1ndk=true 2ndk.version=1.6 3ndk.rel.id=1 4ndk.date=September 2009 5 6ndk.win_download=android-ndk-1.6_r1-windows.zip 7ndk.win_bytes=25896444 8ndk.win_checksum=a213c9592f24c61620755c6c43f85210 9 10ndk.mac_download=android-ndk-1.6_r1-darwin-x86.zip 11ndk.mac_bytes=20611080 12ndk.mac_checksum=93c5b8b92a1f7b1cdadf267cab8ec403 13 14ndk.linux_download=android-ndk-1.6_r1-linux-x86.zip 15ndk.linux_bytes=19421662 16ndk.linux_checksum=464d3dc02739b82917e6f0591e17edd1 17 18page.title=Android 1.6 NDK, Release 1 19@jd:body 20 21<h2 id="overview">What is the Android NDK?</h2> 22 23<p>The Android NDK provides tools that allow Android application developers 24to embed components that make use of native code in their Android applications. 25</p> 26 27<p>Android applications run in the Dalvik virtual machine. The NDK allows 28developers to implement parts of their applications using native-code languages 29such as C and C++. This can provide benefits to certain classes of applications, 30in the form of reuse of existing code and in some cases increased speed.</p> 31 32<p>The NDK provides:</p> 33 34<ul> 35<li>A set of tools and build files used to generate native code libraries from C 36and C++ sources</li> 37<li>A way to embed the corresponding native libraries into application package 38files (.apks) that can be deployed on Android devices</li> 39<li>A set of native system headers and libraries that will be supported in all 40future versions of the Android platform, starting from Android 1.5 </li> 41<li>Documentation, samples, and tutorials</li> 42</ul> 43 44<p>This release of the NDK supports the ARMv5TE machine instruction set 45and provides stable headers for libc (the C library), libm (the Math library), 46OpenGL ES 1.1 (3D graphics library), the JNI interface, and other libraries.</p> 47 48<p>The NDK will not benefit most applications. As a developer, you will need 49to balance its benefits against its drawbacks; notably, using native code does 50not result in an automatic performance increase, but does always increase 51application complexity. Typical good candidates for the NDK are self-contained, 52CPU-intensive operations that don't allocate much memory, such as signal processing, 53physics simulation, and so on. Simply re-coding a method to run in C usually does 54not result in a large performance increase. The NDK can, however, can be 55an effective way to reuse a large corpus of existing C/C++ code.</p> 56 57<p>Please note that the NDK <em>does not</em> enable you to develop native-only 58applications. Android's primary runtime remains the Dalvik virtual machine.</p> 59 60<h2 id="contents">Contents of the NDK</h2> 61 62<h4>Development tools</h4> 63 64<p>The NDK includes a set of cross-toolchains (compilers, linkers, etc..) that 65can generate native ARM binaries on Linux, OS X, and Windows (with Cygwin) 66platforms.</p> 67 68<p>It provides a set of system headers for stable native APIs that are 69guaranteed to be supported in all later releases of the platform:</p> 70 71<ul> 72<li>libc (C library) headers</li> 73<li>libm (math library) headers</li> 74<li>JNI interface headers</li> 75<li>libz (Zlib compression) headers</li> 76<li>liblog (Android logging) header</li> 77<li>OpenGL ES 1.1 (3D graphics library) headers</li> 78<li>A Minimal set of headers for C++ support</li> 79</ul> 80 81<p>The NDK also provides a build system that lets you work efficiently with your 82sources, without having to handle the toolchain/platform/CPU/ABI details. You 83create very short build files to describe which sources to compile and which 84Android application will use them — the build system compiles the sources 85and places the shared libraries directly in your application project. </p> 86 87<p class="caution"><strong>Important:</strong> With the exception of the 88libraries listed above, native system libraries in the Android platform are 89<em>not</em> stable and may change in future platform versions. 90Your applications should <em>only</em> make use of the stable native system 91libraries provided in this NDK. </p> 92 93<h4>Documentation</h4> 94 95<p>The NDK package includes a set of documentation that describes the 96capabilities of the NDK and how to use it to create shared libraries for your 97Android applications. In this release, the documentation is provided only in the 98downloadable NDK package. You can find the documentation in the 99<code><ndk>/docs/</code> directory. Included are these files:</p> 100 101<ul> 102<li>INSTALL.TXT — describes how to install the NDK and configure it for 103your host system</li> 104<li>OVERVIEW.TXT — provides an overview of the NDK capabilities and 105usage</li> 106<li>ANDROID-MK.TXT — describes the use of the Android.mk file, which 107defines the native sources you want to compile</li> 108<li>APPLICATION-MK.TXT — describes the use of the Application.mk file, 109which describes the native sources required by your Android application</li> 110<li>HOWTO.TXT — information about common tasks associated with NDK 111development.</li> 112<li>SYSTEM-ISSUES.TXT — known issues in the Android system images 113that you should be aware of, if you are developing using the NDK. </li> 114<li>STABLE-APIS.TXT — a complete list of the stable APIs exposed 115by headers in the NDK.</li> 116<li>CHANGES.TXT — a complete list of changes to the NDK across all 117releases.</li> 118</ul> 119 120<p>Additionally, the package includes detailed information about the "bionic" 121C library provided with the Android platform that you should be aware of, if you 122are developing using the NDK. You can find the documentation in the 123<code><ndk>/docs/system/libc/</code> directory:</p> 124 125<ul> 126<li>OVERVIEW.TXT — provides an overview of the "bionic" C library and the 127features it offers.</li> 128</ul> 129 130<h4>Sample applications</h4> 131 132<p>The NDK includes three sample Android applications that illustrate how to use 133native code in your Android applications:</p> 134 135<ul> 136<li><code>hello-jni</code> — A simple application that loads a string from 137a native method implemented in a shared library and then displays it in the 138application UI. </li> 139<li><code>two-libs</code> — A simple application that loads a shared 140library dynamically and calls a native method provided by the library. In this 141case, the method is implemented in a static library that is imported by the 142shared library. </li> 143<li><code>san-angeles</code> — A simple application that renders 3D 144graphics through the native OpenGL ES APIs, while managing activity lifecycle 145with a {@link android.opengl.GLSurfaceView GLSurfaceView} object. </li> 146</ul> 147 148<p>For more information, see <a href="#samples">Using the Sample 149Applications</a>.</p> 150 151<h2 id="requirements">System and Software Requirements</h2> 152 153<p>The sections below describe the system and software requirements for using 154the Android NDK, as well as platform compatibility considerations that affect 155appplications using libraries produced with the NDK. </p> 156 157<h4>The Android SDK</h4> 158<ul> 159 <li>A complete Android SDK installation (including all dependencies) is 160required.</li> 161 <li>Android 1.5 SDK or later version is required.</li> 162</ul> 163 164<h4>Supported operating systems</h4> 165<ul> 166 <li>Windows XP (32-bit) or Vista (32- or 64-bit)</li> 167 <li>Mac OS X 10.4.8 or later (x86 only)</li> 168 <li>Linux (32- or 64-bit, tested on Linux Ubuntu Dapper Drake)</li> 169</ul> 170 171<h4>Required development tools</h4> 172<ul> 173 <li>For all development platforms, GNU Make 3.81 or later is required. Earlier 174versions of GNU Make might work but have not been tested.</li> 175 <li>For Windows, a recent release of <a 176href="http://www.cygwin.com">Cygwin</a> is required. </li> 177</ul> 178 179<h4>Android platform compatibility</h4> 180<ul> 181 <li>The native libraries created by the Android NDK can only be used on 182devices running the Android 1.5 platform version or later. This is due to 183toolchain and ABI related changes that make the native libraries incompatible 184with 1.0 and 1.1 system images.</li> 185 <li>For this reason, you should use native libraries produced with the NDK in 186applications that are deployable to devices running the Android 1.5 platform 187version or later. 188 <li>To ensure compatibility, an application using a native library 189produced with the NDK <em>must</em> declare a <code><uses-library></code> 190element in its manifest file, with an <code>android:minSdkVersion</code> attribute 191value of "3" or higher. For example: 192 193<pre><manifest> 194 ... 195 <uses-sdk android:minSdkVersion="3" /> 196 ... 197</manifest></pre> 198 199<p>Additionally, if you use this NDK to create a native library that uses the 200OpenGL ES APIs, the application containing the library can be deployed only to 201devices running Android 1.6 or later. To ensure compatibility in this case, 202the application <em>must</em> declare an <code>android:minSdkVersion</code> 203attribute value of "4" or higher. </p> 204 205<p>For more information about API Level and its relationship to Android 206platform versions, see <a href="{@docRoot}guide/appendix/api-levels.html"> 207Android API Levels</a>.</p></li> 208</ul> 209 210<h2 id="installing">Installing the NDK</h2> 211 212<p>Installing the NDK on your development computer is straightforward and 213involves extracting the NDK from its download package and running a host-setup 214script. </p> 215 216<p>Before you get started make sure that you have downloaded the latest <a 217href="{@docRoot}sdk/index.html">Android SDK</a> and upgraded your applications 218and environment as needed. The NDK will not work with older versions of the 219Android SDK. Also, take a moment to review the <a href="#requirements">System 220and Software Requirements</a> for the NDK, if you haven't already. </p> 221 222<p>To install the NDK, follow these steps:</p> 223 224<ol> 225<li>From the table at the top of this page, select the NDK package that is 226appropriate for your development computer and download the package.</li> 227<li>Uncompress the NDK download package using tools available on your computer. 228When uncompressed, the NDK files are contained in a directory called 229<code>android-ndk-<version></code>. You can rename the NDK directory if 230necessary and you can move it to any location on your computer. This 231documentation refers to the NDK directory as <code><ndk></code>. </li> 232<li>Open a terminal, change to the NDK directory, and run the host-setup script. 233The script sets up your environment and generates a host configuration file used 234later, when building your shared libraries. The path to the host-setup script 235is: 236 237<p><code><ndk>/build/host-setup.sh</code></p> 238 239<p>If the script completes successfully, it prints a "Host setup complete." 240message. If it fails, it prints instructions that you can follow to correct any 241problems. </p> 242</li> 243</ol> 244 245<p>Once you have run the host-setup script, you are ready start working with the 246NDK. </p> 247 248<h2 id="gettingstarted">Getting Started with the NDK</h2> 249 250<p>Once you've installed the NDK successfully, take a few minutes to read the 251documentation included in the NDK. You can find the documentation in the 252<code><ndk>/docs/</code> directory. In particular, please read the 253OVERVIEW.TXT document completely, so that you understand the intent of the NDK 254and how to use it.</p> 255 256<p>If you used a previous version of the NDK, take a moment to review the 257list of NDK changes in the CHANGES.TXT document. </p> 258 259<p>Here's the general outline of how you work with the NDK tools:</p> 260 261<ol> 262<li>Place your native sources under 263<code><project>/jni/...</code></li> 264<li>Create <code><project>/jni/Android.mk</code> to 265describe your native sources to the NDK build system</li> 266<li>Create <code><ndk>/apps/<my_app>/Application.mk</code> to 267describe your Android application and native sources it needs to the NDK build 268system. This file sets up the link between an Android SDK application project 269and any number of shared libraries defined in the 270<code><project>/jni/</code> folder and it specifies the path to the 271application project that will receive the shared library built from the 272sources.</li> 273<li>Build your native code by running this make command from the top-level NDK 274directory: 275 276<p><code>$ make APP=<my_app></code></p> 277 278<p>The build tools copy the stripped, shared libraries needed by your 279application to the proper location in the application's project directory.</p> 280</li> 281 282<li>Finally, compile your application using the SDK tools in the usual way. The 283SDK build tools will package the shared libraries in the application's 284deployable .apk file. </p></li> 285 286</ol> 287 288<p>For complete information on all of the steps listed above, please see the 289documentation included with the NDK package. </p> 290 291 292<h2 id="samples">Using the Sample Applications</h2> 293 294<p>The NDK includes three sample applications that illustrate how to use native 295code in your Android applications:</p> 296 297<ul> 298<li><code>hello-jni</code> — A simple application that loads a string from 299a native method implemented in a shared library and then displays it in the 300application UI. </li> 301<li><code>two-libs</code> — A simple application that loads a shared 302library dynamically and calls a native method provided by the library. In this 303case, the method is implemented in a static library imported by the shared 304library. </li> 305<li><code>san-angeles</code> — A simple application that renders 3D 306graphics through the native OpenGL ES APIs, while managing activity lifecycle 307with a {@link android.opengl.GLSurfaceView GLSurfaceView} object. </li> 308</ul> 309 310<p>For each sample, the NDK includes an Android application project, as well as 311the corresponding C source code and the necessary Android.mk and Application.mk 312files. The application projects are provided in 313<code><ndk>/apps/<app_name>/project/</code> and the C source for 314each application is provided in 315<code><ndk>/apps/<app_name>/project/jni/</code>.</p> 316 317<p>Once you have installed the NDK, you can build the shared libraries from the 318NDK by using these commands from the root of the NDK directory:</p> 319<ul> 320<li><code>$ make APP=hello-jni</code> — compiles 321<code><ndk>/apps/hello-jni/project/jni/hello-jni.c</code> and outputs a 322shared library to 323<code><ndk>/apps/hello-jni/project/libs/armeabi/libhello-jni.so</code>. 324</li> 325<li><code>$ make APP=two-libs</code> — compiles 326<code><ndk>/apps/two-libs/project/jni/second.c</code> and 327<code>first.c</code> and outputs a shared library to 328<code><ndk>/apps/two-libs/project/libs/armeabi/libtwolib-second.so</code>. 329</li> 330</ul> 331 332<p>Next, build the sample Android applications that use the shared 333libraries:</p> 334 335<ul> 336<li>If you are developing in Eclipse with ADT, use the New Project Wizard to 337create a new Android project for each sample, using the "Import from Existing 338Source" option and importing the source from 339<code><ndk>/apps/<app_name>/project/</code>. Then, set up an AVD, if 340necessary, and build/run the application in the emulator. For more information 341about creating a new Android project in Eclipse, see <a 342href="{@docRoot}guide/developing/eclipse-adt.html">Developing in 343Eclipse</a>.</li> 344<li>If you are developing with Ant, use the <code>android</code> tool to create 345the build file for each of the sample projects at 346<code><ndk>/apps/<app_name>/project/</code>. Then set up an AVD, if 347necessary, build your project in the usual way, and run it in the emulator. 348For more information, see <a 349href="{@docRoot}guide/developing/other-ide.html">Developing in Other 350IDEs</a>.</li> 351</ul> 352 353<h2>Discussion Forum and Mailing List</h2> 354 355<p>If you have questions about the NDK or would like to read or contribute to 356discussions about it, please visit the <a 357href="http://groups.google.com/group/android-ndk">android-ndk</a> group and 358mailing list.</p> 359 360 361