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1 #include "SkBitmapProcState.h"
2 
3 /*  A platform may optionally overwrite any of these with accelerated
4     versions. On input, these will already have valid function pointers,
5     so a platform need only overwrite the ones it chooses, based on the
6     current state (e.g. fBitmap, fInvMatrix, etc.)
7 
8     fShaderProc32
9     fShaderProc16
10     fMatrixProc
11     fSampleProc32
12     fSampleProc32
13  */
14 
15 // empty implementation just uses default supplied function pointers
platformProcs()16 void SkBitmapProcState::platformProcs() {}
17 
18 
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