1 /* 2 * Copyright (C) 2008 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.graphics; 18 19 public class BitmapShader extends Shader { 20 21 // we hold on just for the GC, since our native counterpart is using it 22 private final Bitmap mBitmap; 23 24 /** 25 * Call this to create a new shader that will draw with a bitmap. 26 * 27 * @param bitmap The bitmap to use inside the shader 28 * @param tileX The tiling mode for x to draw the bitmap in. 29 * @param tileY The tiling mode for y to draw the bitmap in. 30 */ BitmapShader(Bitmap bitmap, TileMode tileX, TileMode tileY)31 public BitmapShader(Bitmap bitmap, TileMode tileX, TileMode tileY) { 32 mBitmap = bitmap; 33 } 34 35 //---------- Custom methods 36 getBitmap()37 public Bitmap getBitmap() { 38 return mBitmap; 39 } 40 } 41 42