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1 /*
2  * Copyright 2022 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include "QueuedTransactionState.h"
20 #include "RequestedLayerState.h"
21 
22 namespace android::surfaceflinger::frontend {
23 
24 // Owns a collection of RequestedLayerStates and manages their lifecycle
25 // and state changes.
26 //
27 // RequestedLayerStates are tracked and destroyed if they have no parent and
28 // no handle left to keep them alive. The handle does not keep a reference to
29 // the RequestedLayerState but a layer id associated with the RequestedLayerState.
30 // If the handle is destroyed and the RequestedLayerState does not have a parent,
31 // the LayerLifecycleManager destroys the RequestedLayerState.
32 //
33 // Threading: This class is not thread safe, it requires external synchronization.
34 //
35 // Typical usage: Input states (new layers, transactions, destroyed layer handles)
36 // are collected in the background passed into the LayerLifecycleManager to update
37 // layer lifecycle and layer state at start of composition.
38 class LayerLifecycleManager {
39 public:
40     // External state changes should be updated in the following order:
41     void addLayers(std::vector<std::unique_ptr<RequestedLayerState>>);
42     // Ignore unknown layers when interoping with legacy front end. In legacy we destroy
43     // the layers it is unreachable. When using the LayerLifecycleManager for layer trace
44     // generation we may encounter layers which are known because we don't have an explicit
45     // lifecycle. Ignore these errors while we have to interop with legacy.
46     void applyTransactions(const std::vector<QueuedTransactionState>&,
47                            bool ignoreUnknownLayers = false);
48     // Ignore unknown handles when iteroping with legacy front end. In the old world, we
49     // would create child layers which are not necessary with the new front end. This means
50     // we will get notified for handle changes that don't exist in the new front end.
51     void onHandlesDestroyed(const std::vector<std::pair<uint32_t, std::string /* debugName */>>&,
52                             bool ignoreUnknownHandles = false);
53 
54     // Detaches the layer from its relative parent to prevent a loop in the
55     // layer hierarchy. This overrides the RequestedLayerState and leaves
56     // the system in an invalid state. This is always a client error that
57     // needs to be fixed but overriding the state allows us to fail gracefully.
58     void fixRelativeZLoop(uint32_t relativeRootId);
59 
60     // Destroys RequestedLayerStates that are marked to be destroyed. Invokes all
61     // ILifecycleListener callbacks and clears any change flags from previous state
62     // updates. This function should be called outside the hot path since it's not
63     // critical to composition.
64     void commitChanges();
65 
66     class ILifecycleListener {
67     public:
68         virtual ~ILifecycleListener() = default;
69         // Called on commitChanges when a layer is added. The callback includes
70         // the layer state the client was created with as well as any state updates
71         // until changes were committed.
72         virtual void onLayerAdded(const RequestedLayerState&) = 0;
73         // Called on commitChanges when a layer has been destroyed. The callback
74         // includes the final state before the layer was destroyed.
75         virtual void onLayerDestroyed(const RequestedLayerState&) = 0;
76     };
77     void addLifecycleListener(std::shared_ptr<ILifecycleListener>);
78     void removeLifecycleListener(std::shared_ptr<ILifecycleListener>);
79     const std::vector<std::unique_ptr<RequestedLayerState>>& getLayers() const;
80     const std::vector<std::unique_ptr<RequestedLayerState>>& getDestroyedLayers() const;
81     const std::vector<RequestedLayerState*>& getChangedLayers() const;
82     const ftl::Flags<RequestedLayerState::Changes> getGlobalChanges() const;
83     const RequestedLayerState* getLayerFromId(uint32_t) const;
84     bool isLayerSecure(uint32_t) const;
85 
86 private:
87     friend class LayerLifecycleManagerTest;
88     friend class HierarchyBuilderTest;
89     friend class android::SurfaceFlinger;
90 
91     RequestedLayerState* getLayerFromId(uint32_t);
92     std::vector<uint32_t>* getLinkedLayersFromId(uint32_t);
93     uint32_t linkLayer(uint32_t layerId, uint32_t layerToLink);
94     uint32_t unlinkLayer(uint32_t layerId, uint32_t linkedLayer);
95     std::vector<uint32_t> unlinkLayers(const std::vector<uint32_t>& layerIds, uint32_t linkedLayer);
96 
97     void updateDisplayMirrorLayers(RequestedLayerState& rootLayer);
98 
99     struct References {
100         // Lifetime tied to mLayers
101         RequestedLayerState& owner;
102         std::vector<uint32_t> references;
103         std::string getDebugString() const;
104     };
105     std::unordered_map<uint32_t, References> mIdToLayer;
106     // Listeners are invoked once changes are committed.
107     std::vector<std::shared_ptr<ILifecycleListener>> mListeners;
108     // Layers that mirror a display stack (see updateDisplayMirrorLayers)
109     std::vector<uint32_t> mDisplayMirroringLayers;
110 
111     // Aggregation of changes since last commit.
112     ftl::Flags<RequestedLayerState::Changes> mGlobalChanges;
113     std::vector<std::unique_ptr<RequestedLayerState>> mLayers;
114     // Layers pending destruction. Layers will be destroyed once changes are committed.
115     std::vector<std::unique_ptr<RequestedLayerState>> mDestroyedLayers;
116     // Keeps track of all the layers that were added in order. Changes will be cleared once
117     // committed.
118     std::vector<RequestedLayerState*> mAddedLayers;
119     // Keeps track of new and layers with states changes since last commit.
120     std::vector<RequestedLayerState*> mChangedLayers;
121 };
122 
123 } // namespace android::surfaceflinger::frontend
124