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1 /*
2  * Copyright (C) 2009 Apple Inc.  All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef TransformState_h
27 #define TransformState_h
28 
29 #include "FloatPoint.h"
30 #include "FloatQuad.h"
31 #include "IntSize.h"
32 #include "TransformationMatrix.h"
33 #include <wtf/Noncopyable.h>
34 #include <wtf/PassRefPtr.h>
35 #include <wtf/OwnPtr.h>
36 #include <wtf/RefCounted.h>
37 
38 namespace WebCore {
39 
40 class TransformState : public Noncopyable {
41 public:
42     enum TransformDirection { ApplyTransformDirection, UnapplyInverseTransformDirection };
43     enum TransformAccumulation { FlattenTransform, AccumulateTransform };
44 
45     // If quad is non-null, it will be mapped
46     TransformState(TransformDirection mappingDirection, const FloatPoint& p, const FloatQuad* quad = 0)
m_lastPlanarPoint(p)47         : m_lastPlanarPoint(p)
48         , m_accumulatingTransform(false)
49         , m_mapQuad(quad != 0)
50         , m_direction(mappingDirection)
51     {
52         if (quad)
53             m_lastPlanarQuad = *quad;
54     }
55 
56     void move(const IntSize& s, TransformAccumulation accumulate = FlattenTransform)
57     {
58         move(s.width(), s.height(), accumulate);
59     }
60 
61     void move(int x, int y, TransformAccumulation = FlattenTransform);
62     void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation = FlattenTransform);
63     void flatten();
64 
65     // Return the coords of the point or quad in the last flattened layer
lastPlanarPoint()66     FloatPoint lastPlanarPoint() const { return m_lastPlanarPoint; }
lastPlanarQuad()67     FloatQuad lastPlanarQuad() const { return m_lastPlanarQuad; }
68 
69     // Return the point or quad mapped through the current transform
70     FloatPoint mappedPoint() const;
71     FloatQuad mappedQuad() const;
72 
73 private:
74     void flattenWithTransform(const TransformationMatrix&);
75 
76     FloatPoint m_lastPlanarPoint;
77     FloatQuad m_lastPlanarQuad;
78 
79     // We only allocate the transform if we need to
80     OwnPtr<TransformationMatrix> m_accumulatedTransform;
81     bool m_accumulatingTransform;
82     bool m_mapQuad;
83     TransformDirection m_direction;
84 };
85 
86 class HitTestingTransformState : public RefCounted<HitTestingTransformState> {
87 public:
create(const FloatPoint & p,const FloatQuad & quad)88     static PassRefPtr<HitTestingTransformState> create(const FloatPoint& p, const FloatQuad& quad)
89     {
90         return adoptRef(new HitTestingTransformState(p, quad));
91     }
92 
create(const HitTestingTransformState & other)93     static PassRefPtr<HitTestingTransformState> create(const HitTestingTransformState& other)
94     {
95         return adoptRef(new HitTestingTransformState(other));
96     }
97 
98     enum TransformAccumulation { FlattenTransform, AccumulateTransform };
99     void translate(int x, int y, TransformAccumulation);
100     void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation);
101 
102     FloatPoint mappedPoint() const;
103     FloatQuad mappedQuad() const;
104     void flatten();
105 
106     FloatPoint m_lastPlanarPoint;
107     FloatQuad m_lastPlanarQuad;
108     TransformationMatrix m_accumulatedTransform;
109     bool m_accumulatingTransform;
110 
111 private:
HitTestingTransformState(const FloatPoint & p,const FloatQuad & quad)112     HitTestingTransformState(const FloatPoint& p, const FloatQuad& quad)
113         : m_lastPlanarPoint(p)
114         , m_lastPlanarQuad(quad)
115         , m_accumulatingTransform(false)
116     {
117     }
118 
HitTestingTransformState(const HitTestingTransformState & other)119     HitTestingTransformState(const HitTestingTransformState& other)
120         : RefCounted<HitTestingTransformState>()
121         , m_lastPlanarPoint(other.m_lastPlanarPoint)
122         , m_lastPlanarQuad(other.m_lastPlanarQuad)
123         , m_accumulatedTransform(other.m_accumulatedTransform)
124         , m_accumulatingTransform(other.m_accumulatingTransform)
125     {
126     }
127 
128     void flattenWithTransform(const TransformationMatrix&);
129 };
130 
131 } // namespace WebCore
132 
133 #endif // TransformState_h
134