• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2 * Copyright 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 
17 #include <ui/FenceTime.h>
18 
19 #define LOG_TAG "FenceTime"
20 
21 #include <cutils/compiler.h>  // For CC_[UN]LIKELY
22 #include <utils/Log.h>
23 #include <inttypes.h>
24 #include <stdlib.h>
25 
26 #include <memory>
27 
28 namespace android {
29 
30 // ============================================================================
31 // FenceTime
32 // ============================================================================
33 
34 const auto FenceTime::NO_FENCE = std::make_shared<FenceTime>(Fence::NO_FENCE);
35 
FenceTime(const sp<Fence> & fence)36 FenceTime::FenceTime(const sp<Fence>& fence)
37   : mState(((fence.get() != nullptr) && fence->isValid()) ?
38             State::VALID : State::INVALID),
39     mFence(fence),
40     mSignalTime(mState == State::INVALID ?
41             Fence::SIGNAL_TIME_INVALID : Fence::SIGNAL_TIME_PENDING) {
42 }
43 
FenceTime(sp<Fence> && fence)44 FenceTime::FenceTime(sp<Fence>&& fence)
45   : mState(((fence.get() != nullptr) && fence->isValid()) ?
46             State::VALID : State::INVALID),
47     mFence(std::move(fence)),
48     mSignalTime(mState == State::INVALID ?
49             Fence::SIGNAL_TIME_INVALID : Fence::SIGNAL_TIME_PENDING) {
50 }
51 
FenceTime(nsecs_t signalTime)52 FenceTime::FenceTime(nsecs_t signalTime)
53   : mState(Fence::isValidTimestamp(signalTime) ? State::VALID : State::INVALID),
54     mFence(nullptr),
55     mSignalTime(signalTime) {
56     if (CC_UNLIKELY(mSignalTime == Fence::SIGNAL_TIME_PENDING)) {
57         ALOGE("Pending signal time not allowed after signal.");
58         mSignalTime = Fence::SIGNAL_TIME_INVALID;
59     }
60 }
61 
makeValid(const sp<Fence> & fence)62 FenceTimePtr FenceTime::makeValid(const sp<Fence>& fence) {
63     if (fence && fence->isValid()) {
64         return std::make_shared<FenceTime>(fence);
65     } else {
66         return std::make_shared<FenceTime>(systemTime());
67     }
68 }
69 
applyTrustedSnapshot(const Snapshot & src)70 void FenceTime::applyTrustedSnapshot(const Snapshot& src) {
71     if (CC_UNLIKELY(src.state != Snapshot::State::SIGNAL_TIME)) {
72         // Applying Snapshot::State::FENCE, could change the valid state of the
73         // FenceTime, which is not allowed. Callers should create a new
74         // FenceTime from the snapshot instead.
75         ALOGE("applyTrustedSnapshot: Unexpected fence.");
76         return;
77     }
78 
79     if (src.state == Snapshot::State::EMPTY) {
80         return;
81     }
82 
83     nsecs_t signalTime = mSignalTime.load(std::memory_order_relaxed);
84     if (signalTime != Fence::SIGNAL_TIME_PENDING) {
85         // We should always get the same signalTime here that we did in
86         // getSignalTime(). This check races with getSignalTime(), but it is
87         // only a sanity check so that's okay.
88         if (CC_UNLIKELY(signalTime != src.signalTime)) {
89             ALOGE("FenceTime::applyTrustedSnapshot: signalTime mismatch. "
90                     "(%" PRId64 " (old) != %" PRId64 " (new))",
91                     signalTime, src.signalTime);
92         }
93         return;
94     }
95 
96     std::lock_guard<std::mutex> lock(mMutex);
97     mFence.clear();
98     mSignalTime.store(src.signalTime, std::memory_order_relaxed);
99 }
100 
isValid() const101 bool FenceTime::isValid() const {
102     // We store the valid state in the constructors and return it here.
103     // This lets release code remember the valid state even after the
104     // underlying fence is destroyed.
105     return mState != State::INVALID;
106 }
107 
wait(int timeout)108 status_t FenceTime::wait(int timeout) {
109     // See if we already have a cached value we can return.
110     nsecs_t signalTime = mSignalTime.load(std::memory_order_relaxed);
111     if (signalTime != Fence::SIGNAL_TIME_PENDING) {
112         return NO_ERROR;
113     }
114 
115     // Hold a reference to the fence on the stack in case the class'
116     // reference is removed by another thread. This prevents the
117     // fence from being destroyed until the end of this method, where
118     // we conveniently do not have the lock held.
119     sp<Fence> fence;
120     {
121         // With the lock acquired this time, see if we have the cached
122         // value or if we need to poll the fence.
123         std::lock_guard<std::mutex> lock(mMutex);
124         if (!mFence.get()) {
125             // Another thread set the signal time just before we added the
126             // reference to mFence.
127             return NO_ERROR;
128         }
129         fence = mFence;
130     }
131 
132     // Make the system call without the lock held.
133     return fence->wait(timeout);
134 }
135 
getSignalTime()136 nsecs_t FenceTime::getSignalTime() {
137     // See if we already have a cached value we can return.
138     nsecs_t signalTime = mSignalTime.load(std::memory_order_relaxed);
139     if (signalTime != Fence::SIGNAL_TIME_PENDING) {
140         return signalTime;
141     }
142 
143     // Hold a reference to the fence on the stack in case the class'
144     // reference is removed by another thread. This prevents the
145     // fence from being destroyed until the end of this method, where
146     // we conveniently do not have the lock held.
147     sp<Fence> fence;
148     {
149         // With the lock acquired this time, see if we have the cached
150         // value or if we need to poll the fence.
151         std::lock_guard<std::mutex> lock(mMutex);
152         if (!mFence.get()) {
153             // Another thread set the signal time just before we added the
154             // reference to mFence.
155             return mSignalTime.load(std::memory_order_relaxed);
156         }
157         fence = mFence;
158     }
159 
160     // Make the system call without the lock held.
161     signalTime = fence->getSignalTime();
162 
163     // Allow tests to override SIGNAL_TIME_INVALID behavior, since tests
164     // use invalid underlying Fences without real file descriptors.
165     if (CC_UNLIKELY(mState == State::FORCED_VALID_FOR_TEST)) {
166         if (signalTime == Fence::SIGNAL_TIME_INVALID) {
167             signalTime = Fence::SIGNAL_TIME_PENDING;
168         }
169     }
170 
171     // Make the signal time visible to everyone if it is no longer pending
172     // and remove the class' reference to the fence.
173     if (signalTime != Fence::SIGNAL_TIME_PENDING) {
174         std::lock_guard<std::mutex> lock(mMutex);
175         mFence.clear();
176         mSignalTime.store(signalTime, std::memory_order_relaxed);
177     }
178 
179     return signalTime;
180 }
181 
getCachedSignalTime() const182 nsecs_t FenceTime::getCachedSignalTime() const {
183     // memory_order_acquire since we don't have a lock fallback path
184     // that will do an acquire.
185     return mSignalTime.load(std::memory_order_acquire);
186 }
187 
getSnapshot() const188 FenceTime::Snapshot FenceTime::getSnapshot() const {
189     // Quick check without the lock.
190     nsecs_t signalTime = mSignalTime.load(std::memory_order_relaxed);
191     if (signalTime != Fence::SIGNAL_TIME_PENDING) {
192         return Snapshot(signalTime);
193     }
194 
195     // Do the full check with the lock.
196     std::lock_guard<std::mutex> lock(mMutex);
197     signalTime = mSignalTime.load(std::memory_order_relaxed);
198     if (signalTime != Fence::SIGNAL_TIME_PENDING) {
199         return Snapshot(signalTime);
200     }
201     return Snapshot(mFence);
202 }
203 
204 // For tests only. If forceValidForTest is true, then getSignalTime will
205 // never return SIGNAL_TIME_INVALID and isValid will always return true.
FenceTime(const sp<Fence> & fence,bool forceValidForTest)206 FenceTime::FenceTime(const sp<Fence>& fence, bool forceValidForTest)
207   : mState(forceValidForTest ?
208             State::FORCED_VALID_FOR_TEST : State::INVALID),
209     mFence(fence),
210     mSignalTime(mState == State::INVALID ?
211             Fence::SIGNAL_TIME_INVALID : Fence::SIGNAL_TIME_PENDING) {
212 }
213 
signalForTest(nsecs_t signalTime)214 void FenceTime::signalForTest(nsecs_t signalTime) {
215     // To be realistic, this should really set a hidden value that
216     // gets picked up in the next call to getSignalTime, but this should
217     // be good enough.
218     std::lock_guard<std::mutex> lock(mMutex);
219     mFence.clear();
220     mSignalTime.store(signalTime, std::memory_order_relaxed);
221 }
222 
223 // ============================================================================
224 // FenceTime::Snapshot
225 // ============================================================================
Snapshot(const sp<Fence> & srcFence)226 FenceTime::Snapshot::Snapshot(const sp<Fence>& srcFence)
227     : state(State::FENCE), fence(srcFence) {
228 }
229 
Snapshot(nsecs_t srcSignalTime)230 FenceTime::Snapshot::Snapshot(nsecs_t srcSignalTime)
231     : state(State::SIGNAL_TIME), signalTime(srcSignalTime) {
232 }
233 
getFlattenedSize() const234 size_t FenceTime::Snapshot::getFlattenedSize() const {
235     constexpr size_t min = sizeof(state);
236     switch (state) {
237         case State::EMPTY:
238             return min;
239         case State::FENCE:
240             return min + fence->getFlattenedSize();
241         case State::SIGNAL_TIME:
242             return min + sizeof(signalTime);
243     }
244     return 0;
245 }
246 
getFdCount() const247 size_t FenceTime::Snapshot::getFdCount() const {
248     return state == State::FENCE ? fence->getFdCount() : 0u;
249 }
250 
flatten(void * & buffer,size_t & size,int * & fds,size_t & count) const251 status_t FenceTime::Snapshot::flatten(
252         void*& buffer, size_t& size, int*& fds, size_t& count) const {
253     if (size < getFlattenedSize()) {
254         return NO_MEMORY;
255     }
256 
257     FlattenableUtils::write(buffer, size, state);
258     switch (state) {
259         case State::EMPTY:
260             return NO_ERROR;
261         case State::FENCE:
262             return fence->flatten(buffer, size, fds, count);
263         case State::SIGNAL_TIME:
264             FlattenableUtils::write(buffer, size, signalTime);
265             return NO_ERROR;
266     }
267 
268     return NO_ERROR;
269 }
270 
unflatten(void const * & buffer,size_t & size,int const * & fds,size_t & count)271 status_t FenceTime::Snapshot::unflatten(
272         void const*& buffer, size_t& size, int const*& fds, size_t& count) {
273     if (size < sizeof(state)) {
274         return NO_MEMORY;
275     }
276 
277     FlattenableUtils::read(buffer, size, state);
278     switch (state) {
279         case State::EMPTY:
280             return NO_ERROR;
281         case State::FENCE:
282             fence = new Fence;
283             return fence->unflatten(buffer, size, fds, count);
284         case State::SIGNAL_TIME:
285             if (size < sizeof(signalTime)) {
286                 return NO_MEMORY;
287             }
288             FlattenableUtils::read(buffer, size, signalTime);
289             return NO_ERROR;
290     }
291 
292     return NO_ERROR;
293 }
294 
295 // ============================================================================
296 // FenceTimeline
297 // ============================================================================
push(const std::shared_ptr<FenceTime> & fence)298 void FenceTimeline::push(const std::shared_ptr<FenceTime>& fence) {
299     std::lock_guard<std::mutex> lock(mMutex);
300     static constexpr size_t MAX_QUEUE_SIZE = 64;
301     while (mQueue.size() >= MAX_QUEUE_SIZE) {
302         // This is a sanity check to make sure the queue doesn't grow unbounded.
303         // MAX_QUEUE_SIZE should be big enough not to trigger this path.
304         // In case this path is taken though, users of FenceTime must make sure
305         // not to rely solely on FenceTimeline to get the final timestamp and
306         // should eventually call Fence::getSignalTime on their own.
307         std::shared_ptr<FenceTime> front = mQueue.front().lock();
308         if (front) {
309             // Make a last ditch effort to get the signalTime here since
310             // we are removing it from the timeline.
311             front->getSignalTime();
312         }
313         mQueue.pop();
314     }
315     mQueue.push(fence);
316 }
317 
updateSignalTimes()318 void FenceTimeline::updateSignalTimes() {
319     std::lock_guard<std::mutex> lock(mMutex);
320     while (!mQueue.empty()) {
321         std::shared_ptr<FenceTime> fence = mQueue.front().lock();
322         if (!fence) {
323             // The shared_ptr no longer exists and no one cares about the
324             // timestamp anymore.
325             mQueue.pop();
326             continue;
327         } else if (fence->getSignalTime() != Fence::SIGNAL_TIME_PENDING) {
328             // The fence has signaled and we've removed the sp<Fence> ref.
329             mQueue.pop();
330             continue;
331         } else {
332             // The fence didn't signal yet. Break since the later ones
333             // shouldn't have signaled either.
334             break;
335         }
336     }
337 }
338 
339 // ============================================================================
340 // FenceToFenceTimeMap
341 // ============================================================================
createFenceTimeForTest(const sp<Fence> & fence)342 std::shared_ptr<FenceTime> FenceToFenceTimeMap::createFenceTimeForTest(
343         const sp<Fence>& fence) {
344     std::lock_guard<std::mutex> lock(mMutex);
345     // Always garbage collecting isn't efficient, but this is only for testing.
346     garbageCollectLocked();
347     std::shared_ptr<FenceTime> fenceTime(new FenceTime(fence, true));
348     mMap[fence.get()].push_back(fenceTime);
349     return fenceTime;
350 }
351 
signalAllForTest(const sp<Fence> & fence,nsecs_t signalTime)352 void FenceToFenceTimeMap::signalAllForTest(
353         const sp<Fence>& fence, nsecs_t signalTime) {
354     bool signaled = false;
355 
356     std::lock_guard<std::mutex> lock(mMutex);
357     auto it = mMap.find(fence.get());
358     if (it != mMap.end()) {
359         for (auto& weakFenceTime : it->second) {
360             std::shared_ptr<FenceTime> fenceTime = weakFenceTime.lock();
361             if (!fenceTime) {
362                 continue;
363             }
364             ALOGE_IF(!fenceTime->isValid(),
365                     "signalAllForTest: Signaling invalid fence.");
366             fenceTime->signalForTest(signalTime);
367             signaled = true;
368         }
369     }
370 
371     ALOGE_IF(!signaled, "signalAllForTest: Nothing to signal.");
372 }
373 
garbageCollectLocked()374 void FenceToFenceTimeMap::garbageCollectLocked() {
375     for (auto it = mMap.begin(); it != mMap.end();) {
376         // Erase all expired weak pointers from the vector.
377         auto& vect = it->second;
378         vect.erase(
379                 std::remove_if(vect.begin(), vect.end(),
380                         [](const std::weak_ptr<FenceTime>& ft) {
381                             return ft.expired();
382                         }),
383                 vect.end());
384 
385         // Also erase the map entry if the vector is now empty.
386         if (vect.empty()) {
387             it = mMap.erase(it);
388         } else {
389             it++;
390         }
391     }
392 }
393 
394 } // namespace android
395