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1 /*
2  * Copyright (C) 2004, 2006, 2007 Apple Inc.  All rights reserved.
3  * Copyright (C) 2005 Nokia.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #include "config.h"
28 #include "FloatPoint.h"
29 
30 #include "TransformationMatrix.h"
31 #include "FloatConversion.h"
32 #include "IntPoint.h"
33 
34 namespace WebCore {
35 
FloatPoint(const IntPoint & p)36 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y())
37 {
38 }
39 
matrixTransform(const TransformationMatrix & transform) const40 FloatPoint FloatPoint::matrixTransform(const TransformationMatrix& transform) const
41 {
42     double newX, newY;
43     transform.map(static_cast<double>(m_x), static_cast<double>(m_y), newX, newY);
44     return narrowPrecision(newX, newY);
45 }
46 
narrowPrecision(double x,double y)47 FloatPoint FloatPoint::narrowPrecision(double x, double y)
48 {
49     return FloatPoint(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y));
50 }
51 
52 }
53