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1 /******************************************************************************
2  **	Filename:    fpoint.c
3  **	Purpose:     Abstract data type for a 2D point (floating point coords)
4  **	Author:      Dan Johnson
5  **	History:     Thu Apr 12 10:44:15 1990, DSJ, Created.
6  **
7  **	(c) Copyright Hewlett-Packard Company, 1988.
8  ** Licensed under the Apache License, Version 2.0 (the "License");
9  ** you may not use this file except in compliance with the License.
10  ** You may obtain a copy of the License at
11  ** http://www.apache.org/licenses/LICENSE-2.0
12  ** Unless required by applicable law or agreed to in writing, software
13  ** distributed under the License is distributed on an "AS IS" BASIS,
14  ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15  ** See the License for the specific language governing permissions and
16  ** limitations under the License.
17  ******************************************************************************/
18 /**----------------------------------------------------------------------------
19           Include Files and Type Defines
20 ----------------------------------------------------------------------------**/
21 #include "const.h"
22 #include "fpoint.h"
23 #include <stdio.h>
24 #include <math.h>
25 
26 /**----------------------------------------------------------------------------
27               Public Code
28 ----------------------------------------------------------------------------**/
29 /*---------------------------------------------------------------------------*/
30 
DistanceBetween(FPOINT A,FPOINT B)31 FLOAT32 DistanceBetween(FPOINT A, FPOINT B) {
32   double xd = XDelta(A, B);
33   double yd = YDelta(A, B);
34   return sqrt(static_cast<double>(xd * xd + yd * yd));
35 }
36 
37 
38 
NormalizedAngleFrom(FPOINT * Point1,FPOINT * Point2,FLOAT32 FullScale)39 FLOAT32 NormalizedAngleFrom(FPOINT *Point1,
40                             FPOINT *Point2,
41                             FLOAT32 FullScale) {
42 /*
43  **	Parameters:
44  **		Point1, Point2	points to compute angle between
45  **		FullScale	value to associate with 2*pi
46  **	Globals: none
47  **	Operation: Return the angle from Point1 to Point2 normalized to
48  **		lie in the range 0 to FullScale (where FullScale corresponds
49  **		to 2*pi or 360 degrees).
50  **	Return: none
51  **	Exceptions: none
52  **	History: Wed Mar 28 14:27:25 1990, DSJ, Created.
53  */
54   FLOAT32 Angle;
55   FLOAT32 NumRadsInCircle = 2.0 * PI;
56 
57   Angle = AngleFrom (*Point1, *Point2);
58   if (Angle < 0.0)
59     Angle += NumRadsInCircle;
60   Angle *= FullScale / NumRadsInCircle;
61   if (Angle < 0.0 || Angle >= FullScale)
62     Angle = 0.0;
63   return (Angle);
64 
65 }                                /* NormalizedAngleFrom */
66