1LOCAL_PATH:= $(call my-dir) 2 3# 4# Build the software OpenGL ES library 5# 6 7include $(CLEAR_VARS) 8 9# Set to 1 to use gralloc and copybits 10LIBAGL_USE_GRALLOC_COPYBITS := 1 11 12LOCAL_SRC_FILES:= \ 13 egl.cpp \ 14 state.cpp \ 15 texture.cpp \ 16 Tokenizer.cpp \ 17 TokenManager.cpp \ 18 TextureObjectManager.cpp \ 19 BufferObjectManager.cpp \ 20 array.cpp.arm \ 21 fp.cpp.arm \ 22 light.cpp.arm \ 23 matrix.cpp.arm \ 24 mipmap.cpp.arm \ 25 primitives.cpp.arm \ 26 vertex.cpp.arm 27 28LOCAL_CFLAGS += -DLOG_TAG=\"libagl\" 29LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES 30LOCAL_CFLAGS += -fvisibility=hidden 31 32LOCAL_SHARED_LIBRARIES := libcutils libhardware libutils libpixelflinger 33LOCAL_LDLIBS := -lpthread -ldl 34 35ifeq ($(TARGET_ARCH),arm) 36 LOCAL_SRC_FILES += fixed_asm.S iterators.S 37 LOCAL_CFLAGS += -fstrict-aliasing 38endif 39 40ifneq ($(TARGET_SIMULATOR),true) 41 # we need to access the private Bionic header <bionic_tls.h> 42 LOCAL_C_INCLUDES += bionic/libc/private 43endif 44 45ifeq ($(LIBAGL_USE_GRALLOC_COPYBITS),1) 46 LOCAL_CFLAGS += -DLIBAGL_USE_GRALLOC_COPYBITS 47 LOCAL_SRC_FILES += copybit.cpp 48 LOCAL_SHARED_LIBRARIES += libui 49endif 50 51 52LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/egl 53LOCAL_MODULE:= libGLES_android 54 55include $(BUILD_SHARED_LIBRARY) 56