1 // Copyright (C) 2024 The Android Open Source Project 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #pragma once 16 17 #include <vulkan/vulkan.h> 18 19 #include <optional> 20 #include <vector> 21 22 #include "gfxstream/host/Features.h" 23 24 namespace gfxstream { 25 namespace vk { 26 27 class EmulatedPhysicalDeviceQueueProperties { 28 public: 29 EmulatedPhysicalDeviceQueueProperties(const std::vector<VkQueueFamilyProperties>& host, 30 const gfxstream::host::FeatureSet& features); 31 getQueueFamilyProperties()32 const std::vector<VkQueueFamilyProperties>& getQueueFamilyProperties() const { 33 return mQueueFamilyProperties; 34 } hasVirtualGraphicsQueue()35 bool hasVirtualGraphicsQueue() const { return mHasVirtualGraphicsQueue; } 36 37 private: 38 std::vector<VkQueueFamilyProperties> mQueueFamilyProperties; 39 40 // Indicates that the graphics queue family properties are overridden for 41 // this physical device to include a virtual graphics queue. 42 bool mHasVirtualGraphicsQueue = false; 43 }; 44 45 } // namespace vk 46 } // namespace gfxstream