• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2008 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.graphics;
18 
19 public class BitmapShader extends Shader {
20 
21     // we hold on just for the GC, since our native counterpart is using it
22     private final Bitmap mBitmap;
23 
24     /**
25      * Call this to create a new shader that will draw with a bitmap.
26      *
27      * @param bitmap            The bitmap to use inside the shader
28      * @param tileX             The tiling mode for x to draw the bitmap in.
29      * @param tileY             The tiling mode for y to draw the bitmap in.
30      */
BitmapShader(Bitmap bitmap, TileMode tileX, TileMode tileY)31     public BitmapShader(Bitmap bitmap, TileMode tileX, TileMode tileY) {
32         mBitmap = bitmap;
33     }
34 
35     //---------- Custom methods
36 
getBitmap()37     public Bitmap getBitmap() {
38         return mBitmap;
39     }
40 }
41 
42