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1 package com.android.launcher3.folder;
2 
3 import com.android.launcher3.Flags;
4 
5 public class ClippedFolderIconLayoutRule {
6 
7     public static final int MAX_NUM_ITEMS_IN_PREVIEW = 4;
8     private static final int MIN_NUM_ITEMS_IN_PREVIEW = 2;
9 
10     private static final float MIN_SCALE = 0.44f;
11     private static final float MAX_SCALE = 0.51f;
12     // TODO: figure out exact radius for different icons
13     private static final float MAX_RADIUS_DILATION_SHAPES = 0.15f;
14     private static final float MAX_RADIUS_DILATION = 0.25f;
15     // The max amount of overlap the preview items can go outside of the background bounds.
16     public static final float ICON_OVERLAP_FACTOR = 1 + (MAX_RADIUS_DILATION / 2f);
17     public static final float ICON_OVERLAP_FACTOR_SHAPES = 1f;
18     private static final float ITEM_RADIUS_SCALE_FACTOR = 1.15f;
19 
20     public static final int EXIT_INDEX = -2;
21     public static final int ENTER_INDEX = -3;
22 
23     private float[] mTmpPoint = new float[2];
24 
25     private float mAvailableSpace;
26     private float mRadius;
27     private float mIconSize;
28     private boolean mIsRtl;
29     private float mBaselineIconScale;
30 
init(int availableSpace, float intrinsicIconSize, boolean rtl)31     public void init(int availableSpace, float intrinsicIconSize, boolean rtl) {
32         mAvailableSpace = availableSpace;
33         mRadius = ITEM_RADIUS_SCALE_FACTOR * availableSpace / 2f;
34         mIconSize = intrinsicIconSize;
35         mIsRtl = rtl;
36         mBaselineIconScale = availableSpace / intrinsicIconSize;
37     }
38 
computePreviewItemDrawingParams(int index, int curNumItems, PreviewItemDrawingParams params)39     public PreviewItemDrawingParams computePreviewItemDrawingParams(int index, int curNumItems,
40             PreviewItemDrawingParams params) {
41         float totalScale = scaleForItem(curNumItems);
42         float transX;
43         float transY;
44 
45         if (index == EXIT_INDEX) {
46             // 0 1 * <-- Exit position (row 0, col 2)
47             // 2 3
48             getGridPosition(0, 2, mTmpPoint);
49         } else if (index == ENTER_INDEX) {
50             // 0 1
51             // 2 3 * <-- Enter position (row 1, col 2)
52             getGridPosition(1, 2, mTmpPoint);
53         } else if (index >= MAX_NUM_ITEMS_IN_PREVIEW) {
54             // Items beyond those displayed in the preview are animated to the center
55             mTmpPoint[0] = mTmpPoint[1] = mAvailableSpace / 2 - (mIconSize * totalScale) / 2;
56         } else if (Flags.enableLauncherIconShapes()) {
57             if (index == 0) {
58                 // top left
59                 getGridPosition(0, 0, mTmpPoint);
60             } else if (index == 1) {
61                 // top right
62                 getGridPosition(0, 1, mTmpPoint);
63             } else if (index == 2) {
64                 // bottom left
65                 getGridPosition(1, 0, mTmpPoint);
66             } else if (index == 3) {
67                 // bottom right
68                 getGridPosition(1, 1, mTmpPoint);
69             }
70         } else {
71             getPosition(index, curNumItems, mTmpPoint);
72         }
73 
74         transX = mTmpPoint[0];
75         transY = mTmpPoint[1];
76 
77         if (params == null) {
78             params = new PreviewItemDrawingParams(transX, transY, totalScale);
79         } else {
80             params.update(transX, transY, totalScale);
81         }
82         return params;
83     }
84 
85     /**
86      * Builds a grid based on the positioning of the items when there are
87      * {@link #MAX_NUM_ITEMS_IN_PREVIEW} in the preview.
88      *
89      * Positions in the grid: 0 1  // 0 is row 0, col 1
90      *                        2 3  // 3 is row 1, col 1
91      */
getGridPosition(int row, int col, float[] result)92     private void getGridPosition(int row, int col, float[] result) {
93         // We use position 0 and 3 to calculate the x and y distances between items.
94         getPosition(0, 4, result);
95         float left = result[0];
96         float top = result[1];
97 
98         getPosition(3, 4, result);
99         float dx = result[0] - left;
100         float dy = result[1] - top;
101 
102         result[0] = left + (col * dx);
103         result[1] = top + (row * dy);
104     }
105 
106     // b/392610664 TODO: Change positioning from circular geometry to square / grid-based.
getPosition(int index, int curNumItems, float[] result)107     private void getPosition(int index, int curNumItems, float[] result) {
108         // The case of two items is homomorphic to the case of one.
109         curNumItems = Math.max(curNumItems, 2);
110 
111         // We model the preview as a circle of items starting in the appropriate piece of the
112         // upper left quadrant (to achieve horizontal and vertical symmetry).
113         double theta0 = mIsRtl ? 0 : Math.PI;
114 
115         // In RTL we go counterclockwise
116         int direction = mIsRtl ? 1 : -1;
117 
118         double thetaShift = 0;
119         if (curNumItems == 3) {
120             thetaShift = Math.PI / 2;
121         } else if (curNumItems == 4) {
122             thetaShift = Math.PI / 4;
123         }
124         theta0 += direction * thetaShift;
125 
126         // We want the items to appear in reading order. For the case of 1, 2 and 3 items, this
127         // is natural for the circular model. With 4 items, however, we need to swap the 3rd and
128         // 4th indices to achieve reading order.
129         if (curNumItems == 4 && index == 3) {
130             index = 2;
131         } else if (curNumItems == 4 && index == 2) {
132             index = 3;
133         }
134 
135         // We bump the radius up between 0 and MAX_RADIUS_DILATION % as the number of items increase
136         float radiusDilation = Flags.enableLauncherIconShapes() ? MAX_RADIUS_DILATION_SHAPES
137                 : MAX_RADIUS_DILATION;
138         float radius = mRadius * (1 + radiusDilation * (curNumItems - MIN_NUM_ITEMS_IN_PREVIEW)
139                 / (MAX_NUM_ITEMS_IN_PREVIEW - MIN_NUM_ITEMS_IN_PREVIEW));
140         double theta = theta0 + index * (2 * Math.PI / curNumItems) * direction;
141 
142         float halfIconSize = (mIconSize * scaleForItem(curNumItems)) / 2;
143 
144         // Map the location along the circle, and offset the coordinates to represent the center
145         // of the icon, and to be based from the top / left of the preview area. The y component
146         // is inverted to match the coordinate system.
147         result[0] = mAvailableSpace / 2 + (float) (radius * Math.cos(theta) / 2) - halfIconSize;
148         result[1] = mAvailableSpace / 2 + (float) (- radius * Math.sin(theta) / 2) - halfIconSize;
149 
150     }
151 
scaleForItem(int numItems)152     public float scaleForItem(int numItems) {
153         // Scale is determined by the number of items in the preview.
154         final float scale;
155         if (numItems <= 3 && !Flags.enableLauncherIconShapes()) {
156             scale = MAX_SCALE;
157         } else {
158             scale = MIN_SCALE;
159         }
160         return scale * mBaselineIconScale;
161     }
162 
getIconSize()163     public float getIconSize() {
164         return mIconSize;
165     }
166 
167     /**
168      * Gets correct constant for icon overlap.
169      */
getIconOverlapFactor()170     public static float getIconOverlapFactor() {
171         if (Flags.enableLauncherIconShapes()) {
172             return ICON_OVERLAP_FACTOR_SHAPES;
173         } else {
174             return ICON_OVERLAP_FACTOR;
175         }
176     }
177 }
178