Searched refs:gvPositionHandle (Results 1 – 1 of 1) sorted by relevance
120 GLuint gvPositionHandle; variable134 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition"); in setupGraphics()137 gvPositionHandle); in setupGraphics()161 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame()163 glEnableVertexAttribArray(gvPositionHandle); in renderFrame()