.
40      * The virtual keyboard uses -1 as the input device id. Therefore, we use -2 as the value for
41      * an invalid input device.
42      */
43     const int INVALID_INPUT_DEVICE_ID = -2;
44 
45     /**
46      * The input event was injected from some AccessibilityService, which may be either an
47      * Accessibility Tool OR a service using that API for purposes other than assisting users with
48      * disabilities. Used in policyFlags for input event injection.
49      */
50     const int POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY = 0x20000;
51 
52     /**
53      * The key event triggered a key gesture. Used in policy flag to notify that a key gesture was
54      * triggered using the event.
55      */
56     const int POLICY_FLAG_KEY_GESTURE_TRIGGERED = 0x40000;
57 
58     /**
59      * The input event was injected from an AccessibilityService with the
60      * AccessibilityServiceInfo#isAccessibilityTool property set to true. These services (known as
61      * "Accessibility Tools") are used to assist users with disabilities, so events from these
62      * services should be able to reach all Views including Views which set
63      * View#isAccessibilityDataSensitive to true. Used in policyFlags for input event injection.
64      */
65     const int POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY_TOOL = 0x80000;
66 
67     /**
68      * Common input event flag used for both motion and key events for a gesture or pointer being
69      * canceled.
70      */
71     const int INPUT_EVENT_FLAG_CANCELED = 0x20;
72 
73     /**
74      * Input event flag used for both motion and key events.
75      * See POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY for more information.
76      */
77     const int INPUT_EVENT_FLAG_IS_ACCESSIBILITY_EVENT = 0x800;
78 
79     /**
80      * Input event flag used for motion events.
81      * See POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY_TOOL for more information.
82      */
83     const int INPUT_EVENT_FLAG_INJECTED_FROM_ACCESSIBILITY_TOOL = 0x1000;
84 
85     /**
86      * Common input event flag used for both motion and key events, indicating that the system has
87      * detected this event may be inconsistent with the current event sequence or gesture, such as
88      * when a pointer move event is sent but the pointer is not down.
89      */
90     const int INPUT_EVENT_FLAG_TAINTED = 0x80000000;
91 
92     /* The default pointer acceleration value. */
93     const int DEFAULT_POINTER_ACCELERATION = 3;
94 
95     /* The default mouse wheel acceleration value. */
96     const int DEFAULT_MOUSE_WHEEL_ACCELERATION = 4;
97 
98     /**
99      * Use the default Velocity Tracker Strategy. Different axes may use different default
100      * strategies.
101      */
102     const int VELOCITY_TRACKER_STRATEGY_DEFAULT = -1;
103 
104     /**
105      * Velocity Tracker Strategy: Impulse.
106      * Physical model of pushing an object.  Quality: VERY GOOD.
107      * Works with duplicate coordinates, unclean finger liftoff.
108      */
109     const int VELOCITY_TRACKER_STRATEGY_IMPULSE = 0;
110 
111     /**
112      * Velocity Tracker Strategy: LSQ1.
113      * 1st order least squares.  Quality: POOR.
114      * Frequently underfits the touch data especially when the finger accelerates
115      * or changes direction.  Often underestimates velocity.  The direction
116      * is overly influenced by historical touch points.
117      */
118     const int VELOCITY_TRACKER_STRATEGY_LSQ1 = 1;
119 
120     /**
121      * Velocity Tracker Strategy: LSQ2.
122      * 2nd order least squares.  Quality: VERY GOOD.
123      * Pretty much ideal, but can be confused by certain kinds of touch data,
124      * particularly if the panel has a tendency to generate delayed,
125      * duplicate or jittery touch coordinates when the finger is released.
126      */
127     const int VELOCITY_TRACKER_STRATEGY_LSQ2 = 2;
128 
129     /**
130      * Velocity Tracker Strategy: LSQ3.
131      * 3rd order least squares.  Quality: UNUSABLE.
132      * Frequently overfits the touch data yielding wildly divergent estimates
133      * of the velocity when the finger is released.
134      */
135     const int VELOCITY_TRACKER_STRATEGY_LSQ3 = 3;
136 
137     /**
138      * Velocity Tracker Strategy: WLSQ2_DELTA.
139      * 2nd order weighted least squares, delta weighting.  Quality: EXPERIMENTAL
140      */
141     const int VELOCITY_TRACKER_STRATEGY_WLSQ2_DELTA = 4;
142 
143     /**
144      * Velocity Tracker Strategy: WLSQ2_CENTRAL.
145      * 2nd order weighted least squares, central weighting.  Quality: EXPERIMENTALe
146      */
147     const int VELOCITY_TRACKER_STRATEGY_WLSQ2_CENTRAL = 5;
148 
149     /**
150      * Velocity Tracker Strategy: WLSQ2_RECENT.
151      * 2nd order weighted least squares, recent weighting.  Quality: EXPERIMENTAL
152      */
153     const int VELOCITY_TRACKER_STRATEGY_WLSQ2_RECENT = 6;
154 
155     /**
156      * Velocity Tracker Strategy: INT1.
157      * 1st order integrating filter.  Quality: GOOD.
158      * Not as good as 'lsq2' because it cannot estimate acceleration but it is
159      * more tolerant of errors.  Like 'lsq1', this strategy tends to underestimate
160      * the velocity of a fling but this strategy tends to respond to changes in
161      * direction more quickly and accurately.
162      */
163     const int VELOCITY_TRACKER_STRATEGY_INT1 = 7;
164 
165     /**
166      * Velocity Tracker Strategy: INT2.
167      * 2nd order integrating filter.  Quality: EXPERIMENTAL.
168      * For comparison purposes only.  Unlike 'int1' this strategy can compensate
169      * for acceleration but it typically overestimates the effect.
170      */
171     const int VELOCITY_TRACKER_STRATEGY_INT2 = 8;
172 
173     /**
174      * Velocity Tracker Strategy: Legacy.
175      * Legacy velocity tracker algorithm.  Quality: POOR.
176      * For comparison purposes only.  This algorithm is strongly influenced by
177      * old data points, consistently underestimates velocity and takes a very long
178      * time to adjust to changes in direction.
179      */
180     const int VELOCITY_TRACKER_STRATEGY_LEGACY = 9;
181 
182 
183     /*
184      * Input device class: Keyboard
185      * The input device is a keyboard or has buttons.
186      *
187      * @hide
188      */
189     const int DEVICE_CLASS_KEYBOARD = 0x00000001;
190 
191     /*
192      * Input device class: Alphakey
193      * The input device is an alpha-numeric keyboard (not just a dial pad).
194      *
195      * @hide
196      */
197     const int DEVICE_CLASS_ALPHAKEY = 0x00000002;
198 
199     /*
200      * Input device class: Touch
201      * The input device is a touchscreen or a touchpad (either single-touch or multi-touch).
202      *
203      * @hide
204      */
205     const int DEVICE_CLASS_TOUCH = 0x00000004;
206 
207     /*
208      * Input device class: Cursor
209      * The input device is a cursor device such as a trackball or mouse.
210      *
211      * @hide
212      */
213     const int DEVICE_CLASS_CURSOR = 0x00000008;
214 
215     /*
216      * Input device class: Multi-touch
217      * The input device is a multi-touch touchscreen or touchpad.
218      *
219      * @hide
220      */
221     const int DEVICE_CLASS_TOUCH_MT = 0x00000010;
222 
223     /*
224      * Input device class: Dpad
225      * The input device is a directional pad (implies keyboard, has DPAD keys).
226      *
227      * @hide
228      */
229     const int DEVICE_CLASS_DPAD = 0x00000020;
230 
231     /*
232      * Input device class: Gamepad
233      * The input device is a gamepad (implies keyboard, has BUTTON keys).
234      *
235      * @hide
236      */
237     const int DEVICE_CLASS_GAMEPAD = 0x00000040;
238 
239     /*
240      * Input device class: Switch
241      * The input device has switches.
242      *
243      * @hide
244      */
245     const int DEVICE_CLASS_SWITCH = 0x00000080;
246 
247     /*
248      * Input device class: Joystick
249      * The input device is a joystick (implies gamepad, has joystick absolute axes).
250      *
251      * @hide
252      */
253     const int DEVICE_CLASS_JOYSTICK = 0x00000100;
254 
255     /*
256      * Input device class: Vibrator
257      * The input device has a vibrator (supports FF_RUMBLE).
258      *
259      * @hide
260      */
261     const int DEVICE_CLASS_VIBRATOR = 0x00000200;
262 
263     /*
264      * Input device class: Mic
265      * The input device has a microphone.
266      *
267      * @hide
268      */
269     const int DEVICE_CLASS_MIC = 0x00000400;
270 
271     /*
272      * Input device class: External Stylus
273      * The input device is an external stylus (has data we want to fuse with touch data).
274      *
275      * @hide
276      */
277     const int DEVICE_CLASS_EXTERNAL_STYLUS = 0x00000800;
278 
279     /*
280      * Input device class: Rotary Encoder
281      * The input device has a rotary encoder.
282      *
283      * @hide
284      */
285     const int DEVICE_CLASS_ROTARY_ENCODER = 0x00001000;
286 
287     /*
288      * Input device class: Sensor
289      * The input device has a sensor like accelerometer, gyro, etc.
290      *
291      * @hide
292      */
293     const int DEVICE_CLASS_SENSOR = 0x00002000;
294 
295     /*
296      * Input device class: Battery
297      * The input device has a battery.
298      *
299      * @hide
300      */
301     const int DEVICE_CLASS_BATTERY = 0x00004000;
302 
303     /*
304      * Input device class: Light
305      * The input device has sysfs controllable lights.
306      *
307      * @hide
308      */
309     const int DEVICE_CLASS_LIGHT = 0x00008000;
310 
311     /*
312      * Input device class: Touchpad
313      * The input device is a touchpad, requiring an on-screen cursor.
314      *
315      * @hide
316      */
317     const int DEVICE_CLASS_TOUCHPAD = 0x00010000;
318 
319     /*
320      * Input device class: Virtual
321      * The input device is virtual (not a real device, not part of UI configuration).
322      *
323      * @hide
324      */
325     const int DEVICE_CLASS_VIRTUAL = 0x20000000;
326 
327     /*
328      * Input device class: External
329      * The input device is external (not built-in).
330      *
331      * @hide
332      */
333     const int DEVICE_CLASS_EXTERNAL = 0x40000000;
334 }
335