1/* 2 Copyright (C) 2004, 2005 Nikolas Zimmermann <wildfox@kde.org> 3 Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> 4 Copyright (C) 2006 Samuel Weinig <sam.weinig@gmail.com> 5 Copyright (C) 2006 Apple Computer, Inc. All rights reserved. 6 7 This file is part of the KDE project 8 9 This library is free software; you can redistribute it and/or 10 modify it under the terms of the GNU Library General Public 11 License as published by the Free Software Foundation; either 12 version 2 of the License, or (at your option) any later version. 13 14 This library is distributed in the hope that it will be useful, 15 but WITHOUT ANY WARRANTY; without even the implied warranty of 16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 17 Library General Public License for more details. 18 19 You should have received a copy of the GNU Library General Public License 20 along with this library; see the file COPYING.LIB. If not, write to 21 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 22 Boston, MA 02110-1301, USA. 23*/ 24 25module svg { 26 27 interface [Conditional=SVG, PODType=TransformationMatrix] SVGMatrix { 28 // FIXME: these attributes should all be floats but since we implement 29 // TransformationMatrix with doubles setting these as doubles makes more sense. 30 attribute double a; 31 attribute double b; 32 attribute double c; 33 attribute double d; 34 attribute double e; 35 attribute double f; 36 37 [Immutable] SVGMatrix multiply(in SVGMatrix secondMatrix); 38 [Custom] SVGMatrix inverse() 39 raises(SVGException); 40 [Immutable] SVGMatrix translate(in float x, in float y); 41 [Immutable] SVGMatrix scale(in float scaleFactor); 42 [Immutable] SVGMatrix scaleNonUniform(in float scaleFactorX, in float scaleFactorY); 43 [Immutable] SVGMatrix rotate(in float angle); 44 [Custom] SVGMatrix rotateFromVector(in float x, in float y) 45 raises(SVGException); 46 [Immutable] SVGMatrix flipX(); 47 [Immutable] SVGMatrix flipY(); 48 [Immutable] SVGMatrix skewX(in float angle); 49 [Immutable] SVGMatrix skewY(in float angle); 50 }; 51 52} 53