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1 /*
2  * Copyright (C) 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <InputListener.h>
20 #include <android-base/result.h>
21 #include <android/gui/FocusRequest.h>
22 
23 #include <android/os/InputEventInjectionResult.h>
24 #include <android/os/InputEventInjectionSync.h>
25 #include <gui/InputApplication.h>
26 #include <gui/WindowInfo.h>
27 #include <input/DisplayTopologyGraph.h>
28 #include <input/InputDevice.h>
29 #include <input/InputTransport.h>
30 #include <unordered_map>
31 
32 namespace android {
33 
34 /* Notifies the system about input events generated by the input reader.
35  * The dispatcher is expected to be mostly asynchronous. */
36 class InputDispatcherInterface : public InputListenerInterface {
37 public:
InputDispatcherInterface()38     InputDispatcherInterface() {}
~InputDispatcherInterface()39     virtual ~InputDispatcherInterface() {}
40     /* Dumps the state of the input dispatcher.
41      *
42      * This method may be called on any thread (usually by the input manager). */
43     virtual void dump(std::string& dump) const = 0;
44 
45     /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */
46     virtual void monitor() = 0;
47 
48     /**
49      * Wait until dispatcher is idle. That means, there are no further events to be processed,
50      * and all of the policy callbacks have been completed.
51      * Return true if the dispatcher is idle.
52      * Return false if the timeout waiting for the dispatcher to become idle has expired.
53      */
54     virtual bool waitForIdle() const = 0;
55 
56     /* Make the dispatcher start processing events.
57      *
58      * The dispatcher will start consuming events from the InputListenerInterface
59      * in the order that they were received.
60      */
61     virtual status_t start() = 0;
62 
63     /* Makes the dispatcher stop processing events. */
64     virtual status_t stop() = 0;
65 
66     /* Injects an input event and optionally waits for sync.
67      * The synchronization mode determines whether the method blocks while waiting for
68      * input injection to proceed.
69      * Returns one of the INPUT_EVENT_INJECTION_XXX constants.
70      *
71      * If a targetUid is provided, InputDispatcher will only consider injecting the input event into
72      * windows owned by the provided uid. If the input event is targeted at a window that is not
73      * owned by the provided uid, input injection will fail. If no targetUid is provided, the input
74      * event will be dispatched as-is.
75      *
76      * This method may be called on any thread (usually by the input manager). The caller must
77      * perform all necessary permission checks prior to injecting events.
78      */
79     virtual android::os::InputEventInjectionResult injectInputEvent(
80             const InputEvent* event, std::optional<gui::Uid> targetUid,
81             android::os::InputEventInjectionSync syncMode, std::chrono::milliseconds timeout,
82             uint32_t policyFlags) = 0;
83 
84     /*
85      * Check whether InputEvent actually happened by checking the signature of the event.
86      *
87      * Return nullptr if the event cannot be verified.
88      */
89     virtual std::unique_ptr<VerifiedInputEvent> verifyInputEvent(const InputEvent& event) = 0;
90 
91     /* Sets the focused application on the given display.
92      *
93      * This method may be called on any thread (usually by the input manager).
94      */
95     virtual void setFocusedApplication(
96             ui::LogicalDisplayId displayId,
97             const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) = 0;
98 
99     /* Sets the focused display.
100      *
101      * This method may be called on any thread (usually by the input manager).
102      */
103     virtual void setFocusedDisplay(ui::LogicalDisplayId displayId) = 0;
104 
105     /** Sets the minimum time between user activity pokes. */
106     virtual void setMinTimeBetweenUserActivityPokes(std::chrono::milliseconds interval) = 0;
107 
108     /* Sets the input dispatching mode.
109      *
110      * This method may be called on any thread (usually by the input manager).
111      */
112     virtual void setInputDispatchMode(bool enabled, bool frozen) = 0;
113 
114     /* Sets whether input event filtering is enabled.
115      * When enabled, incoming input events are sent to the policy's filterInputEvent
116      * method instead of being dispatched.  The filter is expected to use
117      * injectInputEvent to inject the events it would like to have dispatched.
118      * It should include POLICY_FLAG_FILTERED in the policy flags during injection.
119      */
120     virtual void setInputFilterEnabled(bool enabled) = 0;
121 
122     /**
123      * Set the touch mode state.
124      * Touch mode is a per display state that apps may enter / exit based on specific user
125      * interactions with input devices. If <code>inTouchMode</code> is set to true, the display
126      * identified by <code>displayId</code> will be changed to touch mode. Performs a permission
127      * check if hasPermission is set to false.
128      *
129      * This method also enqueues a a TouchModeEntry message for dispatching.
130      *
131      * Returns true when changing touch mode state.
132      */
133     virtual bool setInTouchMode(bool inTouchMode, gui::Pid pid, gui::Uid uid, bool hasPermission,
134                                 ui::LogicalDisplayId displayId) = 0;
135 
136     /**
137      * Sets the maximum allowed obscuring opacity by UID to propagate touches.
138      * For certain window types (eg. SAWs), the decision of honoring
139      * FLAG_NOT_TOUCHABLE or not depends on the combined obscuring opacity of
140      * the windows above the touch-consuming window.
141      */
142     virtual void setMaximumObscuringOpacityForTouch(float opacity) = 0;
143 
144     /**
145      * Transfers a touch gesture from one window to another window. Transferring touch will not
146      * have any effect on the focused window.
147      *
148      * Returns true on success.  False if the window did not actually have an active touch gesture.
149      */
150     virtual bool transferTouchGesture(const sp<IBinder>& fromToken, const sp<IBinder>& toToken,
151                                       bool isDragDrop, bool transferEntireGesture) = 0;
152 
153     /**
154      * Transfer a touch gesture to the provided channel, no matter where the current touch is.
155      * Transferring touch will not have any effect on the focused window.
156      *
157      * Returns true on success, false if there was no on-going touch on the display.
158      * @deprecated
159      */
160     virtual bool transferTouchOnDisplay(const sp<IBinder>& destChannelToken,
161                                         ui::LogicalDisplayId displayId) = 0;
162 
163     /**
164      * Sets focus on the specified window.
165      */
166     virtual void setFocusedWindow(const gui::FocusRequest&) = 0;
167 
168     /**
169      * Creates an input channel that may be used as targets for input events.
170      *
171      * This method may be called on any thread (usually by the input manager).
172      */
173     virtual base::Result<std::unique_ptr<InputChannel>> createInputChannel(
174             const std::string& name) = 0;
175 
176     /**
177      * Creates an input channel to be used to monitor all input events on a display.
178      *
179      * Each monitor must target a specific display and will only receive input events sent to that
180      * display.
181      *
182      * This method may be called on any thread (usually by the input manager).
183      */
184     virtual base::Result<std::unique_ptr<InputChannel>> createInputMonitor(
185             ui::LogicalDisplayId displayId, const std::string& name, gui::Pid pid) = 0;
186 
187     /* Removes input channels that will no longer receive input events.
188      *
189      * This method may be called on any thread (usually by the input manager).
190      */
191     virtual status_t removeInputChannel(const sp<IBinder>& connectionToken) = 0;
192 
193     /* Allows an input monitor steal the current pointer stream away from normal input windows.
194      *
195      * This method may be called on any thread (usually by the input manager).
196      */
197     virtual status_t pilferPointers(const sp<IBinder>& token) = 0;
198 
199     /**
200      * Enables Pointer Capture on the specified window if the window has focus.
201      *
202      * InputDispatcher is the source of truth of Pointer Capture.
203      */
204     virtual void requestPointerCapture(const sp<IBinder>& windowToken, bool enabled) = 0;
205 
206     /**
207      * Sets the eligibility of a given display to enable pointer capture. If a display is marked
208      * ineligible, all attempts to request pointer capture for windows on that display will fail.
209      *  TODO(b/214621487): Remove or move to a display flag.
210      */
211     virtual void setDisplayEligibilityForPointerCapture(ui::LogicalDisplayId displayId,
212                                                         bool isEligible) = 0;
213 
214     /* Flush input device motion sensor.
215      *
216      * Returns true on success.
217      */
218     virtual bool flushSensor(int deviceId, InputDeviceSensorType sensorType) = 0;
219 
220     /**
221      * Called when a display has been removed from the system.
222      */
223     virtual void displayRemoved(ui::LogicalDisplayId displayId) = 0;
224 
225     /*
226      * Abort the current touch stream.
227      */
228     virtual void cancelCurrentTouch() = 0;
229 
230     /*
231      * Updates whether key repeat is enabled and key repeat configuration timeout and delay.
232      */
233     virtual void setKeyRepeatConfiguration(std::chrono::nanoseconds timeout,
234                                            std::chrono::nanoseconds delay,
235                                            bool keyRepeatEnabled) = 0;
236 
237     /*
238      * Determine if a pointer from a device is being dispatched to the given window.
239      */
240     virtual bool isPointerInWindow(const sp<IBinder>& token, ui::LogicalDisplayId displayId,
241                                    DeviceId deviceId, int32_t pointerId) = 0;
242 
243     /*
244      * Notify the dispatcher that the state of the input method connection changed.
245      */
246     virtual void setInputMethodConnectionIsActive(bool isActive) = 0;
247 
248     /*
249      * Notify the dispatcher of the latest DisplayTopology.
250      */
251     virtual void setDisplayTopology(const DisplayTopologyGraph& displayTopologyGraph) = 0;
252 };
253 
254 } // namespace android
255