1<html> 2 <head> 3 <title>Android JNI Tips</title> 4 <link rel=stylesheet href="android.css"> 5 </head> 6 7 <body> 8 <h1><a name="JNI_Tips"></a>Android JNI Tips</h1> 9<p> 10</p><p> 11</p><ul> 12<li> <a href="#What_s_JNI_">What's JNI?</a> 13</li> 14<li> <a href="#JavaVM_and_JNIEnv">JavaVM and JNIEnv</a> 15 16</li> 17<li> <a href="#jclass_jmethodID_and_jfieldID">jclass, jmethodID, and jfieldID</a> 18</li> 19<li> <a href="#local_vs_global_references">Local vs. Global References</a> 20</li> 21<li> <a href="#UTF_8_and_UTF_16_strings">UTF-8 and UTF-16 Strings</a> 22</li> 23<li> <a href="#Arrays">Primitive Arrays</a> 24</li> 25<li> <a href="#RegionCalls">Region Calls</a> 26</li> 27<li> <a href="#Exceptions">Exceptions</a> 28</li> 29 30<li> <a href="#Extended_checking">Extended Checking</a> 31</li> 32<li> <a href="#Native_Libraries">Native Libraries</a> 33</li> 34<li> <a href="#64bit">64-bit Considerations</a> 35</li> 36 37<li> <a href="#Unsupported">Unsupported Features</a> 38</ul> 39<p> 40<noautolink> 41</noautolink></p><p> 42</p><h2><a name="What_s_JNI_"> </a> What's JNI? </h2> 43<p> 44 45JNI is the Java Native Interface. It defines a way for code written in the 46Java programming language to interact with native 47code, e.g. functions written in C/C++. It's VM-neutral, has support for loading code from 48dynamic shared libraries, and while cumbersome at times is reasonably efficient. 49</p><p> 50You really should read through the 51<a href="http://java.sun.com/javase/6/docs/technotes/guides/jni/spec/jniTOC.html">JNI spec for J2SE 1.6</a> 52to get a sense for how JNI works and what features are available. Some 53aspects of the interface aren't immediately obvious on 54first reading, so you may find the next few sections handy. 55The more detailed <i>JNI Programmer's Guide and Specification</i> can be found 56<a href="http://java.sun.com/docs/books/jni/html/jniTOC.html">here</a>. 57</p><p> 58</p><p> 59</p><h2><a name="JavaVM_and_JNIEnv"> </a> JavaVM and JNIEnv </h2> 60<p> 61JNI defines two key data structures, "JavaVM" and "JNIEnv". Both of these are essentially 62pointers to pointers to function tables. (In the C++ version, it's a class whose sole member 63is a pointer to a function table.) The JavaVM provides the "invocation interface" functions, 64which allow you to create and destroy the VM. In theory you can have multiple VMs per process, 65but Android's VMs only allow one. 66</p><p> 67The JNIEnv provides most of the JNI functions. Your native functions all receive a JNIEnv as 68the first argument. 69</p><p> 70 71On some VMs, the JNIEnv is used for thread-local storage. For this reason, <strong>you cannot share a JNIEnv between threads</strong>. 72If a piece of code has no other way to get its JNIEnv, you should share 73the JavaVM, and use JavaVM->GetEnv to discover the thread's JNIEnv. 74</p><p> 75The C and C++ declarations of JNIEnv and JavaVM are different. "jni.h" provides different typedefs 76depending on whether it's included into ".c" or ".cpp". For this reason it's a bad idea to 77include JNIEnv arguments in header files included by both languages. (Put another way: if your 78header file requires "#ifdef __cplusplus", you may have to do some extra work if anything in 79that header refers to JNIEnv.) 80</p><p> 81</p><p> 82</p><h2><a name="jclass_jmethodID_and_jfieldID"> jclass, jmethodID, and jfieldID </a></h2> 83<p> 84If you want to access an object's field from native code, you would do the following: 85</p><p> 86</p><ul> 87<li> Get the class object reference for the class with <code>FindClass</code> 88</li> 89<li> Get the field ID for the field with <code>GetFieldID</code> 90</li> 91<li> Get the contents of the field with something appropriate, e.g. 92<code>GetIntField</code> 93</li> 94</ul> 95<p> 96Similarly, to call a method, you'd first get a class object reference and then a method ID. The IDs are often just 97pointers to internal VM data structures. Looking them up may require several string 98comparisons, but once you have them the actual call to get the field or invoke the method 99is very quick. 100</p><p> 101If performance is important, it's useful to look the values up once and cache the results 102in your native code. Because we are limiting ourselves to one VM per process, it's reasonable 103to store this data in a static local structure. 104</p><p> 105The class references, field IDs, and method IDs are guaranteed valid until the class is unloaded. Classes 106are only unloaded if all classes associated with a ClassLoader can be garbage collected, 107which is rare but will not be impossible in our system. Note however that 108the <code>jclass</code> 109is a class reference and <strong>must be protected</strong> with a call 110to <code>NewGlobalRef</code> (see the next section). 111</p><p> 112If you would like to cache the IDs when a class is loaded, and automatically re-cache them 113if the class is ever unloaded and reloaded, the correct way to initialize 114the IDs is to add a piece of code that looks like this to the appropriate class: 115</p><p> 116 117</p><pre> /* 118 * We use a class initializer to allow the native code to cache some 119 * field offsets. 120 */ 121 122 /* 123 * A native function that looks up and caches interesting 124 * class/field/method IDs for this class. Returns false on failure. 125 */ 126 native private static boolean nativeClassInit(); 127 128 /* 129 * Invoke the native initializer when the class is loaded. 130 */ 131 static { 132 if (!nativeClassInit()) 133 throw new RuntimeException("native init failed"); 134 } 135</pre> 136<p> 137Create a nativeClassInit method in your C/C++ code that performs the ID lookups. The code 138will be executed once, when the class is initialized. If the class is ever unloaded and 139then reloaded, it will be executed again. (See the implementation of java.io.FileDescriptor 140for an example in our source tree.) 141</p><p> 142</p><p> 143</p><p> 144</p><h2><a name="local_vs_global_references"> Local vs. Global References </a></h2> 145<p> 146Every object that JNI returns is a "local reference". This means that it's valid for the 147duration of the current native method in the current thread. 148<strong>Even if the object itself continues to live on after the native method returns, the reference is not valid.</strong> 149This applies to all sub-classes of <code>jobject</code>, including 150<code>jclass</code>, <code>jstring</code>, and <code>jarray</code>. 151(Dalvik VM will warn you about most reference mis-uses when extended JNI 152checks are enabled.) 153</p><p> 154 155If you want to hold on to a reference for a longer period, you must use 156a "global" reference. The <code>NewGlobalRef</code> function takes the 157local reference as an argument and returns a global one. 158The global reference is guaranteed to be valid until you call 159<code>DeleteGlobalRef</code>. 160 161</p><p> 162This pattern is commonly used when caching copies of class objects obtained 163from <code>FindClass</code>, e.g.: 164<p><pre>jclass* localClass = env->FindClass("MyClass"); 165jclass* globalClass = (jclass*) env->NewGlobalRef(localClass); 166</pre> 167 168</p><p> 169All JNI methods accept both local and global references as arguments. 170It's possible for references to the same object to have different values; 171for example, the return values from consecutive calls to 172<code>NewGlobalRef</code> on the same object may be different. 173<strong>To see if two references refer to the same object, 174you must use the <code>IsSameObject</code> function.</strong> Never compare 175references with "==" in native code. 176</p><p> 177One consequence of this is that you 178<strong>must not assume object references are constant or unique</strong> 179in native code. The 32-bit value representing an object may be different 180from one invocation of a method to the next, and it's possible that two 181different objects could have the same 32-bit value on consecutive calls. Do 182not use <code>jobject</code> values as keys. 183</p><p> 184Programmers are required to "not excessively allocate" local references. In practical terms this means 185that if you're creating large numbers of local references, perhaps while running through an array of 186Objects, you should free them manually with 187<code>DeleteLocalRef</code> instead of letting JNI do it for you. The 188VM is only required to reserve slots for 18916 local references, so if you need more than that you should either delete as you go or use 190<code>EnsureLocalCapacity</code> to reserve more. 191</p><p> 192Note: method and field IDs are just 32-bit identifiers, not object 193references, and should not be passed to <code>NewGlobalRef</code>. The raw data 194pointers returned by functions like <code>GetStringUTFChars</code> 195and <code>GetByteArrayElements</code> are also not objects. 196</p><p> 197One unusual case deserves separate mention. If you attach a native 198thread to the VM with AttachCurrentThread, the code you are running will 199never "return" to the VM until the thread detaches from the VM. Any local 200references you create will have to be deleted manually unless you're going 201to detach the thread soon. 202</p><p> 203</p><p> 204</p><p> 205</p><h2><a name="UTF_8_and_UTF_16_strings"> </a> UTF-8 and UTF-16 Strings </h2> 206<p> 207The Java programming language uses UTF-16. For convenience, JNI provides methods that work with "modified UTF-8" encoding 208as well. (Some VMs use the modified UTF-8 internally to store strings; ours do not.) The 209modified encoding only supports the 8- and 16-bit forms, and stores ASCII NUL values in a 16-bit encoding. 210The nice thing about it is that you can count on having C-style zero-terminated strings, 211suitable for use with standard libc string functions. The down side is that you cannot pass 212arbitrary UTF-8 data into the VM and expect it to work correctly. 213</p><p> 214It's usually best to operate with UTF-16 strings. With our current VMs, the 215<code>GetStringChars</code> method 216does not require a copy, whereas <code>GetStringUTFChars</code> requires a malloc and a UTF conversion. Note that 217<strong>UTF-16 strings are not zero-terminated</strong>, and \u0000 is allowed, 218so you need to hang on to the string length as well as 219the string pointer. 220 221</p><p> 222<strong>Don't forget to Release the strings you Get</strong>. The 223string functions return <code>jchar*</code> or <code>jbyte*</code>, which 224are C-style pointers to primitive data rather than local references. They 225are guaranteed valid until Release is called, which means they are not 226released when the native method returns. 227</p><p> 228</p><p> 229 230 231</p><h2><a name="Arrays"> </a> Primitive Arrays </h2> 232<p> 233JNI provides functions for accessing the contents of array objects. 234While arrays of objects must be accessed one entry at a time, arrays of 235primitives can be read and written directly as if they were declared in C. 236</p><p> 237To make the interface as efficient as possible without constraining 238the VM implementation, 239the <code>Get<PrimitiveType>ArrayElements</code> family of calls 240allows the VM to either return a pointer to the actual elements, or 241allocate some memory and make a copy. Either way, the raw pointer returned 242is guaranteed to be valid until the corresponding <code>Release</code> call 243is issued (which implies that, if the data wasn't copied, the array object 244will be pinned down and can't be relocated as part of compacting the heap). 245<strong>You must Release every array you Get.</strong> Also, if the Get 246call fails, you must ensure that your code doesn't try to Release a NULL 247pointer later. 248</p><p> 249You can determine whether or not the data was copied by passing in a 250non-NULL pointer for the <code>isCopy</code> argument. This is rarely 251useful. 252</p><p> 253The <code>Release</code> call takes a <code>mode</code> argument that can 254have one of three values. The actions performed by the VM depend upon 255whether it returned a pointer to the actual data or a copy of it: 256<ul> 257 <li><code>0</code> 258 <ul> 259 <li>Actual: the array object is un-pinned. 260 <li>Copy: data is copied back. The buffer with the copy is freed. 261 </ul> 262 <li><code>JNI_COMMIT</code> 263 <ul> 264 <li>Actual: does nothing. 265 <li>Copy: data is copied back. The buffer with the copy 266 <strong>is not freed</strong>. 267 </ul> 268 <li><code>JNI_ABORT</code> 269 <ul> 270 <li>Actual: the array object is un-pinned. Earlier 271 writes are <strong>not</strong> aborted. 272 <li>Copy: the buffer with the copy is freed; any changes to it are lost. 273 </ul> 274</ul> 275</p><p> 276One reason for checking the <code>isCopy</code> flag is to know if 277you need to call <code>Release</code> with <code>JNI_COMMIT</code> 278after making changes to an array -- if you're alternating between making 279changes and executing code that uses the contents of the array, you may be 280able to 281skip the no-op commit. Another possible reason for checking the flag is for 282efficient handling of <code>JNI_ABORT</code>. For example, you might want 283to get an array, modify it in place, pass pieces to other functions, and 284then discard the changes. If you know that JNI is making a new copy for 285you, there's no need to create another "editable" copy. If JNI is passing 286you the original, then you do need to make your own copy. 287</p><p> 288Some have asserted that you can skip the <code>Release</code> call if 289<code>*isCopy</code> is false. This is not the case. If no copy buffer was 290allocated, then the original memory must be pinned down and can't be moved by 291the garbage collector. 292</p><p> 293Also note that the <code>JNI_COMMIT</code> flag does NOT release the array, 294and you will need to call <code>Release</code> again with a different flag 295eventually. 296</p><p> 297</p><p> 298 299 300</p><h2><a name="RegionCalls"> Region Calls </a></h2> 301 302<p> 303There is an alternative to calls like <code>Get<Type>ArrayElements</code> 304and <code>GetStringChars</code> that may be very helpful when all you want 305to do is copy data in or out. Consider the following: 306<pre> 307 jbyte* data = env->GetByteArrayElements(array, NULL); 308 if (data != NULL) { 309 memcpy(buffer, data, len); 310 env->ReleaseByteArrayElements(array, data, JNI_ABORT); 311 } 312</pre> 313<p> 314This grabs the array, copies the first <code>len</code> byte 315elements out of it, and then releases the array. Depending upon the VM 316policies the <code>Get</code> call will either pin or copy the array contents. 317We copy the data (for perhaps a second time), then call Release; in this case 318we use <code>JNI_ABORT</code> so there's no chance of a third copy. 319</p><p> 320We can accomplish the same thing with this: 321<pre> 322 env->GetByteArrayRegion(array, 0, len, buffer); 323</pre> 324</p><p> 325This accomplishes the same thing, with several advantages: 326<ul> 327 <li>Requires one JNI call instead of 2, reducing overhead. 328 <li>Doesn't require pinning or extra data copies. 329 <li>Reduces the risk of programmer error -- no risk of forgetting 330 to call <code>Release</code> after something fails. 331</ul> 332</p><p> 333Similarly, you can use the <code>Set<Type>ArrayRegion</code> call 334to copy data into an array, and <code>GetStringRegion</code> or 335<code>GetStringUTFRegion</code> to copy characters out of a 336<code>String</code>. 337 338 339</p><h2><a name="Exceptions"> Exceptions </a></h2> 340<p> 341<strong>You may not call most JNI functions while an exception is pending.</strong> 342Your code is expected to notice the exception (via the function's return value, 343<code>ExceptionCheck()</code>, or <code>ExceptionOccurred()</code>) and return, 344or clear the exception and handle it. 345</p><p> 346The only JNI functions that you are allowed to call while an exception is 347pending are: 348<font size="-1"><ul> 349 <li>DeleteGlobalRef 350 <li>DeleteLocalRef 351 <li>DeleteWeakGlobalRef 352 <li>ExceptionCheck 353 <li>ExceptionClear 354 <li>ExceptionDescribe 355 <li>ExceptionOccurred 356 <li>MonitorExit 357 <li>PopLocalFrame 358 <li>PushLocalFrame 359 <li>Release<PrimitiveType>ArrayElements 360 <li>ReleasePrimitiveArrayCritical 361 <li>ReleaseStringChars 362 <li>ReleaseStringCritical 363 <li>ReleaseStringUTFChars 364</ul></font> 365</p><p> 366Note that exceptions thrown by interpreted code do not "leap over" native code, 367and C++ exceptions thrown by native code are not handled by Dalvik. 368The JNI <code>Throw</code> and <code>ThrowNew</code> instructions just 369set an exception pointer in the current thread. Upon returning to the VM from 370native code, the exception will be noted and handled appropriately. 371</p><p> 372Native code can "catch" an exception by calling <code>ExceptionCheck</code> or 373<code>ExceptionOccurred</code>, and clear it with 374<code>ExceptionClear</code>. As usual, 375discarding exceptions without handling them can lead to problems. 376</p><p> 377There are no built-in functions for manipulating the Throwable object 378itself, so if you want to (say) get the exception string you will need to 379find the Throwable class, look up the method ID for 380<code>getMessage "()Ljava/lang/String;"</code>, invoke it, and if the result 381is non-NULL use <code>GetStringUTFChars</code> to get something you can 382hand to printf or a LOG macro. 383 384</p><p> 385</p><p> 386</p><h2><a name="Extended_checking"> Extended Checking </a></h2> 387<p> 388JNI does very little error checking. Calling <code>SetIntField</code> 389on an Object field will succeed, even if the field is marked 390<code>private</code> and <code>final</code>. The 391goal is to minimize the overhead on the assumption that, if you've written it in native code, 392you probably did it for performance reasons. 393</p><p> 394Some VMs support extended checking with the "<code>-Xcheck:jni</code>" flag. If the flag is set, the VM 395puts a different table of functions into the JavaVM and JNIEnv pointers. These functions do 396an extended series of checks before calling the standard implementation. 397 398</p><p> 399Some things that may be checked: 400</p><p> 401</p> 402<ul> 403<li> Check for null pointers where not allowed. 404<li> 405<li> Verify argument type correctness (jclass is a class object, 406jfieldID points to field data, jstring is a java.lang.String). 407</li> 408<li> Field type correctness, e.g. don't store a HashMap in a String field. 409</li> 410<li> Check to see if an exception is pending on calls where pending exceptions are not legal. 411</li> 412<li> Check for calls to inappropriate functions between Critical get/release calls. 413</li> 414<li> Check that JNIEnv structs aren't being shared between threads. 415 416</li> 417<li> Make sure local references aren't used outside their allowed lifespan. 418</li> 419<li> UTF-8 strings contain valid "modified UTF-8" data. 420</li> 421</ul> 422<p>Accessibility of methods and fields (i.e. public vs. private) is not 423checked. 424<p> 425The Dalvik VM supports the <code>-Xcheck:jni</code> flag. For a 426description of how to enable it for Android apps, see 427<a href="embedded-vm-control.html">Controlling the Embedded VM</a>. 428It's currently enabled by default in the Android emulator and on 429"engineering" device builds. 430 431</p><p> 432JNI checks can be modified with the <code>-Xjniopts</code> command-line 433flag. Currently supported values include: 434</p> 435<blockquote><dl> 436<dt>forcecopy 437<dd>When set, any function that can return a copy of the original data 438(array of primitive values, UTF-16 chars) will always do so. The buffers 439are over-allocated and surrounded with a guard pattern to help identify 440code writing outside the buffer, and the contents are erased before the 441storage is freed to trip up code that uses the data after calling Release. 442This will have a noticeable performance impact on some applications. 443<dt>warnonly 444<dd>By default, JNI "warnings" cause the VM to abort. With this flag 445it continues on. 446</dl></blockquote> 447 448 449</p><p> 450</p><h2><a name="Native_Libraries"> Native Libraries </a></h2> 451<p> 452You can load native code from shared libraries with the standard 453<code>System.loadLibrary()</code> call. The 454preferred way to get at your native code is: 455</p><p> 456</p><ul> 457<li> Call <code>System.loadLibrary()</code> from a static class 458initializer. (See the earlier example, where one is used to call 459<code>nativeClassInit()</code>.) The argument is the "undecorated" 460library name, e.g. to load "libfubar.so" you would pass in "fubar". 461 462</li> 463<li> Provide a native function: <code><strong>jint JNI_OnLoad(JavaVM* vm, void* reserved)</strong></code> 464</li> 465<li>In <code>JNI_OnLoad</code>, register all of your native methods. You 466should declare 467the methods "static" so the names don't take up space in the symbol table 468on the device. 469</li> 470</ul> 471<p> 472The <code>JNI_OnLoad</code> function should look something like this if 473written in C: 474</p><blockquote><pre>jint JNI_OnLoad(JavaVM* vm, void* reserved) 475{ 476 JNIEnv* env; 477 if ((*vm)->GetEnv(vm, (void**) &env, JNI_VERSION_1_4) != JNI_OK) 478 return -1; 479 480 /* get class with (*env)->FindClass */ 481 /* register methods with (*env)->RegisterNatives */ 482 483 return JNI_VERSION_1_4; 484} 485</pre></blockquote> 486</p><p> 487You can also call <code>System.load()</code> with the full path name of the 488shared library. For Android apps, you may find it useful to get the full 489path to the application's private data storage area from the context object. 490</p><p> 491This is the recommended approach, but not the only approach. The VM does 492not require explicit registration, nor that you provide a 493<code>JNI_OnLoad</code> function. 494You can instead use "discovery" of native methods that are named in a 495specific way (see <a href="http://java.sun.com/javase/6/docs/technotes/guides/jni/spec/design.html#wp615"> 496 the JNI spec</a> for details), though this is less desirable. 497It requires more space in the shared object symbol table, 498loading is slower because it requires string searches through all of the 499loaded shared libraries, and if a method signature is wrong you won't know 500about it until the first time the method is actually used. 501</p><p> 502One other note about <code>JNI_OnLoad</code>: any <code>FindClass</code> 503calls you make from there will happen in the context of the class loader 504that was used to load the shared library. Normally <code>FindClass</code> 505uses the loader associated with the method at the top of the interpreted 506stack, or if there isn't one (because the thread was just attached to 507the VM) it uses the "system" class loader. 508</p><p> 509 510 511</p><h2><a name="64bit"> 64-bit Considerations </a></h2> 512 513<p> 514Android is currently expected to run on 32-bit platforms. In theory it 515could be built for a 64-bit system, but that is not a goal at this time. 516For the most part this isn't something that you will need to worry about 517when interacting with native code, 518but it becomes significant if you plan to store pointers to native 519structures in integer fields in an object. To support architectures 520that use 64-bit pointers, <strong>you need to stash your native pointers in a 521<code>long</code> field rather than an <code>int</code></strong>. 522 523 524</p><h2><a name="Unsupported"> Unsupported Features </a></h2> 525<p>All JNI 1.6 features are supported, with the following exceptions: 526<ul> 527 <li><code>DefineClass</code> is not implemented. Dalvik does not use 528 Java bytecodes or class files, so passing in binary class data 529 doesn't work. Translation facilities may be added in a future 530 version of the VM.</li> 531 <li><code>NewWeakGlobalRef</code> and <code>DeleteWeakGlobalRef</code> 532 are not implemented. The 533 VM supports weak references, but not JNI "weak global" references. 534 These will be supported in a future release.</li> 535 <li><code>GetObjectRefType</code> (new in 1.6) is implemented but not fully 536 functional -- it can't always tell the difference between "local" and 537 "global" references.</li> 538</ul> 539 540</p> 541 542<address>Copyright © 2008 The Android Open Source Project</address> 543 544 </body> 545</html> 546