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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.example.android.lunarlander;
18 
19 import android.app.Activity;
20 import android.os.Bundle;
21 import android.util.Log;
22 import android.view.Menu;
23 import android.view.MenuItem;
24 import android.view.Window;
25 import android.widget.TextView;
26 
27 import com.example.android.lunarlander.LunarView.LunarThread;
28 
29 /**
30  * This is a simple LunarLander activity that houses a single LunarView. It
31  * demonstrates...
32  * <ul>
33  * <li>animating by calling invalidate() from draw()
34  * <li>loading and drawing resources
35  * <li>handling onPause() in an animation
36  * </ul>
37  */
38 public class LunarLander extends Activity {
39     private static final int MENU_EASY = 1;
40 
41     private static final int MENU_HARD = 2;
42 
43     private static final int MENU_MEDIUM = 3;
44 
45     private static final int MENU_PAUSE = 4;
46 
47     private static final int MENU_RESUME = 5;
48 
49     private static final int MENU_START = 6;
50 
51     private static final int MENU_STOP = 7;
52 
53     /** A handle to the thread that's actually running the animation. */
54     private LunarThread mLunarThread;
55 
56     /** A handle to the View in which the game is running. */
57     private LunarView mLunarView;
58 
59     /**
60      * Invoked during init to give the Activity a chance to set up its Menu.
61      *
62      * @param menu the Menu to which entries may be added
63      * @return true
64      */
65     @Override
onCreateOptionsMenu(Menu menu)66     public boolean onCreateOptionsMenu(Menu menu) {
67         super.onCreateOptionsMenu(menu);
68 
69         menu.add(0, MENU_START, 0, R.string.menu_start);
70         menu.add(0, MENU_STOP, 0, R.string.menu_stop);
71         menu.add(0, MENU_PAUSE, 0, R.string.menu_pause);
72         menu.add(0, MENU_RESUME, 0, R.string.menu_resume);
73         menu.add(0, MENU_EASY, 0, R.string.menu_easy);
74         menu.add(0, MENU_MEDIUM, 0, R.string.menu_medium);
75         menu.add(0, MENU_HARD, 0, R.string.menu_hard);
76 
77         return true;
78     }
79 
80     /**
81      * Invoked when the user selects an item from the Menu.
82      *
83      * @param item the Menu entry which was selected
84      * @return true if the Menu item was legit (and we consumed it), false
85      *         otherwise
86      */
87     @Override
onOptionsItemSelected(MenuItem item)88     public boolean onOptionsItemSelected(MenuItem item) {
89         switch (item.getItemId()) {
90             case MENU_START:
91                 mLunarThread.doStart();
92                 return true;
93             case MENU_STOP:
94                 mLunarThread.setState(LunarThread.STATE_LOSE,
95                         getText(R.string.message_stopped));
96                 return true;
97             case MENU_PAUSE:
98                 mLunarThread.pause();
99                 return true;
100             case MENU_RESUME:
101                 mLunarThread.unpause();
102                 return true;
103             case MENU_EASY:
104                 mLunarThread.setDifficulty(LunarThread.DIFFICULTY_EASY);
105                 return true;
106             case MENU_MEDIUM:
107                 mLunarThread.setDifficulty(LunarThread.DIFFICULTY_MEDIUM);
108                 return true;
109             case MENU_HARD:
110                 mLunarThread.setDifficulty(LunarThread.DIFFICULTY_HARD);
111                 return true;
112         }
113 
114         return false;
115     }
116 
117     /**
118      * Invoked when the Activity is created.
119      *
120      * @param savedInstanceState a Bundle containing state saved from a previous
121      *        execution, or null if this is a new execution
122      */
123     @Override
onCreate(Bundle savedInstanceState)124     protected void onCreate(Bundle savedInstanceState) {
125         super.onCreate(savedInstanceState);
126 
127         // turn off the window's title bar
128         requestWindowFeature(Window.FEATURE_NO_TITLE);
129 
130         // tell system to use the layout defined in our XML file
131         setContentView(R.layout.lunar_layout);
132 
133         // get handles to the LunarView from XML, and its LunarThread
134         mLunarView = (LunarView) findViewById(R.id.lunar);
135         mLunarThread = mLunarView.getThread();
136 
137         // give the LunarView a handle to the TextView used for messages
138         mLunarView.setTextView((TextView) findViewById(R.id.text));
139 
140         if (savedInstanceState == null) {
141             // we were just launched: set up a new game
142             mLunarThread.setState(LunarThread.STATE_READY);
143             Log.w(this.getClass().getName(), "SIS is null");
144         } else {
145             // we are being restored: resume a previous game
146             mLunarThread.restoreState(savedInstanceState);
147             Log.w(this.getClass().getName(), "SIS is nonnull");
148         }
149     }
150 
151     /**
152      * Invoked when the Activity loses user focus.
153      */
154     @Override
onPause()155     protected void onPause() {
156         super.onPause();
157         mLunarView.getThread().pause(); // pause game when Activity pauses
158     }
159 
160     /**
161      * Notification that something is about to happen, to give the Activity a
162      * chance to save state.
163      *
164      * @param outState a Bundle into which this Activity should save its state
165      */
166     @Override
onSaveInstanceState(Bundle outState)167     protected void onSaveInstanceState(Bundle outState) {
168         // just have the View's thread save its state into our Bundle
169         super.onSaveInstanceState(outState);
170         mLunarThread.saveState(outState);
171         Log.w(this.getClass().getName(), "SIS called");
172     }
173 }
174