1LOCAL_PATH:= $(call my-dir) 2include $(CLEAR_VARS) 3 4LOCAL_SRC_FILES:= \ 5 Camera.cpp \ 6 CameraParameters.cpp \ 7 EGLUtils.cpp \ 8 EventHub.cpp \ 9 EventRecurrence.cpp \ 10 FramebufferNativeWindow.cpp \ 11 GraphicBuffer.cpp \ 12 GraphicBufferAllocator.cpp \ 13 GraphicBufferMapper.cpp \ 14 KeyLayoutMap.cpp \ 15 KeyCharacterMap.cpp \ 16 ICamera.cpp \ 17 ICameraClient.cpp \ 18 ICameraService.cpp \ 19 IOverlay.cpp \ 20 ISurfaceComposer.cpp \ 21 ISurface.cpp \ 22 ISurfaceFlingerClient.cpp \ 23 LayerState.cpp \ 24 Overlay.cpp \ 25 PixelFormat.cpp \ 26 Rect.cpp \ 27 Region.cpp \ 28 SharedBufferStack.cpp \ 29 Surface.cpp \ 30 SurfaceComposerClient.cpp 31 32LOCAL_SHARED_LIBRARIES := \ 33 libcutils \ 34 libutils \ 35 libEGL \ 36 libbinder \ 37 libpixelflinger \ 38 libhardware \ 39 libhardware_legacy 40 41LOCAL_MODULE:= libui 42 43ifeq ($(TARGET_SIMULATOR),true) 44 LOCAL_LDLIBS += -lpthread 45endif 46 47include $(BUILD_SHARED_LIBRARY) 48