1 #include "SkBitmapProcState.h"
2
3 /* A platform may optionally overwrite any of these with accelerated
4 versions. On input, these will already have valid function pointers,
5 so a platform need only overwrite the ones it chooses, based on the
6 current state (e.g. fBitmap, fInvMatrix, etc.)
7
8 fShaderProc32
9 fShaderProc16
10 fMatrixProc
11 fSampleProc32
12 fSampleProc32
13 */
14
15 // empty implementation just uses default supplied function pointers
platformProcs()16 void SkBitmapProcState::platformProcs() {}
17
18
19