1# 2# Copyright (C) 2007 The Android Open Source Project 3# 4# Licensed under the Apache License, Version 2.0 (the "License"); 5# you may not use this file except in compliance with the License. 6# You may obtain a copy of the License at 7# 8# http://www.apache.org/licenses/LICENSE-2.0 9# 10# Unless required by applicable law or agreed to in writing, software 11# distributed under the License is distributed on an "AS IS" BASIS, 12# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13# See the License for the specific language governing permissions and 14# limitations under the License. 15# 16 17###################################################################### 18# This is a do-nothing template file. To use it, copy it to a file 19# named "buildspec.mk" in the root directory, and uncomment or change 20# the variables necessary for your desired configuration. The file 21# "buildspec.mk" should never be checked in to source control. 22###################################################################### 23 24# Choose a product to build for. Look in the products directory for ones 25# that work. 26ifndef TARGET_PRODUCT 27#TARGET_PRODUCT:=generic 28endif 29 30# Choose a variant to build. If you don't pick one, the default is eng. 31# User is what we ship. Userdebug is that, with a few flags turned on 32# for debugging. Eng has lots of extra tools for development. 33ifndef TARGET_BUILD_VARIANT 34#TARGET_BUILD_VARIANT:=user 35#TARGET_BUILD_VARIANT:=userdebug 36#TARGET_BUILD_VARIANT:=eng 37endif 38 39# Choose additional targets to always install, even when building 40# minimal targets like "make droid". This takes simple target names 41# like "Browser" or "MyApp", the names used by LOCAL_MODULE or 42# LOCAL_PACKAGE_NAME. Modules listed here will always be installed in 43# /system, even if they'd usually go in /data. 44ifndef CUSTOM_MODULES 45#CUSTOM_MODULES:= 46endif 47 48# Uncomment this if you want the simulator, otherwise, build for arm 49ifndef TARGET_SIMULATOR 50#TARGET_SIMULATOR:=true 51endif 52 53# Set this to debug or release if you care. Otherwise, it defaults to 54# release for arm and debug for the simulator. 55ifndef TARGET_BUILD_TYPE 56#TARGET_BUILD_TYPE:=release 57#TARGET_BUILD_TYPE:=debug 58endif 59 60# Uncomment this if you want the host tools built in debug mode. Otherwise 61# it defaults to release. 62ifndef HOST_BUILD_TYPE 63#HOST_BUILD_TYPE:=debug 64endif 65 66# Turn on debugging for selected modules. If DEBUG_MODULE_<module-name> is set 67# to a non-empty value, the appropriate HOST_/TARGET_CUSTOM_DEBUG_CFLAGS 68# will be added to LOCAL_CFLAGS when building the module. 69#DEBUG_MODULE_ModuleName:=true 70 71# Specify the extra CFLAGS to use when building a module whose 72# DEBUG_MODULE_ variable is set. Host and device flags are handled 73# separately. 74#HOST_CUSTOM_DEBUG_CFLAGS:= 75#TARGET_CUSTOM_DEBUG_CFLAGS:= 76 77# Choose additional locales, like "en_US" or "it_IT", to add to any 78# built product. Any locales that appear in CUSTOM_LOCALES but not in 79# the locale list for the selected product will be added to the end 80# of PRODUCT_LOCALES. 81ifndef CUSTOM_LOCALES 82#CUSTOM_LOCALES:= 83endif 84 85# If you have a special place to put your ouput files, set this, otherwise 86# it goes to <build-root>/out 87#OUT_DIR:=/tmp/stuff 88 89# If you want to always set certain system properties, add them to this list. 90# E.g., "ADDITIONAL_BUILD_PROPERTIES += ro.prop1=5 prop2=value" 91# This mechanism does not currently support values containing spaces. 92#ADDITIONAL_BUILD_PROPERTIES += 93 94# If you want to reduce the system.img size by several meg, and are willing to 95# lose access to CJK (and other) character sets, define NO_FALLBACK_FONT:=true 96ifndef NO_FALLBACK_FONT 97#NO_FALLBACK_FONT:=true 98endif 99 100# To enable instrumentation in webcore based apps like gmail and 101# the browser, define WEBCORE_INSTRUMENTATION:=true 102ifndef WEBCORE_INSTRUMENTATION 103#WEBCORE_INSTRUMENTATION:=true 104endif 105 106# To enable SVG in webcore define ENABLE_SVG:=true 107ifndef ENABLE_SVG 108#ENABLE_SVG:=true 109endif 110 111# when the build system changes such that this file must be updated, this 112# variable will be changed. After you have modified this file with the new 113# changes (see buildspec.mk.default), update this to the new value from 114# buildspec.mk.default. 115BUILD_ENV_SEQUENCE_NUMBER := 9 116