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1 /*
2  * Copyright (C) 2005 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_PIXELFLINGER_FORMAT_H
18 #define ANDROID_PIXELFLINGER_FORMAT_H
19 
20 #include <stdint.h>
21 #include <sys/types.h>
22 
23 enum GGLPixelFormat {
24     // these constants need to match those
25     // in graphics/PixelFormat.java, ui/PixelFormat.h, BlitHardware.h
26     GGL_PIXEL_FORMAT_UNKNOWN    =   0,
27     GGL_PIXEL_FORMAT_NONE       =   0,
28 
29     GGL_PIXEL_FORMAT_RGBA_8888   =   1,  // 4x8-bit ARGB
30     GGL_PIXEL_FORMAT_RGBX_8888   =   2,  // 3x8-bit RGB stored in 32-bit chunks
31     GGL_PIXEL_FORMAT_RGB_888     =   3,  // 3x8-bit RGB
32     GGL_PIXEL_FORMAT_RGB_565     =   4,  // 16-bit RGB
33     GGL_PIXEL_FORMAT_BGRA_8888   =   5,  // 4x8-bit BGRA
34     GGL_PIXEL_FORMAT_RGBA_5551   =   6,  // 16-bit RGBA
35     GGL_PIXEL_FORMAT_RGBA_4444   =   7,  // 16-bit RGBA
36 
37     GGL_PIXEL_FORMAT_A_8         =   8,  // 8-bit A
38     GGL_PIXEL_FORMAT_L_8         =   9,  // 8-bit L (R=G=B = L)
39     GGL_PIXEL_FORMAT_LA_88       = 0xA,  // 16-bit LA
40     GGL_PIXEL_FORMAT_RGB_332     = 0xB,  // 8-bit RGB (non paletted)
41 
42     // YCbCr formats (SP=semi-planar, P=planar)
43     GGL_PIXEL_FORMAT_YCbCr_422_SP= 0x10,
44     GGL_PIXEL_FORMAT_YCbCr_420_SP= 0x11,
45     GGL_PIXEL_FORMAT_YCbCr_422_P = 0x12,
46     GGL_PIXEL_FORMAT_YCbCr_420_P = 0x13,
47     GGL_PIXEL_FORMAT_YCbCr_422_I = 0x14,
48     GGL_PIXEL_FORMAT_YCbCr_420_I = 0x15,
49 
50     // reserved/special formats
51     GGL_PIXEL_FORMAT_Z_16       =  0x18,
52     GGL_PIXEL_FORMAT_S_8        =  0x19,
53     GGL_PIXEL_FORMAT_SZ_24      =  0x1A,
54     GGL_PIXEL_FORMAT_SZ_8       =  0x1B,
55 };
56 
57 enum GGLFormatComponents {
58 	GGL_STENCIL_INDEX		= 0x1901,
59 	GGL_DEPTH_COMPONENT		= 0x1902,
60 	GGL_ALPHA				= 0x1906,
61 	GGL_RGB					= 0x1907,
62 	GGL_RGBA				= 0x1908,
63 	GGL_LUMINANCE			= 0x1909,
64 	GGL_LUMINANCE_ALPHA		= 0x190A,
65     GGL_Y_CB_CR_SP          = 0x8000,
66     GGL_Y_CB_CR             = GGL_Y_CB_CR_SP,
67     GGL_Y_CB_CR_P           = 0x8001,
68     GGL_Y_CB_CR_I           = 0x8002,
69 };
70 
71 enum GGLFormatComponentIndex {
72     GGL_INDEX_ALPHA   = 0,
73     GGL_INDEX_RED     = 1,
74     GGL_INDEX_GREEN   = 2,
75     GGL_INDEX_BLUE    = 3,
76     GGL_INDEX_STENCIL = 0,
77     GGL_INDEX_DEPTH   = 1,
78     GGL_INDEX_Y       = 0,
79     GGL_INDEX_CB      = 1,
80     GGL_INDEX_CR      = 2,
81 };
82 
83 typedef struct {
84 #ifdef __cplusplus
85     enum {
86         ALPHA   = GGL_INDEX_ALPHA,
87         RED     = GGL_INDEX_RED,
88         GREEN   = GGL_INDEX_GREEN,
89         BLUE    = GGL_INDEX_BLUE,
90         STENCIL = GGL_INDEX_STENCIL,
91         DEPTH   = GGL_INDEX_DEPTH,
92         LUMA    = GGL_INDEX_Y,
93         CHROMAB = GGL_INDEX_CB,
94         CHROMAR = GGL_INDEX_CR,
95     };
mask__anonc97c1716010896     inline uint32_t mask(int i) const {
97             return ((1<<(c[i].h-c[i].l))-1)<<c[i].l;
98     }
bits__anonc97c1716010899     inline uint32_t bits(int i) const {
100             return c[i].h - c[i].l;
101     }
102 #endif
103 	uint8_t     size;	// bytes per pixel
104     uint8_t     bitsPerPixel;
105     union {
106         struct {
107             uint8_t     ah;		// alpha high bit position + 1
108             uint8_t     al;		// alpha low bit position
109             uint8_t     rh;		// red high bit position + 1
110             uint8_t     rl;		// red low bit position
111             uint8_t     gh;		// green high bit position + 1
112             uint8_t     gl;		// green low bit position
113             uint8_t     bh;		// blue high bit position + 1
114             uint8_t     bl;		// blue low bit position
115         };
116         struct {
117             uint8_t h;
118             uint8_t l;
119         } __attribute__((__packed__)) c[4];
120     } __attribute__((__packed__));
121 	uint16_t    components;	// GGLFormatComponents
122 } GGLFormat;
123 
124 
125 #ifdef __cplusplus
126 extern "C" const GGLFormat* gglGetPixelFormatTable(size_t* numEntries = 0);
127 #else
128 const GGLFormat* gglGetPixelFormatTable(size_t* numEntries);
129 #endif
130 
131 
132 // ----------------------------------------------------------------------------
133 
134 #endif // ANDROID_PIXELFLINGER_FORMAT_H
135