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1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 //     * Redistributions of source code must retain the above copyright
7 //       notice, this list of conditions and the following disclaimer.
8 //     * Redistributions in binary form must reproduce the above
9 //       copyright notice, this list of conditions and the following
10 //       disclaimer in the documentation and/or other materials provided
11 //       with the distribution.
12 //     * Neither the name of Google Inc. nor the names of its
13 //       contributors may be used to endorse or promote products derived
14 //       from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 
29 #ifndef V8_BOOTSTRAPPER_H_
30 #define V8_BOOTSTRAPPER_H_
31 
32 namespace v8 {
33 namespace internal {
34 
35 // The Boostrapper is the public interface for creating a JavaScript global
36 // context.
37 class Bootstrapper : public AllStatic {
38  public:
39   // Requires: Heap::Setup has been called.
40   static void Initialize(bool create_heap_objects);
41   static void TearDown();
42 
43   // Creates a JavaScript Global Context with initial object graph.
44   // The returned value is a global handle casted to V8Environment*.
45   static Handle<Context> CreateEnvironment(
46       Handle<Object> global_object,
47       v8::Handle<v8::ObjectTemplate> global_template,
48       v8::ExtensionConfiguration* extensions);
49 
50   // Detach the environment from its outer global object.
51   static void DetachGlobal(Handle<Context> env);
52 
53   // Traverses the pointers for memory management.
54   static void Iterate(ObjectVisitor* v);
55 
56   // Accessors for the native scripts cache. Used in lazy loading.
57   static Handle<String> NativesSourceLookup(int index);
58   static bool NativesCacheLookup(Vector<const char> name,
59                                  Handle<JSFunction>* handle);
60   static void NativesCacheAdd(Vector<const char> name, Handle<JSFunction> fun);
61 
62   // Append code that needs fixup at the end of boot strapping.
63   static void AddFixup(Code* code, MacroAssembler* masm);
64 
65   // Tells whether bootstrapping is active.
66   static bool IsActive();
67 
68   // Encoding/decoding support for fixup flags.
69   class FixupFlagsIsPCRelative: public BitField<bool, 0, 1> {};
70   class FixupFlagsUseCodeObject: public BitField<bool, 1, 1> {};
71   class FixupFlagsArgumentsCount: public BitField<uint32_t, 2, 32-2> {};
72 
73   // Support for thread preemption.
74   static int ArchiveSpacePerThread();
75   static char* ArchiveState(char* to);
76   static char* RestoreState(char* from);
77 };
78 
79 }}  // namespace v8::internal
80 
81 #endif  // V8_BOOTSTRAPPER_H_
82