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1 // Copyright 2008-2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 //     * Redistributions of source code must retain the above copyright
7 //       notice, this list of conditions and the following disclaimer.
8 //     * Redistributions in binary form must reproduce the above
9 //       copyright notice, this list of conditions and the following
10 //       disclaimer in the documentation and/or other materials provided
11 //       with the distribution.
12 //     * Neither the name of Google Inc. nor the names of its
13 //       contributors may be used to endorse or promote products derived
14 //       from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 #ifndef V8_IA32_REGEXP_MACRO_ASSEMBLER_IA32_H_
29 #define V8_IA32_REGEXP_MACRO_ASSEMBLER_IA32_H_
30 
31 namespace v8 {
32 namespace internal {
33 
34 #ifndef V8_NATIVE_REGEXP
35 class RegExpMacroAssemblerIA32: public RegExpMacroAssembler {
36  public:
RegExpMacroAssemblerIA32()37   RegExpMacroAssemblerIA32() { }
~RegExpMacroAssemblerIA32()38   virtual ~RegExpMacroAssemblerIA32() { }
39 };
40 
41 #else
42 class RegExpMacroAssemblerIA32: public NativeRegExpMacroAssembler {
43  public:
44   RegExpMacroAssemblerIA32(Mode mode, int registers_to_save);
45   virtual ~RegExpMacroAssemblerIA32();
46   virtual int stack_limit_slack();
47   virtual void AdvanceCurrentPosition(int by);
48   virtual void AdvanceRegister(int reg, int by);
49   virtual void Backtrack();
50   virtual void Bind(Label* label);
51   virtual void CheckAtStart(Label* on_at_start);
52   virtual void CheckCharacter(uint32_t c, Label* on_equal);
53   virtual void CheckCharacterAfterAnd(uint32_t c,
54                                       uint32_t mask,
55                                       Label* on_equal);
56   virtual void CheckCharacterGT(uc16 limit, Label* on_greater);
57   virtual void CheckCharacterLT(uc16 limit, Label* on_less);
58   virtual void CheckCharacters(Vector<const uc16> str,
59                                int cp_offset,
60                                Label* on_failure,
61                                bool check_end_of_string);
62   // A "greedy loop" is a loop that is both greedy and with a simple
63   // body. It has a particularly simple implementation.
64   virtual void CheckGreedyLoop(Label* on_tos_equals_current_position);
65   virtual void CheckNotAtStart(Label* on_not_at_start);
66   virtual void CheckNotBackReference(int start_reg, Label* on_no_match);
67   virtual void CheckNotBackReferenceIgnoreCase(int start_reg,
68                                                Label* on_no_match);
69   virtual void CheckNotRegistersEqual(int reg1, int reg2, Label* on_not_equal);
70   virtual void CheckNotCharacter(uint32_t c, Label* on_not_equal);
71   virtual void CheckNotCharacterAfterAnd(uint32_t c,
72                                          uint32_t mask,
73                                          Label* on_not_equal);
74   virtual void CheckNotCharacterAfterMinusAnd(uc16 c,
75                                               uc16 minus,
76                                               uc16 mask,
77                                               Label* on_not_equal);
78   // Checks whether the given offset from the current position is before
79   // the end of the string.
80   virtual void CheckPosition(int cp_offset, Label* on_outside_input);
81   virtual bool CheckSpecialCharacterClass(uc16 type,
82                                           int cp_offset,
83                                           bool check_offset,
84                                           Label* on_no_match);
85   virtual void Fail();
86   virtual Handle<Object> GetCode(Handle<String> source);
87   virtual void GoTo(Label* label);
88   virtual void IfRegisterGE(int reg, int comparand, Label* if_ge);
89   virtual void IfRegisterLT(int reg, int comparand, Label* if_lt);
90   virtual void IfRegisterEqPos(int reg, Label* if_eq);
91   virtual IrregexpImplementation Implementation();
92   virtual void LoadCurrentCharacter(int cp_offset,
93                                     Label* on_end_of_input,
94                                     bool check_bounds = true,
95                                     int characters = 1);
96   virtual void PopCurrentPosition();
97   virtual void PopRegister(int register_index);
98   virtual void PushBacktrack(Label* label);
99   virtual void PushCurrentPosition();
100   virtual void PushRegister(int register_index,
101                             StackCheckFlag check_stack_limit);
102   virtual void ReadCurrentPositionFromRegister(int reg);
103   virtual void ReadStackPointerFromRegister(int reg);
104   virtual void SetRegister(int register_index, int to);
105   virtual void Succeed();
106   virtual void WriteCurrentPositionToRegister(int reg, int cp_offset);
107   virtual void ClearRegisters(int reg_from, int reg_to);
108   virtual void WriteStackPointerToRegister(int reg);
109 
110   // Called from RegExp if the stack-guard is triggered.
111   // If the code object is relocated, the return address is fixed before
112   // returning.
113   static int CheckStackGuardState(Address* return_address,
114                                   Code* re_code,
115                                   Address re_frame);
116 
117  private:
118   // Offsets from ebp of function parameters and stored registers.
119   static const int kFramePointer = 0;
120   // Above the frame pointer - function parameters and return address.
121   static const int kReturn_eip = kFramePointer + kPointerSize;
122   static const int kFrameAlign = kReturn_eip + kPointerSize;
123   // Parameters.
124   static const int kInputString = kFrameAlign;
125   static const int kStartIndex = kInputString + kPointerSize;
126   static const int kInputStart = kStartIndex + kPointerSize;
127   static const int kInputEnd = kInputStart + kPointerSize;
128   static const int kRegisterOutput = kInputEnd + kPointerSize;
129   static const int kAtStart = kRegisterOutput + kPointerSize;
130   static const int kStackHighEnd = kAtStart + kPointerSize;
131   // Below the frame pointer - local stack variables.
132   // When adding local variables remember to push space for them in
133   // the frame in GetCode.
134   static const int kBackup_esi = kFramePointer - kPointerSize;
135   static const int kBackup_edi = kBackup_esi - kPointerSize;
136   static const int kBackup_ebx = kBackup_edi - kPointerSize;
137   static const int kInputStartMinusOne = kBackup_ebx - kPointerSize;
138   // First register address. Following registers are below it on the stack.
139   static const int kRegisterZero = kInputStartMinusOne - kPointerSize;
140 
141   // Initial size of code buffer.
142   static const size_t kRegExpCodeSize = 1024;
143 
144   // Load a number of characters at the given offset from the
145   // current position, into the current-character register.
146   void LoadCurrentCharacterUnchecked(int cp_offset, int character_count);
147 
148   // Check whether preemption has been requested.
149   void CheckPreemption();
150 
151   // Check whether we are exceeding the stack limit on the backtrack stack.
152   void CheckStackLimit();
153 
154   // Generate a call to CheckStackGuardState.
155   void CallCheckStackGuardState(Register scratch);
156 
157   // The ebp-relative location of a regexp register.
158   Operand register_location(int register_index);
159 
160   // The register containing the current character after LoadCurrentCharacter.
161   inline Register current_character() { return edx; }
162 
163   // The register containing the backtrack stack top. Provides a meaningful
164   // name to the register.
165   inline Register backtrack_stackpointer() { return ecx; }
166 
167   // Byte size of chars in the string to match (decided by the Mode argument)
168   inline int char_size() { return static_cast<int>(mode_); }
169 
170   // Equivalent to a conditional branch to the label, unless the label
171   // is NULL, in which case it is a conditional Backtrack.
172   void BranchOrBacktrack(Condition condition, Label* to, Hint hint = no_hint);
173 
174   // Call and return internally in the generated code in a way that
175   // is GC-safe (i.e., doesn't leave absolute code addresses on the stack)
176   inline void SafeCall(Label* to);
177   inline void SafeReturn();
178   inline void SafeCallTarget(Label* name);
179 
180   // Pushes the value of a register on the backtrack stack. Decrements the
181   // stack pointer (ecx) by a word size and stores the register's value there.
182   inline void Push(Register source);
183 
184   // Pushes a value on the backtrack stack. Decrements the stack pointer (ecx)
185   // by a word size and stores the value there.
186   inline void Push(Immediate value);
187 
188   // Pops a value from the backtrack stack. Reads the word at the stack pointer
189   // (ecx) and increments it by a word size.
190   inline void Pop(Register target);
191 
192   // Before calling a C-function from generated code, align arguments on stack.
193   // After aligning the frame, arguments must be stored in esp[0], esp[4],
194   // etc., not pushed. The argument count assumes all arguments are word sized.
195   // Some compilers/platforms require the stack to be aligned when calling
196   // C++ code.
197   // Needs a scratch register to do some arithmetic. This register will be
198   // trashed.
199   inline void FrameAlign(int num_arguments, Register scratch);
200 
201   // Calls a C function and cleans up the space for arguments allocated
202   // by FrameAlign. The called function is not allowed to trigger a garbage
203   // collection, since that might move the code and invalidate the return
204   // address (unless this is somehow accounted for).
205   inline void CallCFunction(ExternalReference function, int num_arguments);
206 
207   MacroAssembler* masm_;
208 
209   // Which mode to generate code for (ASCII or UC16).
210   Mode mode_;
211 
212   // One greater than maximal register index actually used.
213   int num_registers_;
214 
215   // Number of registers to output at the end (the saved registers
216   // are always 0..num_saved_registers_-1)
217   int num_saved_registers_;
218 
219   // Labels used internally.
220   Label entry_label_;
221   Label start_label_;
222   Label success_label_;
223   Label backtrack_label_;
224   Label exit_label_;
225   Label check_preempt_label_;
226   Label stack_overflow_label_;
227 };
228 #endif  // V8_NATIVE_REGEXP
229 
230 }}  // namespace v8::internal
231 
232 #endif  // V8_IA32_REGEXP_MACRO_ASSEMBLER_IA32_H_
233