1 // Copyright (c) 2006-2009 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef BASE_THREAD_H_ 6 #define BASE_THREAD_H_ 7 8 #include <string> 9 10 #include "base/message_loop.h" 11 #include "base/platform_thread.h" 12 13 namespace base { 14 15 // A simple thread abstraction that establishes a MessageLoop on a new thread. 16 // The consumer uses the MessageLoop of the thread to cause code to execute on 17 // the thread. When this object is destroyed the thread is terminated. All 18 // pending tasks queued on the thread's message loop will run to completion 19 // before the thread is terminated. 20 class Thread : PlatformThread::Delegate { 21 public: 22 struct Options { 23 // Specifies the type of message loop that will be allocated on the thread. 24 MessageLoop::Type message_loop_type; 25 26 // Specifies the maximum stack size that the thread is allowed to use. 27 // This does not necessarily correspond to the thread's initial stack size. 28 // A value of 0 indicates that the default maximum should be used. 29 size_t stack_size; 30 OptionsOptions31 Options() : message_loop_type(MessageLoop::TYPE_DEFAULT), stack_size(0) {} OptionsOptions32 Options(MessageLoop::Type type, size_t size) 33 : message_loop_type(type), stack_size(size) {} 34 }; 35 36 // Constructor. 37 // name is a display string to identify the thread. 38 explicit Thread(const char *name); 39 40 // Destroys the thread, stopping it if necessary. 41 // 42 // NOTE: If you are subclassing from Thread, and you wish for your CleanUp 43 // method to be called, then you need to call Stop() from your destructor. 44 // 45 virtual ~Thread(); 46 47 // Starts the thread. Returns true if the thread was successfully started; 48 // otherwise, returns false. Upon successful return, the message_loop() 49 // getter will return non-null. 50 // 51 // Note: This function can't be called on Windows with the loader lock held; 52 // i.e. during a DllMain, global object construction or destruction, atexit() 53 // callback. 54 bool Start(); 55 56 // Starts the thread. Behaves exactly like Start in addition to allow to 57 // override the default options. 58 // 59 // Note: This function can't be called on Windows with the loader lock held; 60 // i.e. during a DllMain, global object construction or destruction, atexit() 61 // callback. 62 bool StartWithOptions(const Options& options); 63 64 // Signals the thread to exit and returns once the thread has exited. After 65 // this method returns, the Thread object is completely reset and may be used 66 // as if it were newly constructed (i.e., Start may be called again). 67 // 68 // Stop may be called multiple times and is simply ignored if the thread is 69 // already stopped. 70 // 71 // NOTE: This method is optional. It is not strictly necessary to call this 72 // method as the Thread's destructor will take care of stopping the thread if 73 // necessary. 74 // 75 void Stop(); 76 77 // Signals the thread to exit in the near future. 78 // 79 // WARNING: This function is not meant to be commonly used. Use at your own 80 // risk. Calling this function will cause message_loop() to become invalid in 81 // the near future. This function was created to workaround a specific 82 // deadlock on Windows with printer worker thread. In any other case, Stop() 83 // should be used. 84 // 85 // StopSoon should not be called multiple times as it is risky to do so. It 86 // could cause a timing issue in message_loop() access. Call Stop() to reset 87 // the thread object once it is known that the thread has quit. 88 void StopSoon(); 89 90 // Returns the message loop for this thread. Use the MessageLoop's 91 // PostTask methods to execute code on the thread. This only returns 92 // non-null after a successful call to Start. After Stop has been called, 93 // this will return NULL. 94 // 95 // NOTE: You must not call this MessageLoop's Quit method directly. Use 96 // the Thread's Stop method instead. 97 // message_loop()98 MessageLoop* message_loop() const { return message_loop_; } 99 100 // Set the name of this thread (for display in debugger too). thread_name()101 const std::string &thread_name() { return name_; } 102 103 // The native thread handle. thread_handle()104 PlatformThreadHandle thread_handle() { return thread_; } 105 106 // The thread ID. thread_id()107 PlatformThreadId thread_id() const { return thread_id_; } 108 109 // Returns true if the thread has been started, and not yet stopped. 110 // When a thread is running, the thread_id_ is non-zero. IsRunning()111 bool IsRunning() const { return thread_id_ != 0; } 112 113 protected: 114 // Called just prior to starting the message loop Init()115 virtual void Init() {} 116 117 // Called to start the message loop 118 virtual void Run(MessageLoop* message_loop); 119 120 // Called just after the message loop ends CleanUp()121 virtual void CleanUp() {} 122 123 static void SetThreadWasQuitProperly(bool flag); 124 static bool GetThreadWasQuitProperly(); 125 set_message_loop(MessageLoop * message_loop)126 void set_message_loop(MessageLoop* message_loop) { 127 message_loop_ = message_loop; 128 } 129 130 private: 131 // PlatformThread::Delegate methods: 132 virtual void ThreadMain(); 133 134 // We piggy-back on the startup_data_ member to know if we successfully 135 // started the thread. This way we know that we need to call Join. thread_was_started()136 bool thread_was_started() const { return startup_data_ != NULL; } 137 138 // If true, we're in the middle of stopping, and shouldn't access 139 // |message_loop_|. It may non-NULL and invalid. 140 bool stopping_; 141 142 // Used to pass data to ThreadMain. 143 struct StartupData; 144 StartupData* startup_data_; 145 146 // The thread's handle. 147 PlatformThreadHandle thread_; 148 149 // The thread's message loop. Valid only while the thread is alive. Set 150 // by the created thread. 151 MessageLoop* message_loop_; 152 153 // Our thread's ID. 154 PlatformThreadId thread_id_; 155 156 // The name of the thread. Used for debugging purposes. 157 std::string name_; 158 159 friend class ThreadQuitTask; 160 161 DISALLOW_COPY_AND_ASSIGN(Thread); 162 }; 163 164 } // namespace base 165 166 #endif // BASE_THREAD_H_ 167