• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1  #ifndef __gl_h_
2  #define __gl_h_
3  
4  /* $Revision: 7172 $ on $Date:: 2009-01-09 11:17:41 -0800 #$ */
5  
6  #include <GLES/glplatform.h>
7  
8  #ifdef __cplusplus
9  extern "C" {
10  #endif
11  
12  /*
13   * This document is licensed under the SGI Free Software B License Version
14   * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
15   */
16  
17  typedef void             GLvoid;
18  typedef unsigned int     GLenum;
19  typedef unsigned char    GLboolean;
20  typedef unsigned int     GLbitfield;
21  typedef khronos_int8_t   GLbyte;
22  typedef short            GLshort;
23  typedef int              GLint;
24  typedef int              GLsizei;
25  typedef khronos_uint8_t  GLubyte;
26  typedef unsigned short   GLushort;
27  typedef unsigned int     GLuint;
28  typedef khronos_float_t  GLfloat;
29  typedef khronos_float_t  GLclampf;
30  typedef khronos_int32_t  GLfixed;
31  typedef khronos_int32_t  GLclampx;
32  
33  typedef khronos_intptr_t GLintptr;
34  typedef khronos_ssize_t  GLsizeiptr;
35  
36  
37  /*************************************************************/
38  
39  /* OpenGL ES core versions */
40  #define GL_VERSION_ES_CM_1_0          1
41  #define GL_VERSION_ES_CL_1_0          1
42  #define GL_VERSION_ES_CM_1_1          1
43  #define GL_VERSION_ES_CL_1_1          1
44  
45  /* ClearBufferMask */
46  #define GL_DEPTH_BUFFER_BIT               0x00000100
47  #define GL_STENCIL_BUFFER_BIT             0x00000400
48  #define GL_COLOR_BUFFER_BIT               0x00004000
49  
50  /* Boolean */
51  #define GL_FALSE                          0
52  #define GL_TRUE                           1
53  
54  /* BeginMode */
55  #define GL_POINTS                         0x0000
56  #define GL_LINES                          0x0001
57  #define GL_LINE_LOOP                      0x0002
58  #define GL_LINE_STRIP                     0x0003
59  #define GL_TRIANGLES                      0x0004
60  #define GL_TRIANGLE_STRIP                 0x0005
61  #define GL_TRIANGLE_FAN                   0x0006
62  
63  /* AlphaFunction */
64  #define GL_NEVER                          0x0200
65  #define GL_LESS                           0x0201
66  #define GL_EQUAL                          0x0202
67  #define GL_LEQUAL                         0x0203
68  #define GL_GREATER                        0x0204
69  #define GL_NOTEQUAL                       0x0205
70  #define GL_GEQUAL                         0x0206
71  #define GL_ALWAYS                         0x0207
72  
73  /* BlendingFactorDest */
74  #define GL_ZERO                           0
75  #define GL_ONE                            1
76  #define GL_SRC_COLOR                      0x0300
77  #define GL_ONE_MINUS_SRC_COLOR            0x0301
78  #define GL_SRC_ALPHA                      0x0302
79  #define GL_ONE_MINUS_SRC_ALPHA            0x0303
80  #define GL_DST_ALPHA                      0x0304
81  #define GL_ONE_MINUS_DST_ALPHA            0x0305
82  
83  /* BlendingFactorSrc */
84  /*      GL_ZERO */
85  /*      GL_ONE */
86  #define GL_DST_COLOR                      0x0306
87  #define GL_ONE_MINUS_DST_COLOR            0x0307
88  #define GL_SRC_ALPHA_SATURATE             0x0308
89  /*      GL_SRC_ALPHA */
90  /*      GL_ONE_MINUS_SRC_ALPHA */
91  /*      GL_DST_ALPHA */
92  /*      GL_ONE_MINUS_DST_ALPHA */
93  
94  /* ClipPlaneName */
95  #define GL_CLIP_PLANE0                    0x3000
96  #define GL_CLIP_PLANE1                    0x3001
97  #define GL_CLIP_PLANE2                    0x3002
98  #define GL_CLIP_PLANE3                    0x3003
99  #define GL_CLIP_PLANE4                    0x3004
100  #define GL_CLIP_PLANE5                    0x3005
101  
102  /* ColorMaterialFace */
103  /*      GL_FRONT_AND_BACK */
104  
105  /* ColorMaterialParameter */
106  /*      GL_AMBIENT_AND_DIFFUSE */
107  
108  /* ColorPointerType */
109  /*      GL_UNSIGNED_BYTE */
110  /*      GL_FLOAT */
111  /*      GL_FIXED */
112  
113  /* CullFaceMode */
114  #define GL_FRONT                          0x0404
115  #define GL_BACK                           0x0405
116  #define GL_FRONT_AND_BACK                 0x0408
117  
118  /* DepthFunction */
119  /*      GL_NEVER */
120  /*      GL_LESS */
121  /*      GL_EQUAL */
122  /*      GL_LEQUAL */
123  /*      GL_GREATER */
124  /*      GL_NOTEQUAL */
125  /*      GL_GEQUAL */
126  /*      GL_ALWAYS */
127  
128  /* EnableCap */
129  #define GL_FOG                            0x0B60
130  #define GL_LIGHTING                       0x0B50
131  #define GL_TEXTURE_2D                     0x0DE1
132  #define GL_CULL_FACE                      0x0B44
133  #define GL_ALPHA_TEST                     0x0BC0
134  #define GL_BLEND                          0x0BE2
135  #define GL_COLOR_LOGIC_OP                 0x0BF2
136  #define GL_DITHER                         0x0BD0
137  #define GL_STENCIL_TEST                   0x0B90
138  #define GL_DEPTH_TEST                     0x0B71
139  /*      GL_LIGHT0 */
140  /*      GL_LIGHT1 */
141  /*      GL_LIGHT2 */
142  /*      GL_LIGHT3 */
143  /*      GL_LIGHT4 */
144  /*      GL_LIGHT5 */
145  /*      GL_LIGHT6 */
146  /*      GL_LIGHT7 */
147  #define GL_POINT_SMOOTH                   0x0B10
148  #define GL_LINE_SMOOTH                    0x0B20
149  #define GL_SCISSOR_TEST                   0x0C11
150  #define GL_COLOR_MATERIAL                 0x0B57
151  #define GL_NORMALIZE                      0x0BA1
152  #define GL_RESCALE_NORMAL                 0x803A
153  #define GL_POLYGON_OFFSET_FILL            0x8037
154  #define GL_VERTEX_ARRAY                   0x8074
155  #define GL_NORMAL_ARRAY                   0x8075
156  #define GL_COLOR_ARRAY                    0x8076
157  #define GL_TEXTURE_COORD_ARRAY            0x8078
158  #define GL_MULTISAMPLE                    0x809D
159  #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
160  #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
161  #define GL_SAMPLE_COVERAGE                0x80A0
162  
163  /* ErrorCode */
164  #define GL_NO_ERROR                       0
165  #define GL_INVALID_ENUM                   0x0500
166  #define GL_INVALID_VALUE                  0x0501
167  #define GL_INVALID_OPERATION              0x0502
168  #define GL_STACK_OVERFLOW                 0x0503
169  #define GL_STACK_UNDERFLOW                0x0504
170  #define GL_OUT_OF_MEMORY                  0x0505
171  
172  /* FogMode */
173  /*      GL_LINEAR */
174  #define GL_EXP                            0x0800
175  #define GL_EXP2                           0x0801
176  
177  /* FogParameter */
178  #define GL_FOG_DENSITY                    0x0B62
179  #define GL_FOG_START                      0x0B63
180  #define GL_FOG_END                        0x0B64
181  #define GL_FOG_MODE                       0x0B65
182  #define GL_FOG_COLOR                      0x0B66
183  
184  /* FrontFaceDirection */
185  #define GL_CW                             0x0900
186  #define GL_CCW                            0x0901
187  
188  /* GetPName */
189  #define GL_CURRENT_COLOR                  0x0B00
190  #define GL_CURRENT_NORMAL                 0x0B02
191  #define GL_CURRENT_TEXTURE_COORDS         0x0B03
192  #define GL_POINT_SIZE                     0x0B11
193  #define GL_POINT_SIZE_MIN                 0x8126
194  #define GL_POINT_SIZE_MAX                 0x8127
195  #define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
196  #define GL_POINT_DISTANCE_ATTENUATION     0x8129
197  #define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
198  #define GL_LINE_WIDTH                     0x0B21
199  #define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
200  #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
201  #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
202  #define GL_CULL_FACE_MODE                 0x0B45
203  #define GL_FRONT_FACE                     0x0B46
204  #define GL_SHADE_MODEL                    0x0B54
205  #define GL_DEPTH_RANGE                    0x0B70
206  #define GL_DEPTH_WRITEMASK                0x0B72
207  #define GL_DEPTH_CLEAR_VALUE              0x0B73
208  #define GL_DEPTH_FUNC                     0x0B74
209  #define GL_STENCIL_CLEAR_VALUE            0x0B91
210  #define GL_STENCIL_FUNC                   0x0B92
211  #define GL_STENCIL_VALUE_MASK             0x0B93
212  #define GL_STENCIL_FAIL                   0x0B94
213  #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
214  #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
215  #define GL_STENCIL_REF                    0x0B97
216  #define GL_STENCIL_WRITEMASK              0x0B98
217  #define GL_MATRIX_MODE                    0x0BA0
218  #define GL_VIEWPORT                       0x0BA2
219  #define GL_MODELVIEW_STACK_DEPTH          0x0BA3
220  #define GL_PROJECTION_STACK_DEPTH         0x0BA4
221  #define GL_TEXTURE_STACK_DEPTH            0x0BA5
222  #define GL_MODELVIEW_MATRIX               0x0BA6
223  #define GL_PROJECTION_MATRIX              0x0BA7
224  #define GL_TEXTURE_MATRIX                 0x0BA8
225  #define GL_ALPHA_TEST_FUNC                0x0BC1
226  #define GL_ALPHA_TEST_REF                 0x0BC2
227  #define GL_BLEND_DST                      0x0BE0
228  #define GL_BLEND_SRC                      0x0BE1
229  #define GL_LOGIC_OP_MODE                  0x0BF0
230  #define GL_SCISSOR_BOX                    0x0C10
231  #define GL_SCISSOR_TEST                   0x0C11
232  #define GL_COLOR_CLEAR_VALUE              0x0C22
233  #define GL_COLOR_WRITEMASK                0x0C23
234  #define GL_UNPACK_ALIGNMENT               0x0CF5
235  #define GL_PACK_ALIGNMENT                 0x0D05
236  #define GL_MAX_LIGHTS                     0x0D31
237  #define GL_MAX_CLIP_PLANES                0x0D32
238  #define GL_MAX_TEXTURE_SIZE               0x0D33
239  #define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
240  #define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
241  #define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
242  #define GL_MAX_VIEWPORT_DIMS              0x0D3A
243  #define GL_MAX_TEXTURE_UNITS              0x84E2
244  #define GL_SUBPIXEL_BITS                  0x0D50
245  #define GL_RED_BITS                       0x0D52
246  #define GL_GREEN_BITS                     0x0D53
247  #define GL_BLUE_BITS                      0x0D54
248  #define GL_ALPHA_BITS                     0x0D55
249  #define GL_DEPTH_BITS                     0x0D56
250  #define GL_STENCIL_BITS                   0x0D57
251  #define GL_POLYGON_OFFSET_UNITS           0x2A00
252  #define GL_POLYGON_OFFSET_FILL            0x8037
253  #define GL_POLYGON_OFFSET_FACTOR          0x8038
254  #define GL_TEXTURE_BINDING_2D             0x8069
255  #define GL_VERTEX_ARRAY_SIZE              0x807A
256  #define GL_VERTEX_ARRAY_TYPE              0x807B
257  #define GL_VERTEX_ARRAY_STRIDE            0x807C
258  #define GL_NORMAL_ARRAY_TYPE              0x807E
259  #define GL_NORMAL_ARRAY_STRIDE            0x807F
260  #define GL_COLOR_ARRAY_SIZE               0x8081
261  #define GL_COLOR_ARRAY_TYPE               0x8082
262  #define GL_COLOR_ARRAY_STRIDE             0x8083
263  #define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
264  #define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
265  #define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
266  #define GL_VERTEX_ARRAY_POINTER           0x808E
267  #define GL_NORMAL_ARRAY_POINTER           0x808F
268  #define GL_COLOR_ARRAY_POINTER            0x8090
269  #define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
270  #define GL_SAMPLE_BUFFERS                 0x80A8
271  #define GL_SAMPLES                        0x80A9
272  #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
273  #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
274  
275  /* GetTextureParameter */
276  /*      GL_TEXTURE_MAG_FILTER */
277  /*      GL_TEXTURE_MIN_FILTER */
278  /*      GL_TEXTURE_WRAP_S */
279  /*      GL_TEXTURE_WRAP_T */
280  
281  #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
282  #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
283  
284  /* HintMode */
285  #define GL_DONT_CARE                      0x1100
286  #define GL_FASTEST                        0x1101
287  #define GL_NICEST                         0x1102
288  
289  /* HintTarget */
290  #define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
291  #define GL_POINT_SMOOTH_HINT              0x0C51
292  #define GL_LINE_SMOOTH_HINT               0x0C52
293  #define GL_FOG_HINT                       0x0C54
294  #define GL_GENERATE_MIPMAP_HINT           0x8192
295  
296  /* LightModelParameter */
297  #define GL_LIGHT_MODEL_AMBIENT            0x0B53
298  #define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
299  
300  /* LightParameter */
301  #define GL_AMBIENT                        0x1200
302  #define GL_DIFFUSE                        0x1201
303  #define GL_SPECULAR                       0x1202
304  #define GL_POSITION                       0x1203
305  #define GL_SPOT_DIRECTION                 0x1204
306  #define GL_SPOT_EXPONENT                  0x1205
307  #define GL_SPOT_CUTOFF                    0x1206
308  #define GL_CONSTANT_ATTENUATION           0x1207
309  #define GL_LINEAR_ATTENUATION             0x1208
310  #define GL_QUADRATIC_ATTENUATION          0x1209
311  
312  /* DataType */
313  #define GL_BYTE                           0x1400
314  #define GL_UNSIGNED_BYTE                  0x1401
315  #define GL_SHORT                          0x1402
316  #define GL_UNSIGNED_SHORT                 0x1403
317  #define GL_FLOAT                          0x1406
318  #define GL_FIXED                          0x140C
319  
320  /* LogicOp */
321  #define GL_CLEAR                          0x1500
322  #define GL_AND                            0x1501
323  #define GL_AND_REVERSE                    0x1502
324  #define GL_COPY                           0x1503
325  #define GL_AND_INVERTED                   0x1504
326  #define GL_NOOP                           0x1505
327  #define GL_XOR                            0x1506
328  #define GL_OR                             0x1507
329  #define GL_NOR                            0x1508
330  #define GL_EQUIV                          0x1509
331  #define GL_INVERT                         0x150A
332  #define GL_OR_REVERSE                     0x150B
333  #define GL_COPY_INVERTED                  0x150C
334  #define GL_OR_INVERTED                    0x150D
335  #define GL_NAND                           0x150E
336  #define GL_SET                            0x150F
337  
338  /* MaterialFace */
339  /*      GL_FRONT_AND_BACK */
340  
341  /* MaterialParameter */
342  #define GL_EMISSION                       0x1600
343  #define GL_SHININESS                      0x1601
344  #define GL_AMBIENT_AND_DIFFUSE            0x1602
345  /*      GL_AMBIENT */
346  /*      GL_DIFFUSE */
347  /*      GL_SPECULAR */
348  
349  /* MatrixMode */
350  #define GL_MODELVIEW                      0x1700
351  #define GL_PROJECTION                     0x1701
352  #define GL_TEXTURE                        0x1702
353  
354  /* NormalPointerType */
355  /*      GL_BYTE */
356  /*      GL_SHORT */
357  /*      GL_FLOAT */
358  /*      GL_FIXED */
359  
360  /* PixelFormat */
361  #define GL_ALPHA                          0x1906
362  #define GL_RGB                            0x1907
363  #define GL_RGBA                           0x1908
364  #define GL_LUMINANCE                      0x1909
365  #define GL_LUMINANCE_ALPHA                0x190A
366  
367  /* PixelStoreParameter */
368  #define GL_UNPACK_ALIGNMENT               0x0CF5
369  #define GL_PACK_ALIGNMENT                 0x0D05
370  
371  /* PixelType */
372  /*      GL_UNSIGNED_BYTE */
373  #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
374  #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
375  #define GL_UNSIGNED_SHORT_5_6_5           0x8363
376  
377  /* ShadingModel */
378  #define GL_FLAT                           0x1D00
379  #define GL_SMOOTH                         0x1D01
380  
381  /* StencilFunction */
382  /*      GL_NEVER */
383  /*      GL_LESS */
384  /*      GL_EQUAL */
385  /*      GL_LEQUAL */
386  /*      GL_GREATER */
387  /*      GL_NOTEQUAL */
388  /*      GL_GEQUAL */
389  /*      GL_ALWAYS */
390  
391  /* StencilOp */
392  /*      GL_ZERO */
393  #define GL_KEEP                           0x1E00
394  #define GL_REPLACE                        0x1E01
395  #define GL_INCR                           0x1E02
396  #define GL_DECR                           0x1E03
397  /*      GL_INVERT */
398  
399  /* StringName */
400  #define GL_VENDOR                         0x1F00
401  #define GL_RENDERER                       0x1F01
402  #define GL_VERSION                        0x1F02
403  #define GL_EXTENSIONS                     0x1F03
404  
405  /* TexCoordPointerType */
406  /*      GL_SHORT */
407  /*      GL_FLOAT */
408  /*      GL_FIXED */
409  /*      GL_BYTE */
410  
411  /* TextureEnvMode */
412  #define GL_MODULATE                       0x2100
413  #define GL_DECAL                          0x2101
414  /*      GL_BLEND */
415  #define GL_ADD                            0x0104
416  /*      GL_REPLACE */
417  
418  /* TextureEnvParameter */
419  #define GL_TEXTURE_ENV_MODE               0x2200
420  #define GL_TEXTURE_ENV_COLOR              0x2201
421  
422  /* TextureEnvTarget */
423  #define GL_TEXTURE_ENV                    0x2300
424  
425  /* TextureMagFilter */
426  #define GL_NEAREST                        0x2600
427  #define GL_LINEAR                         0x2601
428  
429  /* TextureMinFilter */
430  /*      GL_NEAREST */
431  /*      GL_LINEAR */
432  #define GL_NEAREST_MIPMAP_NEAREST         0x2700
433  #define GL_LINEAR_MIPMAP_NEAREST          0x2701
434  #define GL_NEAREST_MIPMAP_LINEAR          0x2702
435  #define GL_LINEAR_MIPMAP_LINEAR           0x2703
436  
437  /* TextureParameterName */
438  #define GL_TEXTURE_MAG_FILTER             0x2800
439  #define GL_TEXTURE_MIN_FILTER             0x2801
440  #define GL_TEXTURE_WRAP_S                 0x2802
441  #define GL_TEXTURE_WRAP_T                 0x2803
442  #define GL_GENERATE_MIPMAP                0x8191
443  
444  /* TextureTarget */
445  /*      GL_TEXTURE_2D */
446  
447  /* TextureUnit */
448  #define GL_TEXTURE0                       0x84C0
449  #define GL_TEXTURE1                       0x84C1
450  #define GL_TEXTURE2                       0x84C2
451  #define GL_TEXTURE3                       0x84C3
452  #define GL_TEXTURE4                       0x84C4
453  #define GL_TEXTURE5                       0x84C5
454  #define GL_TEXTURE6                       0x84C6
455  #define GL_TEXTURE7                       0x84C7
456  #define GL_TEXTURE8                       0x84C8
457  #define GL_TEXTURE9                       0x84C9
458  #define GL_TEXTURE10                      0x84CA
459  #define GL_TEXTURE11                      0x84CB
460  #define GL_TEXTURE12                      0x84CC
461  #define GL_TEXTURE13                      0x84CD
462  #define GL_TEXTURE14                      0x84CE
463  #define GL_TEXTURE15                      0x84CF
464  #define GL_TEXTURE16                      0x84D0
465  #define GL_TEXTURE17                      0x84D1
466  #define GL_TEXTURE18                      0x84D2
467  #define GL_TEXTURE19                      0x84D3
468  #define GL_TEXTURE20                      0x84D4
469  #define GL_TEXTURE21                      0x84D5
470  #define GL_TEXTURE22                      0x84D6
471  #define GL_TEXTURE23                      0x84D7
472  #define GL_TEXTURE24                      0x84D8
473  #define GL_TEXTURE25                      0x84D9
474  #define GL_TEXTURE26                      0x84DA
475  #define GL_TEXTURE27                      0x84DB
476  #define GL_TEXTURE28                      0x84DC
477  #define GL_TEXTURE29                      0x84DD
478  #define GL_TEXTURE30                      0x84DE
479  #define GL_TEXTURE31                      0x84DF
480  #define GL_ACTIVE_TEXTURE                 0x84E0
481  #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
482  
483  /* TextureWrapMode */
484  #define GL_REPEAT                         0x2901
485  #define GL_CLAMP_TO_EDGE                  0x812F
486  
487  /* VertexPointerType */
488  /*      GL_SHORT */
489  /*      GL_FLOAT */
490  /*      GL_FIXED */
491  /*      GL_BYTE */
492  
493  /* LightName */
494  #define GL_LIGHT0                         0x4000
495  #define GL_LIGHT1                         0x4001
496  #define GL_LIGHT2                         0x4002
497  #define GL_LIGHT3                         0x4003
498  #define GL_LIGHT4                         0x4004
499  #define GL_LIGHT5                         0x4005
500  #define GL_LIGHT6                         0x4006
501  #define GL_LIGHT7                         0x4007
502  
503  /* Buffer Objects */
504  #define GL_ARRAY_BUFFER                   0x8892
505  #define GL_ELEMENT_ARRAY_BUFFER           0x8893
506  
507  #define GL_ARRAY_BUFFER_BINDING               0x8894
508  #define GL_ELEMENT_ARRAY_BUFFER_BINDING       0x8895
509  #define GL_VERTEX_ARRAY_BUFFER_BINDING        0x8896
510  #define GL_NORMAL_ARRAY_BUFFER_BINDING        0x8897
511  #define GL_COLOR_ARRAY_BUFFER_BINDING         0x8898
512  #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
513  
514  #define GL_STATIC_DRAW                    0x88E4
515  #define GL_DYNAMIC_DRAW                   0x88E8
516  
517  #define GL_BUFFER_SIZE                    0x8764
518  #define GL_BUFFER_USAGE                   0x8765
519  
520  /* Texture combine + dot3 */
521  #define GL_SUBTRACT                       0x84E7
522  #define GL_COMBINE                        0x8570
523  #define GL_COMBINE_RGB                    0x8571
524  #define GL_COMBINE_ALPHA                  0x8572
525  #define GL_RGB_SCALE                      0x8573
526  #define GL_ADD_SIGNED                     0x8574
527  #define GL_INTERPOLATE                    0x8575
528  #define GL_CONSTANT                       0x8576
529  #define GL_PRIMARY_COLOR                  0x8577
530  #define GL_PREVIOUS                       0x8578
531  #define GL_OPERAND0_RGB                   0x8590
532  #define GL_OPERAND1_RGB                   0x8591
533  #define GL_OPERAND2_RGB                   0x8592
534  #define GL_OPERAND0_ALPHA                 0x8598
535  #define GL_OPERAND1_ALPHA                 0x8599
536  #define GL_OPERAND2_ALPHA                 0x859A
537  
538  #define GL_ALPHA_SCALE                    0x0D1C
539  
540  #define GL_SRC0_RGB                       0x8580
541  #define GL_SRC1_RGB                       0x8581
542  #define GL_SRC2_RGB                       0x8582
543  #define GL_SRC0_ALPHA                     0x8588
544  #define GL_SRC1_ALPHA                     0x8589
545  #define GL_SRC2_ALPHA                     0x858A
546  
547  #define GL_DOT3_RGB                       0x86AE
548  #define GL_DOT3_RGBA                      0x86AF
549  
550  /*------------------------------------------------------------------------*
551   * required OES extension tokens
552   *------------------------------------------------------------------------*/
553  
554  /* OES_read_format */
555  #ifndef GL_OES_read_format
556  #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES                   0x8B9A
557  #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES                 0x8B9B
558  #endif
559  
560  /* GL_OES_compressed_paletted_texture */
561  #ifndef GL_OES_compressed_paletted_texture
562  #define GL_PALETTE4_RGB8_OES                                    0x8B90
563  #define GL_PALETTE4_RGBA8_OES                                   0x8B91
564  #define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
565  #define GL_PALETTE4_RGBA4_OES                                   0x8B93
566  #define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
567  #define GL_PALETTE8_RGB8_OES                                    0x8B95
568  #define GL_PALETTE8_RGBA8_OES                                   0x8B96
569  #define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
570  #define GL_PALETTE8_RGBA4_OES                                   0x8B98
571  #define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
572  #endif
573  
574  /* OES_point_size_array */
575  #ifndef GL_OES_point_size_array
576  #define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
577  #define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
578  #define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B
579  #define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C
580  #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F
581  #endif
582  
583  /* GL_OES_point_sprite */
584  #ifndef GL_OES_point_sprite
585  #define GL_POINT_SPRITE_OES                                     0x8861
586  #define GL_COORD_REPLACE_OES                                    0x8862
587  #endif
588  
589  /*************************************************************/
590  
591  /* Available only in Common profile */
592  GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
593  GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
594  GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
595  GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
596  GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
597  GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
598  GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
599  GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
600  GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
601  GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
602  GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
603  GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
604  GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
605  GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
606  GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
607  GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
608  GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
609  GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
610  GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
611  GL_API void GL_APIENTRY glLineWidth (GLfloat width);
612  GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
613  GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
614  GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
615  GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
616  GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
617  GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
618  GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
619  GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
620  GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
621  GL_API void GL_APIENTRY glPointSize (GLfloat size);
622  GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
623  GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
624  GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
625  GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
626  GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
627  GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
628  GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
629  GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
630  
631  /* Available in both Common and Common-Lite profiles */
632  GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
633  GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
634  GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
635  GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
636  GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
637  GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
638  GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
639  GL_API void GL_APIENTRY glClear (GLbitfield mask);
640  GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
641  GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
642  GL_API void GL_APIENTRY glClearStencil (GLint s);
643  GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
644  GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
645  GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
646  GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
647  GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
648  GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
649  GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
650  GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
651  GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
652  GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
653  GL_API void GL_APIENTRY glCullFace (GLenum mode);
654  GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
655  GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
656  GL_API void GL_APIENTRY glDepthFunc (GLenum func);
657  GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
658  GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
659  GL_API void GL_APIENTRY glDisable (GLenum cap);
660  GL_API void GL_APIENTRY glDisableClientState (GLenum array);
661  GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
662  GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
663  GL_API void GL_APIENTRY glEnable (GLenum cap);
664  GL_API void GL_APIENTRY glEnableClientState (GLenum array);
665  GL_API void GL_APIENTRY glFinish (void);
666  GL_API void GL_APIENTRY glFlush (void);
667  GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
668  GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
669  GL_API void GL_APIENTRY glFrontFace (GLenum mode);
670  GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
671  GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
672  GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
673  GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
674  GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
675  GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
676  GL_API GLenum GL_APIENTRY glGetError (void);
677  GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
678  GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
679  GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
680  GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
681  GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
682  GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
683  GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
684  GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
685  GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
686  GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
687  GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
688  GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
689  GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
690  GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
691  GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
692  GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
693  GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
694  GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
695  GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
696  GL_API void GL_APIENTRY glLoadIdentity (void);
697  GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
698  GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
699  GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
700  GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
701  GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
702  GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
703  GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
704  GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
705  GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
706  GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
707  GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
708  GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
709  GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
710  GL_API void GL_APIENTRY glPointSizex (GLfixed size);
711  GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
712  GL_API void GL_APIENTRY glPopMatrix (void);
713  GL_API void GL_APIENTRY glPushMatrix (void);
714  GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
715  GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
716  GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
717  GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
718  GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
719  GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
720  GL_API void GL_APIENTRY glShadeModel (GLenum mode);
721  GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
722  GL_API void GL_APIENTRY glStencilMask (GLuint mask);
723  GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
724  GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
725  GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
726  GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
727  GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
728  GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
729  GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
730  GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
731  GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
732  GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
733  GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
734  GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
735  GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
736  GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
737  GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
738  
739  /*------------------------------------------------------------------------*
740   * Required OES extension functions
741   *------------------------------------------------------------------------*/
742  
743  /* GL_OES_read_format */
744  #ifndef GL_OES_read_format
745  #define GL_OES_read_format 1
746  #endif
747  
748  /* GL_OES_compressed_paletted_texture */
749  #ifndef GL_OES_compressed_paletted_texture
750  #define GL_OES_compressed_paletted_texture 1
751  #endif
752  
753  /* GL_OES_point_size_array */
754  #ifndef GL_OES_point_size_array
755  #define GL_OES_point_size_array 1
756  GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
757  #endif
758  
759  /* GL_OES_point_sprite */
760  #ifndef GL_OES_point_sprite
761  #define GL_OES_point_sprite 1
762  #endif
763  
764  #ifdef __cplusplus
765  }
766  #endif
767  
768  #endif /* __gl_h_ */
769  
770