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1 /*
2  * Copyright (C) 2009 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 // OpenGL ES 2.0 code
18 
19 #include <jni.h>
20 #include <android/log.h>
21 
22 #include <GLES2/gl2.h>
23 #include <GLES2/gl2ext.h>
24 
25 #include <stdio.h>
26 #include <stdlib.h>
27 #include <math.h>
28 
29 #define  LOG_TAG    "libgl2jni"
30 #define  LOGI(...)  __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
31 #define  LOGE(...)  __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
32 
printGLString(const char * name,GLenum s)33 static void printGLString(const char *name, GLenum s) {
34     const char *v = (const char *) glGetString(s);
35     LOGI("GL %s = %s\n", name, v);
36 }
37 
checkGlError(const char * op)38 static void checkGlError(const char* op) {
39     for (GLint error = glGetError(); error; error
40             = glGetError()) {
41         LOGI("after %s() glError (0x%x)\n", op, error);
42     }
43 }
44 
45 static const char gVertexShader[] = "attribute vec4 vPosition;\n"
46     "void main() {\n"
47     "  gl_Position = vPosition;\n"
48     "}\n";
49 
50 static const char gFragmentShader[] = "precision mediump float;\n"
51     "void main() {\n"
52     "  gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
53     "}\n";
54 
loadShader(GLenum shaderType,const char * pSource)55 GLuint loadShader(GLenum shaderType, const char* pSource) {
56     GLuint shader = glCreateShader(shaderType);
57     if (shader) {
58         glShaderSource(shader, 1, &pSource, NULL);
59         glCompileShader(shader);
60         GLint compiled = 0;
61         glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
62         if (!compiled) {
63             GLint infoLen = 0;
64             glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
65             if (infoLen) {
66                 char* buf = (char*) malloc(infoLen);
67                 if (buf) {
68                     glGetShaderInfoLog(shader, infoLen, NULL, buf);
69                     LOGE("Could not compile shader %d:\n%s\n",
70                             shaderType, buf);
71                     free(buf);
72                 }
73                 glDeleteShader(shader);
74                 shader = 0;
75             }
76         }
77     }
78     return shader;
79 }
80 
createProgram(const char * pVertexSource,const char * pFragmentSource)81 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
82     GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
83     if (!vertexShader) {
84         return 0;
85     }
86 
87     GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
88     if (!pixelShader) {
89         return 0;
90     }
91 
92     GLuint program = glCreateProgram();
93     if (program) {
94         glAttachShader(program, vertexShader);
95         checkGlError("glAttachShader");
96         glAttachShader(program, pixelShader);
97         checkGlError("glAttachShader");
98         glLinkProgram(program);
99         GLint linkStatus = GL_FALSE;
100         glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
101         if (linkStatus != GL_TRUE) {
102             GLint bufLength = 0;
103             glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
104             if (bufLength) {
105                 char* buf = (char*) malloc(bufLength);
106                 if (buf) {
107                     glGetProgramInfoLog(program, bufLength, NULL, buf);
108                     LOGE("Could not link program:\n%s\n", buf);
109                     free(buf);
110                 }
111             }
112             glDeleteProgram(program);
113             program = 0;
114         }
115     }
116     return program;
117 }
118 
119 GLuint gProgram;
120 GLuint gvPositionHandle;
121 
setupGraphics(int w,int h)122 bool setupGraphics(int w, int h) {
123     printGLString("Version", GL_VERSION);
124     printGLString("Vendor", GL_VENDOR);
125     printGLString("Renderer", GL_RENDERER);
126     printGLString("Extensions", GL_EXTENSIONS);
127 
128     LOGI("setupGraphics(%d, %d)", w, h);
129     gProgram = createProgram(gVertexShader, gFragmentShader);
130     if (!gProgram) {
131         LOGE("Could not create program.");
132         return false;
133     }
134     gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
135     checkGlError("glGetAttribLocation");
136     LOGI("glGetAttribLocation(\"vPosition\") = %d\n",
137             gvPositionHandle);
138 
139     glViewport(0, 0, w, h);
140     checkGlError("glViewport");
141     return true;
142 }
143 
144 const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f,
145         0.5f, -0.5f };
146 
renderFrame()147 void renderFrame() {
148     static float grey;
149     grey += 0.01f;
150     if (grey > 1.0f) {
151         grey = 0.0f;
152     }
153     glClearColor(grey, grey, grey, 1.0f);
154     checkGlError("glClearColor");
155     glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
156     checkGlError("glClear");
157 
158     glUseProgram(gProgram);
159     checkGlError("glUseProgram");
160 
161     glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
162     checkGlError("glVertexAttribPointer");
163     glEnableVertexAttribArray(gvPositionHandle);
164     checkGlError("glEnableVertexAttribArray");
165     glDrawArrays(GL_TRIANGLES, 0, 3);
166     checkGlError("glDrawArrays");
167 }
168 
169 extern "C" {
170     JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_init(JNIEnv * env, jobject obj,  jint width, jint height);
171     JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_step(JNIEnv * env, jobject obj);
172 };
173 
Java_com_android_gl2jni_GL2JNILib_init(JNIEnv * env,jobject obj,jint width,jint height)174 JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_init(JNIEnv * env, jobject obj,  jint width, jint height)
175 {
176     setupGraphics(width, height);
177 }
178 
Java_com_android_gl2jni_GL2JNILib_step(JNIEnv * env,jobject obj)179 JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_step(JNIEnv * env, jobject obj)
180 {
181     renderFrame();
182 }
183