1// Copyright (C) 2024 The Android Open Source Project 2// 3// Licensed under the Apache License, Version 2.0 (the "License"); 4// you may not use this file except in compliance with the License. 5// You may obtain a copy of the License at 6// 7// http://www.apache.org/licenses/LICENSE-2.0 8// 9// Unless required by applicable law or agreed to in writing, software 10// distributed under the License is distributed on an "AS IS" BASIS, 11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12// See the License for the specific language governing permissions and 13// limitations under the License. 14 15syntax = "proto3"; 16 17import "VirtioGpuContextSnapshot.proto"; 18import "VirtioGpuResourceSnapshot.proto"; 19import "VirtioGpuTimelinesSnapshot.proto"; 20 21package gfxstream.host.snapshot; 22 23// The state of Gfxstream's Virtio GPU frontend that serialized and 24// deserialized during snapshot and restore operations. 25// 26// LINT.IfChange(virtio_gpu_frontend) 27message VirtioGpuFrontendSnapshot { 28 map<uint32, VirtioGpuContextSnapshot> contexts = 1; 29 map<uint32, VirtioGpuResourceSnapshot> resources = 2; 30 optional VirtioGpuTimelinesSnapshot timelines = 3; 31} 32// LINT.ThenChange(VirtioGpuFrontend.h:virtio_gpu_frontend)