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1 /*
2  * Copyright (C) 2004, 2006 Apple Computer, Inc.  All rights reserved.
3  * Copyright (C) 2007, 2008, 2009 Google, Inc.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #include "config.h"
28 
29 #include "NPV8Object.h"
30 
31 #if PLATFORM(CHROMIUM)
32 // TODO(andreip): upstream
33 #include "ChromiumBridge.h"
34 #endif
35 #include "DOMWindow.h"
36 #include "Frame.h"
37 #include "OwnArrayPtr.h"
38 #include "PlatformString.h"
39 #include "ScriptController.h"
40 #include "V8CustomBinding.h"
41 #include "V8GCController.h"
42 #include "V8Helpers.h"
43 #include "V8NPUtils.h"
44 #include "V8Proxy.h"
45 #if PLATFORM(CHROMIUM)
46 #include "bindings/npruntime.h"
47 #else
48 #include "bridge/npruntime.h"
49 #endif
50 #include "npruntime_impl.h"
51 #include "npruntime_priv.h"
52 
53 #include <stdio.h>
54 #include <v8.h>
55 #include <wtf/StringExtras.h>
56 
57 using WebCore::toV8Context;
58 using WebCore::toV8Proxy;
59 using WebCore::V8ClassIndex;
60 using WebCore::V8Custom;
61 using WebCore::V8DOMWrapper;
62 using WebCore::V8GCController;
63 using WebCore::V8Proxy;
64 
65 // FIXME: Comments on why use malloc and free.
allocV8NPObject(NPP,NPClass *)66 static NPObject* allocV8NPObject(NPP, NPClass*)
67 {
68     return static_cast<NPObject*>(malloc(sizeof(V8NPObject)));
69 }
70 
freeV8NPObject(NPObject * npObject)71 static void freeV8NPObject(NPObject* npObject)
72 {
73     V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
74 #ifndef NDEBUG
75     V8GCController::unregisterGlobalHandle(v8NpObject, v8NpObject->v8Object);
76 #endif
77     v8NpObject->v8Object.Dispose();
78     free(v8NpObject);
79 }
80 
createValueListFromVariantArgs(const NPVariant * arguments,uint32_t argumentCount,NPObject * owner)81 static v8::Handle<v8::Value>* createValueListFromVariantArgs(const NPVariant* arguments, uint32_t argumentCount, NPObject* owner)
82 {
83     v8::Handle<v8::Value>* argv = new v8::Handle<v8::Value>[argumentCount];
84     for (uint32_t index = 0; index < argumentCount; index++) {
85         const NPVariant* arg = &arguments[index];
86         argv[index] = convertNPVariantToV8Object(arg, owner);
87     }
88     return argv;
89 }
90 
91 // Create an identifier (null terminated utf8 char*) from the NPIdentifier.
npIdentifierToV8Identifier(NPIdentifier name)92 static v8::Local<v8::String> npIdentifierToV8Identifier(NPIdentifier name)
93 {
94     PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(name);
95     if (identifier->isString)
96         return v8::String::New(static_cast<const char*>(identifier->value.string));
97 
98     char buffer[32];
99     snprintf(buffer, sizeof(buffer), "%d", identifier->value.number);
100     return v8::String::New(buffer);
101 }
102 
103 static NPClass V8NPObjectClass = { NP_CLASS_STRUCT_VERSION,
104                                    allocV8NPObject,
105                                    freeV8NPObject,
106                                    0, 0, 0, 0, 0, 0, 0, 0, 0 };
107 
108 // NPAPI's npruntime functions.
109 NPClass* npScriptObjectClass = &V8NPObjectClass;
110 
npCreateV8ScriptObject(NPP npp,v8::Handle<v8::Object> object,WebCore::DOMWindow * root)111 NPObject* npCreateV8ScriptObject(NPP npp, v8::Handle<v8::Object> object, WebCore::DOMWindow* root)
112 {
113     // Check to see if this object is already wrapped.
114     if (object->InternalFieldCount() == V8Custom::kNPObjectInternalFieldCount) {
115         v8::Local<v8::Value> typeIndex = object->GetInternalField(V8Custom::kDOMWrapperTypeIndex);
116         if (typeIndex->IsNumber() && typeIndex->Uint32Value() == V8ClassIndex::NPOBJECT) {
117 
118             NPObject* returnValue = V8DOMWrapper::convertToNativeObject<NPObject>(V8ClassIndex::NPOBJECT, object);
119             _NPN_RetainObject(returnValue);
120             return returnValue;
121         }
122     }
123 
124     V8NPObject* v8npObject = reinterpret_cast<V8NPObject*>(_NPN_CreateObject(npp, &V8NPObjectClass));
125     v8npObject->v8Object = v8::Persistent<v8::Object>::New(object);
126 #ifndef NDEBUG
127     V8GCController::registerGlobalHandle(WebCore::NPOBJECT, v8npObject, v8npObject->v8Object);
128 #endif
129     v8npObject->rootObject = root;
130     return reinterpret_cast<NPObject*>(v8npObject);
131 }
132 
_NPN_Invoke(NPP npp,NPObject * npObject,NPIdentifier methodName,const NPVariant * arguments,uint32_t argumentCount,NPVariant * result)133 bool _NPN_Invoke(NPP npp, NPObject* npObject, NPIdentifier methodName, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
134 {
135     if (!npObject)
136         return false;
137 
138     if (npObject->_class != npScriptObjectClass) {
139         if (npObject->_class->invoke)
140             return npObject->_class->invoke(npObject, methodName, arguments, argumentCount, result);
141 
142         VOID_TO_NPVARIANT(*result);
143         return true;
144     }
145 
146     V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
147 
148     PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(methodName);
149     if (!identifier->isString)
150         return false;
151 
152     v8::HandleScope handleScope;
153     // FIXME: should use the plugin's owner frame as the security context.
154     v8::Handle<v8::Context> context = toV8Context(npp, npObject);
155     if (context.IsEmpty())
156         return false;
157 
158     v8::Context::Scope scope(context);
159 
160     if (methodName == _NPN_GetStringIdentifier("eval")) {
161         if (argumentCount != 1)
162             return false;
163         if (arguments[0].type != NPVariantType_String)
164             return false;
165         return _NPN_Evaluate(npp, npObject, const_cast<NPString*>(&arguments[0].value.stringValue), result);
166     }
167 
168     v8::Handle<v8::Value> functionObject = v8NpObject->v8Object->Get(v8::String::New(identifier->value.string));
169     if (functionObject.IsEmpty() || functionObject->IsNull()) {
170         NULL_TO_NPVARIANT(*result);
171         return false;
172     }
173     if (functionObject->IsUndefined()) {
174         VOID_TO_NPVARIANT(*result);
175         return false;
176     }
177 
178     V8Proxy* proxy = toV8Proxy(npObject);
179     ASSERT(proxy);
180 
181     // Call the function object.
182     v8::Handle<v8::Function> function = v8::Handle<v8::Function>::Cast(functionObject);
183     OwnArrayPtr<v8::Handle<v8::Value> > argv(createValueListFromVariantArgs(arguments, argumentCount, npObject));
184     v8::Local<v8::Value> resultObject = proxy->callFunction(function, v8NpObject->v8Object, argumentCount, argv.get());
185 
186     // If we had an error, return false.  The spec is a little unclear here, but says "Returns true if the method was
187     // successfully invoked".  If we get an error return value, was that successfully invoked?
188     if (resultObject.IsEmpty())
189         return false;
190 
191     convertV8ObjectToNPVariant(resultObject, npObject, result);
192     return true;
193 }
194 
195 // FIXME: Fix it same as _NPN_Invoke (HandleScope and such).
_NPN_InvokeDefault(NPP npp,NPObject * npObject,const NPVariant * arguments,uint32_t argumentCount,NPVariant * result)196 bool _NPN_InvokeDefault(NPP npp, NPObject* npObject, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
197 {
198     if (!npObject)
199         return false;
200 
201     if (npObject->_class != npScriptObjectClass) {
202         if (npObject->_class->invokeDefault)
203             return npObject->_class->invokeDefault(npObject, arguments, argumentCount, result);
204 
205         VOID_TO_NPVARIANT(*result);
206         return true;
207     }
208 
209     V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
210 
211     VOID_TO_NPVARIANT(*result);
212 
213     v8::HandleScope handleScope;
214     v8::Handle<v8::Context> context = toV8Context(npp, npObject);
215     if (context.IsEmpty())
216         return false;
217 
218     v8::Context::Scope scope(context);
219 
220     // Lookup the function object and call it.
221     v8::Handle<v8::Object> functionObject(v8NpObject->v8Object);
222     if (!functionObject->IsFunction())
223         return false;
224 
225     v8::Local<v8::Value> resultObject;
226     v8::Handle<v8::Function> function(v8::Function::Cast(*functionObject));
227     if (!function->IsNull()) {
228         V8Proxy* proxy = toV8Proxy(npObject);
229         ASSERT(proxy);
230 
231         OwnArrayPtr<v8::Handle<v8::Value> > argv(createValueListFromVariantArgs(arguments, argumentCount, npObject));
232         resultObject = proxy->callFunction(function, functionObject, argumentCount, argv.get());
233     }
234     // If we had an error, return false.  The spec is a little unclear here, but says "Returns true if the method was
235     // successfully invoked".  If we get an error return value, was that successfully invoked?
236     if (resultObject.IsEmpty())
237         return false;
238 
239     convertV8ObjectToNPVariant(resultObject, npObject, result);
240     return true;
241 }
242 
_NPN_Evaluate(NPP npp,NPObject * npObject,NPString * npScript,NPVariant * result)243 bool _NPN_Evaluate(NPP npp, NPObject* npObject, NPString* npScript, NPVariant* result)
244 {
245 #if PLATFORM(CHROMIUM)
246     bool popupsAllowed = WebCore::ChromiumBridge::popupsAllowed(npp);
247 #else
248     // TODO(andreip): Some of the binding code is specific to Chromium
249     // and we don't want it to Android. What is the preferred way to handle this?
250     bool popupsAllowed = false;
251 #endif
252     return _NPN_EvaluateHelper(npp, popupsAllowed, npObject, npScript, result);
253 }
254 
_NPN_EvaluateHelper(NPP npp,bool popupsAllowed,NPObject * npObject,NPString * npScript,NPVariant * result)255 bool _NPN_EvaluateHelper(NPP npp, bool popupsAllowed, NPObject* npObject, NPString* npScript, NPVariant* result)
256 {
257     VOID_TO_NPVARIANT(*result);
258     if (!npObject)
259         return false;
260 
261     if (npObject->_class != npScriptObjectClass)
262         return false;
263 
264     v8::HandleScope handleScope;
265     v8::Handle<v8::Context> context = toV8Context(npp, npObject);
266     if (context.IsEmpty())
267         return false;
268 
269     V8Proxy* proxy = toV8Proxy(npObject);
270     ASSERT(proxy);
271 
272     v8::Context::Scope scope(context);
273 
274     WebCore::String filename;
275     if (!popupsAllowed)
276         filename = "npscript";
277 
278     WebCore::String script = WebCore::String::fromUTF8(npScript->UTF8Characters, npScript->UTF8Length);
279     v8::Local<v8::Value> v8result = proxy->evaluate(WebCore::ScriptSourceCode(script, WebCore::KURL(filename)), 0);
280 
281     if (v8result.IsEmpty())
282         return false;
283 
284     convertV8ObjectToNPVariant(v8result, npObject, result);
285     return true;
286 }
287 
_NPN_GetProperty(NPP npp,NPObject * npObject,NPIdentifier propertyName,NPVariant * result)288 bool _NPN_GetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, NPVariant* result)
289 {
290     if (!npObject)
291         return false;
292 
293     if (npObject->_class == npScriptObjectClass) {
294         V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
295 
296         v8::HandleScope handleScope;
297         v8::Handle<v8::Context> context = toV8Context(npp, npObject);
298         if (context.IsEmpty())
299             return false;
300 
301         v8::Context::Scope scope(context);
302 
303         v8::Handle<v8::Object> obj(object->v8Object);
304         v8::Local<v8::Value> v8result = obj->Get(npIdentifierToV8Identifier(propertyName));
305 
306         convertV8ObjectToNPVariant(v8result, npObject, result);
307         return true;
308     }
309 
310     if (npObject->_class->hasProperty && npObject->_class->getProperty) {
311         if (npObject->_class->hasProperty(npObject, propertyName))
312             return npObject->_class->getProperty(npObject, propertyName, result);
313     }
314 
315     VOID_TO_NPVARIANT(*result);
316     return false;
317 }
318 
_NPN_SetProperty(NPP npp,NPObject * npObject,NPIdentifier propertyName,const NPVariant * value)319 bool _NPN_SetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, const NPVariant* value)
320 {
321     if (!npObject)
322         return false;
323 
324     if (npObject->_class == npScriptObjectClass) {
325         V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
326 
327         v8::HandleScope handleScope;
328         v8::Handle<v8::Context> context = toV8Context(npp, npObject);
329         if (context.IsEmpty())
330             return false;
331 
332         v8::Context::Scope scope(context);
333 
334         v8::Handle<v8::Object> obj(object->v8Object);
335         obj->Set(npIdentifierToV8Identifier(propertyName),
336                  convertNPVariantToV8Object(value, object->rootObject->frame()->script()->windowScriptNPObject()));
337         return true;
338     }
339 
340     if (npObject->_class->setProperty)
341         return npObject->_class->setProperty(npObject, propertyName, value);
342 
343     return false;
344 }
345 
_NPN_RemoveProperty(NPP npp,NPObject * npObject,NPIdentifier propertyName)346 bool _NPN_RemoveProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName)
347 {
348     if (!npObject)
349         return false;
350     if (npObject->_class != npScriptObjectClass)
351         return false;
352 
353     V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
354 
355     v8::HandleScope handleScope;
356     v8::Handle<v8::Context> context = toV8Context(npp, npObject);
357     if (context.IsEmpty())
358         return false;
359     v8::Context::Scope scope(context);
360 
361     v8::Handle<v8::Object> obj(object->v8Object);
362     // FIXME: Verify that setting to undefined is right.
363     obj->Set(npIdentifierToV8Identifier(propertyName), v8::Undefined());
364     return true;
365 }
366 
_NPN_HasProperty(NPP npp,NPObject * npObject,NPIdentifier propertyName)367 bool _NPN_HasProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName)
368 {
369     if (!npObject)
370         return false;
371 
372     if (npObject->_class == npScriptObjectClass) {
373         V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
374 
375         v8::HandleScope handleScope;
376         v8::Handle<v8::Context> context = toV8Context(npp, npObject);
377         if (context.IsEmpty())
378             return false;
379         v8::Context::Scope scope(context);
380 
381         v8::Handle<v8::Object> obj(object->v8Object);
382         return obj->Has(npIdentifierToV8Identifier(propertyName));
383     }
384 
385     if (npObject->_class->hasProperty)
386         return npObject->_class->hasProperty(npObject, propertyName);
387     return false;
388 }
389 
_NPN_HasMethod(NPP npp,NPObject * npObject,NPIdentifier methodName)390 bool _NPN_HasMethod(NPP npp, NPObject* npObject, NPIdentifier methodName)
391 {
392     if (!npObject)
393         return false;
394 
395     if (npObject->_class == npScriptObjectClass) {
396         V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
397 
398         v8::HandleScope handleScope;
399         v8::Handle<v8::Context> context = toV8Context(npp, npObject);
400         if (context.IsEmpty())
401             return false;
402         v8::Context::Scope scope(context);
403 
404         v8::Handle<v8::Object> obj(object->v8Object);
405         v8::Handle<v8::Value> prop = obj->Get(npIdentifierToV8Identifier(methodName));
406         return prop->IsFunction();
407     }
408 
409     if (npObject->_class->hasMethod)
410         return npObject->_class->hasMethod(npObject, methodName);
411     return false;
412 }
413 
_NPN_SetException(NPObject * npObject,const NPUTF8 * message)414 void _NPN_SetException(NPObject* npObject, const NPUTF8 *message)
415 {
416     if (npObject->_class != npScriptObjectClass)
417         return;
418     v8::HandleScope handleScope;
419     v8::Handle<v8::Context> context = toV8Context(0, npObject);
420     if (context.IsEmpty())
421         return;
422 
423     v8::Context::Scope scope(context);
424     V8Proxy::throwError(V8Proxy::GeneralError, message);
425 }
426 
_NPN_Enumerate(NPP npp,NPObject * npObject,NPIdentifier ** identifier,uint32_t * count)427 bool _NPN_Enumerate(NPP npp, NPObject* npObject, NPIdentifier** identifier, uint32_t* count)
428 {
429     if (!npObject)
430         return false;
431 
432     if (npObject->_class == npScriptObjectClass) {
433         V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
434 
435         v8::HandleScope handleScope;
436         v8::Handle<v8::Context> context = toV8Context(npp, npObject);
437         if (context.IsEmpty())
438             return false;
439         v8::Context::Scope scope(context);
440 
441         v8::Handle<v8::Object> obj(object->v8Object);
442 
443         // FIXME: http://b/issue?id=1210340: Use a v8::Object::Keys() method when it exists, instead of evaluating javascript.
444 
445         // FIXME: Figure out how to cache this helper function.  Run a helper function that collects the properties
446         // on the object into an array.
447         const char enumeratorCode[] =
448             "(function (obj) {"
449             "  var props = [];"
450             "  for (var prop in obj) {"
451             "    props[props.length] = prop;"
452             "  }"
453             "  return props;"
454             "});";
455         v8::Handle<v8::String> source = v8::String::New(enumeratorCode);
456         v8::Handle<v8::Script> script = v8::Script::Compile(source, 0);
457         v8::Handle<v8::Value> enumeratorObj = script->Run();
458         v8::Handle<v8::Function> enumerator = v8::Handle<v8::Function>::Cast(enumeratorObj);
459         v8::Handle<v8::Value> argv[] = { obj };
460 #if PLATFORM(ANDROID)
461 // TODO(benm): implement an arry size function on android
462         v8::Local<v8::Value> propsObj = enumerator->Call(v8::Handle<v8::Object>::Cast(enumeratorObj), 1, argv);
463 #else
464         v8::Local<v8::Value> propsObj = enumerator->Call(v8::Handle<v8::Object>::Cast(enumeratorObj), ARRAYSIZE_UNSAFE(argv), argv);
465 #endif
466         if (propsObj.IsEmpty())
467             return false;
468 
469         // Convert the results into an array of NPIdentifiers.
470         v8::Handle<v8::Array> props = v8::Handle<v8::Array>::Cast(propsObj);
471         *count = props->Length();
472         *identifier = static_cast<NPIdentifier*>(malloc(sizeof(NPIdentifier*) * *count));
473         for (uint32_t i = 0; i < *count; ++i) {
474             v8::Local<v8::Value> name = props->Get(v8::Integer::New(i));
475             (*identifier)[i] = getStringIdentifier(v8::Local<v8::String>::Cast(name));
476         }
477         return true;
478     }
479 
480     if (NP_CLASS_STRUCT_VERSION_HAS_ENUM(npObject->_class) && npObject->_class->enumerate)
481        return npObject->_class->enumerate(npObject, identifier, count);
482 
483     return false;
484 }
485 
_NPN_Construct(NPP npp,NPObject * npObject,const NPVariant * arguments,uint32_t argumentCount,NPVariant * result)486 bool _NPN_Construct(NPP npp, NPObject* npObject, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
487 {
488     if (!npObject)
489         return false;
490 
491     if (npObject->_class == npScriptObjectClass) {
492         V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
493 
494         v8::HandleScope handleScope;
495         v8::Handle<v8::Context> context = toV8Context(npp, npObject);
496         if (context.IsEmpty())
497             return false;
498         v8::Context::Scope scope(context);
499 
500         // Lookup the constructor function.
501         v8::Handle<v8::Object> ctorObj(object->v8Object);
502         if (!ctorObj->IsFunction())
503             return false;
504 
505         // Call the constructor.
506         v8::Local<v8::Value> resultObject;
507         v8::Handle<v8::Function> ctor(v8::Function::Cast(*ctorObj));
508         if (!ctor->IsNull()) {
509             V8Proxy* proxy = toV8Proxy(npObject);
510             ASSERT(proxy);
511 
512             OwnArrayPtr<v8::Handle<v8::Value> > argv(createValueListFromVariantArgs(arguments, argumentCount, npObject));
513             resultObject = proxy->newInstance(ctor, argumentCount, argv.get());
514         }
515 
516         if (resultObject.IsEmpty())
517             return false;
518 
519         convertV8ObjectToNPVariant(resultObject, npObject, result);
520         return true;
521     }
522 
523     if (NP_CLASS_STRUCT_VERSION_HAS_CTOR(npObject->_class) && npObject->_class->construct)
524         return npObject->_class->construct(npObject, arguments, argumentCount, result);
525 
526     return false;
527 }
528