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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "FormatConvert.h"
18 
19 #include <android/hardware_buffer.h>
20 
21 // Round up to the nearest multiple of the given alignment value
22 template <unsigned alignment>
align(int value)23 int align(int value) {
24     static_assert((alignment && !(alignment & (alignment - 1))), "alignment must be a power of 2");
25 
26     unsigned mask = alignment - 1;
27     return (value + mask) & ~mask;
28 }
29 
30 // Limit the given value to the provided range.  :)
clamp(float v,float min,float max)31 static inline float clamp(float v, float min, float max) {
32     if (v < min) return min;
33     if (v > max) return max;
34     return v;
35 }
36 
yuvToRgbx(const unsigned char Y,const unsigned char Uin,const unsigned char Vin)37 static uint32_t yuvToRgbx(const unsigned char Y, const unsigned char Uin, const unsigned char Vin) {
38     // Don't use this if you want to see the best performance.  :)
39     // Better to do this in a pixel shader if we really have to, but on actual
40     // embedded hardware we expect to be able to texture directly from the YUV data
41     float U = Uin - 128.0f;
42     float V = Vin - 128.0f;
43 
44     float Rf = Y + 1.140f * V;
45     float Gf = Y - 0.395f * U - 0.581f * V;
46     float Bf = Y + 2.032f * U;
47     unsigned char R = (unsigned char)clamp(Rf, 0.0f, 255.0f);
48     unsigned char G = (unsigned char)clamp(Gf, 0.0f, 255.0f);
49     unsigned char B = (unsigned char)clamp(Bf, 0.0f, 255.0f);
50 
51     return (R) | (G << 8) | (B << 16) | 0xFF000000;  // Fill the alpha channel with ones
52 }
53 
copyNV21toRGB32(unsigned width,unsigned height,uint8_t * src,uint32_t * dst,unsigned dstStridePixels)54 void copyNV21toRGB32(unsigned width, unsigned height, uint8_t* src, uint32_t* dst,
55                      unsigned dstStridePixels) {
56     // The NV21 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 interleaved
57     // U/V array.  It assumes an even width and height for the overall image, and a horizontal
58     // stride that is an even multiple of 16 bytes for both the Y and UV arrays.
59     unsigned strideLum = align<16>(width);
60     unsigned sizeY = strideLum * height;
61     unsigned strideColor = strideLum;  // 1/2 the samples, but two interleaved channels
62     unsigned offsetUV = sizeY;
63 
64     uint8_t* srcY = src;
65     uint8_t* srcUV = src + offsetUV;
66 
67     for (unsigned r = 0; r < height; r++) {
68         // Note that we're walking the same UV row twice for even/odd luminance rows
69         uint8_t* rowY = srcY + r * strideLum;
70         uint8_t* rowUV = srcUV + (r / 2 * strideColor);
71 
72         uint32_t* rowDest = dst + r * dstStridePixels;
73 
74         for (unsigned c = 0; c < width; c++) {
75             unsigned uCol = (c & ~1);  // uCol is always even and repeats 1:2 with Y values
76             unsigned vCol = uCol | 1;  // vCol is always odd
77             rowDest[c] = yuvToRgbx(rowY[c], rowUV[uCol], rowUV[vCol]);
78         }
79     }
80 }
81 
copyYV12toRGB32(unsigned width,unsigned height,uint8_t * src,uint32_t * dst,unsigned dstStridePixels)82 void copyYV12toRGB32(unsigned width, unsigned height, uint8_t* src, uint32_t* dst,
83                      unsigned dstStridePixels) {
84     // The YV12 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 U array, followed
85     // by another 1/2 x 1/2 V array.  It assumes an even width and height for the overall image,
86     // and a horizontal stride that is an even multiple of 16 bytes for each of the Y, U,
87     // and V arrays.
88     unsigned strideLum = align<16>(width);
89     unsigned sizeY = strideLum * height;
90     unsigned strideColor = align<16>(strideLum / 2);
91     unsigned sizeColor = strideColor * height / 2;
92     unsigned offsetU = sizeY;
93     unsigned offsetV = sizeY + sizeColor;
94 
95     uint8_t* srcY = src;
96     uint8_t* srcU = src + offsetU;
97     uint8_t* srcV = src + offsetV;
98 
99     for (unsigned r = 0; r < height; r++) {
100         // Note that we're walking the same U and V rows twice for even/odd luminance rows
101         uint8_t* rowY = srcY + r * strideLum;
102         uint8_t* rowU = srcU + (r / 2 * strideColor);
103         uint8_t* rowV = srcV + (r / 2 * strideColor);
104 
105         uint32_t* rowDest = dst + r * dstStridePixels;
106 
107         for (unsigned c = 0; c < width; c++) {
108             rowDest[c] = yuvToRgbx(rowY[c], rowU[c], rowV[c]);
109         }
110     }
111 }
112 
copyYUYVtoRGB32(unsigned width,unsigned height,uint8_t * src,unsigned srcStridePixels,uint32_t * dst,unsigned dstStridePixels)113 void copyYUYVtoRGB32(unsigned width, unsigned height, uint8_t* src, unsigned srcStridePixels,
114                      uint32_t* dst, unsigned dstStridePixels) {
115     uint32_t* srcWords = (uint32_t*)src;
116 
117     const int srcRowPadding32 =
118             srcStridePixels / 2 - width / 2;              // 2 bytes per pixel, 4 bytes per word
119     const int dstRowPadding32 = dstStridePixels - width;  // 4 bytes per pixel, 4 bytes per word
120 
121     for (unsigned r = 0; r < height; r++) {
122         for (unsigned c = 0; c < width / 2; c++) {
123             // Note:  we're walking two pixels at a time here (even/odd)
124             uint32_t srcPixel = *srcWords++;
125 
126             uint8_t Y1 = (srcPixel) & 0xFF;
127             uint8_t U = (srcPixel >> 8) & 0xFF;
128             uint8_t Y2 = (srcPixel >> 16) & 0xFF;
129             uint8_t V = (srcPixel >> 24) & 0xFF;
130 
131             // On the RGB output, we're writing one pixel at a time
132             *(dst + 0) = yuvToRgbx(Y1, U, V);
133             *(dst + 1) = yuvToRgbx(Y2, U, V);
134             dst += 2;
135         }
136 
137         // Skip over any extra data or end of row alignment padding
138         srcWords += srcRowPadding32;
139         dst += dstRowPadding32;
140     }
141 }
142 
copyMatchedInterleavedFormats(unsigned width,unsigned height,void * src,unsigned srcStridePixels,void * dst,unsigned dstStridePixels,unsigned pixelSize)143 void copyMatchedInterleavedFormats(unsigned width, unsigned height, void* src,
144                                    unsigned srcStridePixels, void* dst, unsigned dstStridePixels,
145                                    unsigned pixelSize) {
146     for (unsigned row = 0; row < height; row++) {
147         // Copy the entire row of pixel data
148         memcpy(dst, src, width * pixelSize);
149 
150         // Advance to the next row (keeping in mind that stride here is in units of pixels)
151         src = (uint8_t*)src + srcStridePixels * pixelSize;
152         dst = (uint8_t*)dst + dstStridePixels * pixelSize;
153     }
154 }
155