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1 /*
2  * Copyright (C) 2007 Apple Inc.  All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14  *     its contributors may be used to endorse or promote products derived
15  *     from this software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #ifndef UniscribeController_h
30 #define UniscribeController_h
31 
32 #include <usp10.h>
33 #include "Font.h"
34 #include "GlyphBuffer.h"
35 #include "Vector.h"
36 
37 namespace WebCore {
38 
39 class UniscribeController {
40 public:
41     UniscribeController(const Font*, const TextRun&, HashSet<const SimpleFontData*>* fallbackFonts = 0);
42 
43     // Advance and measure/place up to the specified character.
44     void advance(unsigned to, GlyphBuffer* = 0);
45 
46     // Compute the character offset for a given x coordinate.
47     int offsetForPosition(int x, bool includePartialGlyphs);
48 
49     // Returns the width of everything we've consumed so far.
runWidthSoFar()50     float runWidthSoFar() const { return m_runWidthSoFar; }
51 
52 private:
53     void resetControlAndState();
54 
55     void itemizeShapeAndPlace(const UChar*, unsigned length, const SimpleFontData*, GlyphBuffer*);
56     bool shapeAndPlaceItem(const UChar*, unsigned index, const SimpleFontData*, GlyphBuffer*);
57     bool shape(const UChar* str, int len, SCRIPT_ITEM item, const SimpleFontData* fontData,
58                Vector<WORD>& glyphs, Vector<WORD>& clusters,
59                Vector<SCRIPT_VISATTR>& visualAttributes);
60 
61     const Font& m_font;
62     const TextRun& m_run;
63     HashSet<const SimpleFontData*>* m_fallbackFonts;
64 
65     SCRIPT_CONTROL m_control;
66     SCRIPT_STATE m_state;
67     Vector<SCRIPT_ITEM> m_items;
68 
69     unsigned m_currentCharacter;
70     int m_end;
71 
72     float m_runWidthSoFar;
73     float m_padding;
74     float m_padPerSpace;
75 
76     bool m_computingOffsetPosition;
77     bool m_includePartialGlyphs;
78     float m_offsetX;
79     int m_offsetPosition;
80 };
81 
82 }
83 #endif
84