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1 /*
2  * Copyright (C) 2024 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.launcher3.util;
18 
19 import android.content.Context;
20 import android.os.Vibrator;
21 
22 import com.android.launcher3.dagger.ApplicationContext;
23 import com.android.launcher3.dagger.LauncherAppSingleton;
24 import com.android.launcher3.dagger.LauncherBaseAppComponent;
25 
26 import com.google.android.msdl.data.model.MSDLToken;
27 import com.google.android.msdl.domain.InteractionProperties;
28 import com.google.android.msdl.domain.MSDLPlayer;
29 import com.google.android.msdl.logging.MSDLEvent;
30 
31 import java.io.PrintWriter;
32 import java.util.List;
33 
34 import javax.inject.Inject;
35 
36 /**
37  * Wrapper around {@link com.google.android.msdl.domain.MSDLPlayer} to perform MSDL feedback.
38  */
39 @LauncherAppSingleton
40 public class MSDLPlayerWrapper {
41 
42     public static final DaggerSingletonObject<MSDLPlayerWrapper> INSTANCE =
43             new DaggerSingletonObject<>(LauncherBaseAppComponent::getMSDLPlayerWrapper);
44 
45     /** Internal player */
46     private final MSDLPlayer mMSDLPlayer;
47 
48     @Inject
MSDLPlayerWrapper(@pplicationContext Context context)49     public MSDLPlayerWrapper(@ApplicationContext Context context) {
50         Vibrator vibrator = context.getSystemService(Vibrator.class);
51         mMSDLPlayer = MSDLPlayer.Companion.createPlayer(vibrator,
52                 java.util.concurrent.Executors.newSingleThreadExecutor(),
53                 null /* useHapticFeedbackForToken */);
54     }
55 
56     /** Perform MSDL feedback for a token with interaction properties */
playToken(MSDLToken token, InteractionProperties properties)57     public void playToken(MSDLToken token, InteractionProperties properties) {
58         mMSDLPlayer.playToken(token, properties);
59     }
60 
61     /** Perform MSDL feedback for a token without properties */
playToken(MSDLToken token)62     public void playToken(MSDLToken token) {
63         mMSDLPlayer.playToken(token, null);
64     }
65 
getHistory()66     public List<MSDLEvent> getHistory() {
67         return mMSDLPlayer.getHistory();
68     }
69 
70     /** Print the latest history of MSDL tokens played */
dump(String prefix, PrintWriter writer)71     public void dump(String prefix, PrintWriter writer) {
72         writer.println(prefix + mMSDLPlayer.toString());
73         writer.println(prefix + "MSDLPlayerWrapper history of latest events:");
74         List<MSDLEvent> events = getHistory();
75         for (MSDLEvent event: events) {
76             writer.println(prefix + "\t" + event);
77         }
78     }
79 }
80